/usr/include/vtk-6.2/vtkDendrogramItem.h is in libvtk6-dev 6.2.0+dfsg1-10build1.
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Program: Visualization Toolkit
Module: vtkDendrogramItem.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkDendrogramItem - A 2D graphics item for rendering a tree as
// a dendrogram
//
// .SECTION Description
// Draw a tree as a dendrogram
// The input tree's vertex data must contain at least two arrays.
// The first required array is a vtkStringArray called "node name".
// This array is used to label the leaf nodes of the tree.
// The second required array is a scalar array called "node weight".
// This array is used by vtkTreeLayoutStrategy to set any particular
// node's distance from the root of the tree.
//
// The vtkNewickTreeReader automatically initializes both of these
// required arrays in its output tree.
//
// .SEE ALSO
// vtkTree vtkNewickTreeReader
#ifndef vtkDendrogramItem_h
#define vtkDendrogramItem_h
#include "vtkViewsInfovisModule.h" // For export macro
#include "vtkContextItem.h"
#include "vtkNew.h" // For vtkNew ivars
#include "vtkStdString.h" // For SetGet ivars
#include "vtkSmartPointer.h" // For vtkSmartPointer ivars
#include "vtkVector.h" // For vtkVector2f ivar
class vtkColorLegend;
class vtkDoubleArray;
class vtkGraphLayout;
class vtkLookupTable;
class vtkPruneTreeFilter;
class vtkTree;
class VTKVIEWSINFOVIS_EXPORT vtkDendrogramItem : public vtkContextItem
{
public:
static vtkDendrogramItem *New();
vtkTypeMacro(vtkDendrogramItem, vtkContextItem);
virtual void PrintSelf(ostream &os, vtkIndent indent);
// Description:
// Set the tree that this item draws. Note that this tree's vertex data
// must contain a vtkStringArray called "node name". The vtkNewickTreeReader
// automatically creates this required array for you.
virtual void SetTree(vtkTree *tree);
// Description:
// Get the tree that this item draws.
vtkTree * GetTree();
// Description:
// Collapse subtrees until there are only n leaf nodes left in the tree.
// The leaf nodes that remain are those that are closest to the root.
// Any subtrees that were collapsed prior to this function being called
// may be re-expanded.
void CollapseToNumberOfLeafNodes(unsigned int n);
// Description:
// Get the collapsed tree
vtkTree * GetPrunedTree();
// Description:
// Indicate which array within the Tree's VertexData should be used to
// color the tree. The specified array must be a vtkDoubleArray.
// By default, the tree will be drawn in black.
void SetColorArray(const char *arrayName);
// Description:
// Get/set whether or not leaf nodes should be extended so that they all line
// up vertically. The default is to NOT extend leaf nodes. When extending
// leaf nodes, the extra length is drawn in grey so as to distinguish it from
// the actual length of the leaf node.
vtkSetMacro(ExtendLeafNodes, bool);
vtkGetMacro(ExtendLeafNodes, bool);
vtkBooleanMacro(ExtendLeafNodes, bool);
// Description:
// Set which way the tree should face within the visualization. The default
// is for the tree to be drawn left to right.
void SetOrientation(int orientation);
// Description:
// Get the current tree orientation.
int GetOrientation();
// Description:
// Get the rotation angle (in degrees) that corresponds to the given
// tree orientation. For the default orientation (LEFT_TO_RIGHT), this
// is 90 degrees.
double GetAngleForOrientation(int orientation);
// Description:
// Get the angle that vertex labels should be rotated for the correponding
// tree orientation. For the default orientation (LEFT_TO_RIGHT), this
// is 0 degrees.
double GetTextAngleForOrientation(int orientation);
// Description:
// Get/Set whether or not leaf nodes should be labeled by this class.
// Default is true.
vtkSetMacro(DrawLabels, bool);
vtkGetMacro(DrawLabels, bool);
vtkBooleanMacro(DrawLabels, bool);
// Description:
// Set the position of the dendrogram.
vtkSetVector2Macro(Position, float);
void SetPosition(const vtkVector2f &pos);
// Description:
// Get position of the dendrogram.
vtkGetVector2Macro(Position, float);
vtkVector2f GetPositionVector();
// Description:
// Get/Set the spacing between the leaf nodes in our dendrogram.
// Default is 18 pixels.
vtkGetMacro(LeafSpacing, double);
vtkSetMacro(LeafSpacing, double);
// Description:
// This function calls RebuildBuffers() if necessary.
// Once PrepareToPaint() has been called, GetBounds() is guaranteed
// to provide useful information.
void PrepareToPaint(vtkContext2D *painter);
// Description:
// Get the bounds for this item as (Xmin,Xmax,Ymin,Ymax).
// These bounds are only guaranteed to be accurate after Paint() or
// PrepareToPaint() has been called.
virtual void GetBounds(double bounds[4]);
// Description:
// Compute the width of the longest leaf node label.
void ComputeLabelWidth(vtkContext2D *painter);
// Description:
// Get the width of the longest leaf node label.
float GetLabelWidth();
// Description:
// Find the position of the vertex with the specified name. Store
// this information in the passed array. Returns true if the vertex
// was found, false otherwise.
bool GetPositionOfVertex(std::string vertexName, double position[2]);
// Description:
// Paints the input tree as a dendrogram.
virtual bool Paint(vtkContext2D *painter);
// Description:
// Get/Set how wide the edges of this dendrogram should be. Default is one pixel.
vtkGetMacro(LineWidth, float);
vtkSetMacro(LineWidth, float);
// Description:
// Get/set whether or not the number of collapsed leaf nodes should be written
// inside the triangle representing a collapsed subtree. Default is true.
