This file is indexed.

/usr/include/vtk-6.2/vtkCompositeZPass.h is in libvtk6-dev 6.2.0+dfsg1-10build1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
/*=========================================================================

  Program:   Visualization Toolkit
  Module:    vtkCompositeZPass.h

  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
  All rights reserved.
  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.

     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notice for more information.

=========================================================================*/
// .NAME vtkCompositeZPass - Merge depth buffers of processes.
// .SECTION Description
// Merge the depth buffers of satellite processes into the root process depth
// buffer. It assumes that all the depth buffers have the same number of bits.
// The depth buffer of the satellite processes are not changed.
//
// This pass requires a OpenGL context that supports texture objects (TO),
// and pixel buffer objects (PBO). If not, it will emit an error message
// and will render its delegate and return.
//
// .SECTION See Also
// vtkRenderPass

#ifndef vtkCompositeZPass_h
#define vtkCompositeZPass_h

#include "vtkRenderingParallelModule.h" // For export macro
#include "vtkRenderPass.h"

class vtkMultiProcessController;

class vtkPixelBufferObject;
class vtkTextureObject;
class vtkOpenGLRenderWindow;
#ifdef VTKGL2
namespace vtkgl
{
class CellBO;
}
#else
class vtkShaderProgram2;
#endif

class VTKRENDERINGPARALLEL_EXPORT vtkCompositeZPass : public vtkRenderPass
{
public:
  static vtkCompositeZPass *New();
  vtkTypeMacro(vtkCompositeZPass,vtkRenderPass);
  void PrintSelf(ostream& os, vtkIndent indent);

  // Description:
  // Perform rendering according to a render state \p s.
  // \pre s_exists: s!=0
  virtual void Render(const vtkRenderState *s);

  // Description:
  // Release graphics resources and ask components to release their own
  // resources.
  // \pre w_exists: w!=0
  void ReleaseGraphicsResources(vtkWindow *w);

  // Description:
  // Controller
  // If it is NULL, nothing will be rendered and a warning will be emitted.
  // Initial value is a NULL pointer.
  vtkGetObjectMacro(Controller,vtkMultiProcessController);
  virtual void SetController(vtkMultiProcessController *controller);

  // Description:
  // Is the pass supported by the OpenGL context?
  bool IsSupported(vtkOpenGLRenderWindow *context);

 protected:
  // Description:
  // Default constructor. Controller is set to NULL.
  vtkCompositeZPass();

  // Description:
  // Destructor.
  virtual ~vtkCompositeZPass();

  // Description:
  // Create program for texture mapping.
  // \pre context_exists: context!=0
  // \pre Program_void: this->Program==0
  // \post Program_exists: this->Program!=0
  void CreateProgram(vtkOpenGLRenderWindow *context);

  vtkMultiProcessController *Controller;

  vtkPixelBufferObject *PBO;
  vtkTextureObject *ZTexture;
#ifdef VTKGL2
  vtkgl::CellBO *Program;
#else
  vtkShaderProgram2 *Program;
#endif
  float *RawZBuffer;
  size_t RawZBufferSize;

 private:
  vtkCompositeZPass(const vtkCompositeZPass&);  // Not implemented.
  void operator=(const vtkCompositeZPass&);  // Not implemented.
};

#endif