/usr/include/vtk-6.2/vtkAssembly.h is in libvtk6-dev 6.2.0+dfsg1-10build1.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 | /*=========================================================================
Program: Visualization Toolkit
Module: vtkAssembly.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkAssembly - create hierarchies of vtkProp3Ds (transformable props)
// .SECTION Description
// vtkAssembly is an object that groups vtkProp3Ds, its subclasses, and
// other assemblies into a tree-like hierarchy. The vtkProp3Ds and
// assemblies can then be transformed together by transforming just the root
// assembly of the hierarchy.
//
// A vtkAssembly object can be used in place of an vtkProp3D since it is a
// subclass of vtkProp3D. The difference is that vtkAssembly maintains a list
// of vtkProp3D instances (its "parts") that form the assembly. Then, any
// operation that transforms (i.e., scales, rotates, translates) the parent
// assembly will transform all its parts. Note that this process is
// recursive: you can create groups consisting of assemblies and/or
// vtkProp3Ds to arbitrary depth.
//
// To add an assembly to the renderer's list of props, you only need to
// add the root of the assembly. During rendering, the parts of the
// assembly are rendered during a hierarchical traversal process.
// .SECTION Caveats
// Collections of assemblies are slower to render than an equivalent list
// of actors. This is because to support arbitrary nesting of assemblies,
// the state of the assemblies (i.e., transformation matrices) must
// be propagated through the assembly hierarchy.
//
// Assemblies can consist of hierarchies of assemblies, where one actor or
// assembly used in one hierarchy is also used in other hierarchies. However,
// make that there are no cycles (e.g., parent->child->parent), this will
// cause program failure.
//
// If you wish to create assemblies without any transformation (using the
// assembly strictly as a grouping mechanism), then you may wish to
// consider using vtkPropAssembly.
// .SECTION See Also
// vtkActor vtkTransform vtkMapper vtkPolyDataMapper vtkPropAssembly
#ifndef vtkAssembly_h
#define vtkAssembly_h
#include "vtkRenderingCoreModule.h" // For export macro
#include "vtkProp3D.h"
class vtkAssemblyPaths;
class vtkProp3DCollection;
class vtkMapper;
class vtkProperty;
class vtkActor;
class VTKRENDERINGCORE_EXPORT vtkAssembly : public vtkProp3D
{
public:
static vtkAssembly *New();
vtkTypeMacro(vtkAssembly, vtkProp3D);
void PrintSelf(ostream& os, vtkIndent indent);
// Description:
// Add a part to the list of parts.
void AddPart(vtkProp3D *);
// Description:
// Remove a part from the list of parts,
void RemovePart(vtkProp3D *);
// Description:
// Return the parts (direct descendants) of this assembly.
vtkProp3DCollection *GetParts()
{ return this->Parts; }
// Description:
// For some exporters and other other operations we must be
// able to collect all the actors or volumes. These methods
// are used in that process.
void GetActors(vtkPropCollection *);
void GetVolumes(vtkPropCollection *);
// Description:
// Render this assembly and all its parts.
// The rendering process is recursive.
// Note that a mapper need not be defined. If not defined, then no geometry
// will be drawn for this assembly. This allows you to create "logical"
// assemblies; that is, assemblies that only serve to group and transform
// its parts.
int RenderOpaqueGeometry(vtkViewport *ren);
virtual int RenderTranslucentPolygonalGeometry(vtkViewport *ren);
virtual int RenderVolumetricGeometry(vtkViewport *ren);
// Description:
// Does this prop have some translucent polygonal geometry?
virtual int HasTranslucentPolygonalGeometry();
// Description:
// Release any graphics resources that are being consumed by this actor.
// The parameter window could be used to determine which graphic
// resources to release.
void ReleaseGraphicsResources(vtkWindow *);
// Description:
// Methods to traverse the parts of an assembly. Each part (starting from
// the root) will appear properly transformed and with the correct
// properties (depending upon the ApplyProperty and ApplyTransform ivars).
// Note that the part appears as an instance of vtkProp. These methods
// should be contrasted to those that traverse the list of parts using
// GetParts(). GetParts() returns a list of children of this assembly, not
// necessarily with the correct transformation or properties. To use the
// methods below - first invoke InitPathTraversal() followed by repeated
// calls to GetNextPath(). GetNextPath() returns a NULL pointer when the
// list is exhausted.
void InitPathTraversal();
vtkAssemblyPath *GetNextPath();
int GetNumberOfPaths();
// Description:
// Get the bounds for the assembly as (Xmin,Xmax,Ymin,Ymax,Zmin,Zmax).
void GetBounds(double bounds[6])
{ this->vtkProp3D::GetBounds( bounds ); }
double *GetBounds();
// Description:
// Override default GetMTime method to also consider all of the
// assembly's parts.
unsigned long int GetMTime();
// Description:
// Shallow copy of an assembly. Overloads the virtual vtkProp method.
void ShallowCopy(vtkProp *prop);
//BTX
// Description:
// WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS
// METHOD OUTSIDE OF THE RENDERING PROCESS Overload the superclass' vtkProp
// BuildPaths() method. Paths consist of an ordered sequence of actors,
// with transformations properly concatenated.
void BuildPaths(vtkAssemblyPaths *paths, vtkAssemblyPath *path);
//ETX
protected:
vtkAssembly();
~vtkAssembly();
// Keep a list of direct descendants of the assembly hierarchy
vtkProp3DCollection *Parts;
// Support the BuildPaths() method. Caches last paths built for
// performance.
vtkTimeStamp PathTime;
virtual void UpdatePaths(); //apply transformations and properties recursively
private:
vtkAssembly(const vtkAssembly&); // Not implemented.
void operator=(const vtkAssembly&); // Not implemented.
};
#endif
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