/usr/include/vtk-6.2/vtkAbstractPicker.h is in libvtk6-dev 6.2.0+dfsg1-10build1.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 | /*=========================================================================
Program: Visualization Toolkit
Module: vtkAbstractPicker.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkAbstractPicker - define API for picking subclasses
// .SECTION Description
// vtkAbstractPicker is an abstract superclass that defines a minimal API
// for its concrete subclasses. The minimum functionality of a picker is
// to return the x-y-z global coordinate position of a pick (the pick
// itself is defined in display coordinates).
//
// The API to this class is to invoke the Pick() method with a selection
// point (in display coordinates - pixels) and a renderer. Then get the
// resulting pick position in global coordinates with the GetPickPosition()
// method.
//
// vtkPicker fires events during the picking process. These
// events are StartPickEvent, PickEvent, and EndPickEvent which are
// invoked prior to picking, when something is picked, and after all picking
// candidates have been tested. Note that during the pick process the
// PickEvent of vtkProp (and its subclasses such as vtkActor) is fired
// prior to the PickEvent of vtkPicker.
// .SECTION Caveats
// vtkAbstractPicker and its subclasses will not pick props that are
// "unpickable" (see vtkProp) or are fully transparent (if transparency
// is a property of the vtkProp).
//
// There are two classes of pickers: those that pick using geometric methods
// (typically a ray cast); and those that use rendering hardware. Geometric
// methods return more information but are slower. Hardware methods are much
// faster and return minimal information. Examples of geometric pickers
// include vtkPicker, vtkCellPicker, and vtkPointPicker. Examples of hardware
// pickers include vtkWorldPointPicker and vtkPropPicker.
// .SECTION See Also
// vtkPropPicker uses hardware acceleration to pick an instance of vtkProp.
// (This means that 2D and 3D props can be picked, and it's relatively fast.)
// If you need to pick cells or points, you might wish to use vtkCellPicker
// or vtkPointPicker. vtkWorldPointPicker is the fastest picker, returning
// an x-y-z coordinate value using the hardware z-buffer. vtkPicker can be
// used to pick the bounding box of 3D props.
#ifndef vtkAbstractPicker_h
#define vtkAbstractPicker_h
#include "vtkRenderingCoreModule.h" // For export macro
#include "vtkObject.h"
class vtkRenderer;
class vtkProp;
class vtkPropCollection;
class VTKRENDERINGCORE_EXPORT vtkAbstractPicker : public vtkObject
{
public:
vtkTypeMacro(vtkAbstractPicker,vtkObject);
void PrintSelf(ostream& os, vtkIndent indent);
// Description:
// Get the renderer in which pick event occurred.
vtkGetObjectMacro(Renderer,vtkRenderer);
// Description:
// Get the selection point in screen (pixel) coordinates. The third
// value is related to z-buffer depth. (Normally should be =0.)
vtkGetVectorMacro(SelectionPoint,double,3);
// Description:
// Return position in global coordinates of pick point.
vtkGetVectorMacro(PickPosition,double,3);
// Description:
// Perform pick operation with selection point provided. Normally the
// first two values for the selection point are x-y pixel coordinate, and
// the third value is =0. Return non-zero if something was successfully
// picked.
virtual int Pick(double selectionX, double selectionY, double selectionZ,
vtkRenderer *renderer) = 0;
// Description: Perform pick operation with selection point
// provided. Normally the first two values for the selection point
// are x-y pixel coordinate, and the third value is =0. Return
// non-zero if something was successfully picked.
int Pick(double selectionPt[3], vtkRenderer *ren)
{return this->Pick(selectionPt[0],selectionPt[1],selectionPt[2],ren);};
// Description:
// Use these methods to control whether to limit the picking to this list
// (rather than renderer's actors). Make sure that the pick list contains
// actors that referred to by the picker's renderer.
vtkSetMacro(PickFromList,int);
vtkGetMacro(PickFromList,int);
vtkBooleanMacro(PickFromList,int);
// Description:
// Initialize list of actors in pick list.
void InitializePickList();
// Description:
// Add an actor to the pick list.
void AddPickList(vtkProp *);
// Description:
// Delete an actor from the pick list.
void DeletePickList(vtkProp *);
// Description:
// Return the list of actors in the PickList.
vtkPropCollection *GetPickList() {return this->PickList;}
protected:
vtkAbstractPicker();
~vtkAbstractPicker();
virtual void Initialize();
vtkRenderer *Renderer; //pick occurred in this renderer's viewport
double SelectionPoint[3]; //selection point in window (pixel) coordinates
double PickPosition[3]; //selection point in world coordinates
// use the following to control picking from a list
int PickFromList;
vtkPropCollection *PickList;
private:
vtkAbstractPicker(const vtkAbstractPicker&); // Not implemented.
void operator=(const vtkAbstractPicker&); // Not implemented.
};
#endif
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