/usr/include/vtk-5.10/vtkXMLShader.h is in libvtk5-dev 5.10.1+dfsg-2.1build1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 | /*=========================================================================
Program: Visualization Toolkit
Module: vtkXMLShader.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkXMLShader - encapsulates a Shader XML description.
// .SECTION Description
// vtkXMLShader encapsulates the XML description for a Shader.
// It provides convenient access to various attributes/properties
// of a shader.
// .SECTION Thanks
// Shader support in VTK includes key contributions by Gary Templet at
// Sandia National Labs.
#ifndef __vtkXMLShader_h
#define __vtkXMLShader_h
#include "vtkObject.h"
class vtkXMLDataElement;
class VTK_IO_EXPORT vtkXMLShader : public vtkObject
{
public:
static vtkXMLShader* New();
vtkTypeMacro(vtkXMLShader, vtkObject);
void PrintSelf(ostream& os, vtkIndent indent);
// Description:
// Get/Set the XML root element that describes this shader.
vtkGetObjectMacro(RootElement, vtkXMLDataElement);
void SetRootElement(vtkXMLDataElement*);
// Description:
// Returns the shader's language as defined in the XML description.
int GetLanguage();
// Description:
// Returns the type of the shader as defined in the XML description.
int GetScope();
// Description:
// Returns the location of the shader as defined in the XML description.
int GetLocation();
// Description:
// Returns the style of the shader as optionaly defined in the XML
// description. If not present, default style is 1. "style=2" means it is
// a shader without a main(). In style 2, the "main" function for the vertex
// shader part is void propFuncVS(void), the main function for the fragment
// shader part is void propFuncFS(). This is useful when combining a shader
// at the actor level and a shader defines at the renderer level, like
// the depth peeling pass.
// \post valid_result: result==1 || result==2
int GetStyle();
// Description:
// Get the name of the Shader.
const char* GetName();
// Description:
// Get the entry point to the shader code as defined in the XML.
const char* GetEntry();
// Description:
// Get the shader code.
const char* GetCode();
// Description:
// Returns an null terminate array of the pointers to space sepatared Args
// defined in the XML description.
const char** GetArgs();
// Description:
// Searches the file in the VTK_MATERIALS_DIRS.
// Note that this allocates new memory for the string.
// The caller must delete it.
static char* LocateFile(const char* filename);
//BTX
enum LanguageCodes
{
LANGUAGE_NONE=0,
LANGUAGE_MIXED,
LANGUAGE_CG,
LANGUAGE_GLSL
};
enum ScopeCodes
{
SCOPE_NONE=0,
SCOPE_MIXED,
SCOPE_VERTEX,
SCOPE_FRAGMENT
};
enum LocationCodes
{
LOCATION_NONE=0,
LOCATION_INLINE,
LOCATION_FILE,
LOCATION_LIBRARY
};
//ETX
protected:
vtkXMLShader();
~vtkXMLShader();
// Reads the file and fills it in this->Code.
void ReadCodeFromFile(const char* fullpath);
char* Code; // cache for the code.
vtkSetStringMacro(Code);
vtkXMLDataElement* RootElement;
vtkXMLDataElement* SourceLibraryElement;
void SetSourceLibraryElement(vtkXMLDataElement*);
char** Args;
void CleanupArgs();
private:
vtkXMLShader(const vtkXMLShader&); // Not implemented.
void operator=(const vtkXMLShader&); // Not implemented.
};
#endif
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