vtkSetMacro(DisplayNumberOfCollapsedLeafNodes, bool);
vtkGetMacro(DisplayNumberOfCollapsedLeafNodes, bool);
vtkBooleanMacro(DisplayNumberOfCollapsedLeafNodes, bool);
// Description:
// Get/Set the name of the array that specifies the distance of each vertex
// from the root (NOT the vertex's parent). This array should be a part of
// the input tree's VertexData. By default, this value is "node weight",
// which is the name of the array created by vtkNewickTreeReader.
vtkGetMacro(DistanceArrayName, vtkStdString);
vtkSetMacro(DistanceArrayName, vtkStdString);
// Description:
// Get/Set the name of a vtkStringArray that specifies the names of the
// vertices of the input tree. This array should be a part of the input
// tree's VertexData. By default, this value is "node name", which is the
// name of the array created by vtkNewickTreeReader.
vtkGetMacro(VertexNameArrayName, vtkStdString);
vtkSetMacro(VertexNameArrayName, vtkStdString);
// this struct & class allow us to generate a priority queue of vertices.
struct WeightedVertex
{
vtkIdType ID;
double weight;
};
class CompareWeightedVertices
{
public:
// Returns true if v2 is higher priority than v1
bool operator()(WeightedVertex& v1, WeightedVertex& v2)
{
if (v1.weight < v2.weight)
{
return false;
}
return true;
}
};
//BTX
// Description:
// Enum for Orientation.
enum
{
LEFT_TO_RIGHT,
UP_TO_DOWN,
RIGHT_TO_LEFT,
DOWN_TO_UP
};
// Description:
// Returns true if the transform is interactive, false otherwise.
virtual bool Hit(const vtkContextMouseEvent &mouse);
// Description:
// Collapse or expand a subtree when the user double clicks on an
// internal node.
virtual bool MouseDoubleClickEvent( const vtkContextMouseEvent &event);
//ETX
protected:
vtkDendrogramItem();
~vtkDendrogramItem();
vtkVector2f PositionVector;
float* Position;
// Description:
// Generate some data needed for painting. We cache this information as
// it only needs to be generated when the input data changes.
virtual void RebuildBuffers();
// Description:
// This function does the bulk of the actual work in rendering our dendrogram
virtual void PaintBuffers(vtkContext2D *painter);
// Description:
// This function returns a bool indicating whether or not we need to rebuild
// our cached data before painting.
virtual bool IsDirty();
// Description:
// Compute how to scale our data so that text labels will fit within the
// bounds determined by the spacing between the leaf nodes of the tree.
void ComputeMultipliers();
// Description:
// Compute the bounds of our tree in pixel coordinates.
void ComputeBounds();
// Description:
// Count the number of leaf nodes in the tree
void CountLeafNodes();
// Description:
// Count the number of leaf nodes that descend from a given vertex.
int CountLeafNodes(vtkIdType vertex);
// Description:
// Get the tree vertex closest to the specified coordinates.
vtkIdType GetClosestVertex(double x, double y);
// Description:
// Collapse the subtree rooted at vertex.
void CollapseSubTree(vtkIdType vertex);
// Description:
// Expand the previously collapsed subtree rooted at vertex.
void ExpandSubTree(vtkIdType vertex);
// Description:
// Look up the original ID of a vertex in the pruned tree.
vtkIdType GetOriginalId(vtkIdType vertex);
// Description:
// Look up the ID of a vertex in the pruned tree from a vertex ID
// of the input tree.
vtkIdType GetPrunedIdForOriginalId(vtkIdType originalId);
// Description:
// Check if the click at (x, y) should be considered as a click on
// a collapsed subtree. Returns the vtkIdType of the pruned subtree
// if so, -1 otherwise.
vtkIdType GetClickedCollapsedSubTree(double x, double y);
// Description:
// Calculate the extent of the data that is visible within the window.
// This information is used to ensure that we only draw details that
// will be seen by the user. This improves rendering speed, particularly
// for larger data.
void UpdateVisibleSceneExtent(vtkContext2D *painter);
// Description:
// Returns true if any part of the line segment defined by endpoints
// (x0, y0), (x1, y1) falls within the extent of the currently
// visible scene. Returns false otherwise.
bool LineIsVisible(double x0, double y0, double x1, double y1);
// Description:
// Internal function. Use SetOrientation(int orientation) instead.
void SetOrientation(vtkTree *tree, int orientation);
// Setup the position, size, and orientation of this dendrogram's color
// legend based on the dendrogram's current orientation.
void PositionColorLegend();
vtkSmartPointer<vtkTree> Tree;
vtkSmartPointer<vtkTree> LayoutTree;
private:
vtkDendrogramItem(const vtkDendrogramItem&); // Not implemented
void operator=(const vtkDendrogramItem&); // Not implemented
vtkSmartPointer<vtkTree> PrunedTree;
unsigned long DendrogramBuildTime;
vtkNew<vtkGraphLayout> Layout;
vtkNew<vtkPruneTreeFilter> PruneFilter;
vtkNew<vtkLookupTable> TriangleLookupTable;
vtkNew<vtkLookupTable> TreeLookupTable;
vtkNew<vtkColorLegend> ColorLegend;
vtkDoubleArray* ColorArray;
double MultiplierX;
double MultiplierY;
int NumberOfLeafNodes;
double LeafSpacing;
double MinX;
double MinY;
double MaxX;
double MaxY;
double SceneBottomLeft[3];
double SceneTopRight[3];
float LabelWidth;
float LineWidth;
bool ColorTree;
bool ExtendLeafNodes;
bool DrawLabels;
bool DisplayNumberOfCollapsedLeafNodes;
bool LegendPositionSet;
vtkStdString DistanceArrayName;
vtkStdString VertexNameArrayName;
};
#endif
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