This file is indexed.

/usr/include/vtk-5.10/vtkViewport.h is in libvtk5-dev 5.10.1+dfsg-2.1build1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
/*=========================================================================

  Program:   Visualization Toolkit
  Module:    vtkViewport.h

  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
  All rights reserved.
  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.

     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notice for more information.

=========================================================================*/
// .NAME vtkViewport - abstract specification for Viewports
// .SECTION Description
// vtkViewport provides an abstract specification for Viewports. A Viewport
// is an object that controls the rendering process for objects. Rendering
// is the process of converting geometry, a specification for lights, and
// a camera view into an image. vtkViewport also performs coordinate
// transformation between world coordinates, view coordinates (the computer
// graphics rendering coordinate system), and display coordinates (the
// actual screen coordinates on the display device). Certain advanced
// rendering features such as two-sided lighting can also be controlled.

// .SECTION See Also
// vtkWindow vtkRenderer

#ifndef __vtkViewport_h
#define __vtkViewport_h

#include "vtkObject.h"

class vtkActor2DCollection;
class vtkAssemblyPath;
class vtkProp;
class vtkPropCollection;
class vtkWindow;

class VTK_FILTERING_EXPORT vtkViewport : public vtkObject
{
public:
  vtkTypeMacro(vtkViewport,vtkObject);
  void PrintSelf(ostream& os, vtkIndent indent);

  // Description:
  // Add a prop to the list of props. Does nothing if the prop is
  // already present. Prop is the superclass of all actors, volumes,
  // 2D actors, composite props etc.
  void AddViewProp(vtkProp *);

  // Description:
  // Return any props in this viewport.
  vtkPropCollection *GetViewProps() {return this->Props;};

  // Description:
  // Query if a prop is in the list of props.
  int HasViewProp(vtkProp *);

  // Description:
  // Remove a prop from the list of props. Does nothing if the prop
  // is not already present.
  void RemoveViewProp(vtkProp *);

  // Description:
  // Remove all props from the list of props.
  void RemoveAllViewProps(void);

  // Description:
  // Add/Remove different types of props to the renderer.
  // These methods are all synonyms to AddViewProp and RemoveViewProp.
  // They are here for convenience and backwards compatibility.
  void AddActor2D(vtkProp* p);
  void RemoveActor2D(vtkProp* p);
  vtkActor2DCollection *GetActors2D();

  // Description:
  // Set/Get the background color of the rendering screen using an rgb color
  // specification.
  vtkSetVector3Macro(Background,double);
  vtkGetVector3Macro(Background,double);

  // Description:
  // Set/Get the second background color of the rendering screen
  // for gradient backgrounds using an rgb color specification.
  vtkSetVector3Macro(Background2,double);
  vtkGetVector3Macro(Background2,double);

  // Description:
  // Set/Get whether this viewport should have a gradient background
  // using the Background (top) and Background2 (bottom) colors.
  // Default is off.
  vtkSetMacro(GradientBackground,bool);
  vtkGetMacro(GradientBackground,bool);
  vtkBooleanMacro(GradientBackground,bool);

  // Description:
  // Set the aspect ratio of the rendered image. This is computed
  // automatically and should not be set by the user.
  vtkSetVector2Macro(Aspect,double);
  vtkGetVectorMacro(Aspect,double,2);
  virtual void ComputeAspect();

  // Description:
  // Set the aspect ratio of a pixel in the rendered image.
  // This factor permits the image to rendered anisotropically
  // (i.e., stretched in one direction or the other).
  vtkSetVector2Macro(PixelAspect,double);
  vtkGetVectorMacro(PixelAspect,double,2);

  // Description:
  // Specify the viewport for the Viewport to draw in the rendering window.
  // Coordinates are expressed as (xmin,ymin,xmax,ymax), where each
  // coordinate is 0 <= coordinate <= 1.0.
  vtkSetVector4Macro(Viewport,double);
  vtkGetVectorMacro(Viewport,double,4);

  // Description:
  // Set/get a point location in display (or screen) coordinates.
  // The lower left corner of the window is the origin and y increases
  // as you go up the screen.
  vtkSetVector3Macro(DisplayPoint,double);
  vtkGetVectorMacro(DisplayPoint,double,3);

  // Description:
  // Specify a point location in view coordinates. The origin is in the
  // middle of the viewport and it extends from -1 to 1 in all three
  // dimensions.
  vtkSetVector3Macro(ViewPoint,double);
  vtkGetVectorMacro(ViewPoint,double,3);

  // Description:
  // Specify a point location in world coordinates. This method takes
  // homogeneous coordinates.
  vtkSetVector4Macro(WorldPoint,double);
  vtkGetVectorMacro(WorldPoint,double,4);

  // Description:
  // Return the center of this viewport in display coordinates.
  virtual double *GetCenter();

  // Description:
  // Is a given display point in this Viewport's viewport.
  virtual int IsInViewport(int x,int y);

  // Description:
  // Return the vtkWindow that owns this vtkViewport.
  virtual vtkWindow *GetVTKWindow() = 0;

  // Description:
  // Convert display coordinates to view coordinates.
  virtual void DisplayToView(); // these get modified in subclasses

  // Description:
  // Convert view coordinates to display coordinates.
  virtual void ViewToDisplay(); // to handle stereo rendering

  // Description:
  // Convert world point coordinates to view coordinates.
  virtual void WorldToView();

  // Description:
  // Convert view point coordinates to world coordinates.
  virtual void ViewToWorld();

  // Description:
  // Convert display (or screen) coordinates to world coordinates.
  void DisplayToWorld() {this->DisplayToView(); this->ViewToWorld();};

  // Description:
  // Convert world point coordinates to display (or screen) coordinates.
  void WorldToDisplay() {this->WorldToView(); this->ViewToDisplay();};

  // Description:
  // These methods map from one coordinate system to another.
  // They are primarily used by the vtkCoordinate object and
  // are often strung together. These methods return valid information
  // only if the window has been realized (e.g., GetSize() returns
  // something other than (0,0)).
  virtual void LocalDisplayToDisplay(double &x, double &y);
  virtual void DisplayToNormalizedDisplay(double &u, double &v);
  virtual void NormalizedDisplayToViewport(double &x, double &y);
  virtual void ViewportToNormalizedViewport(double &u, double &v);
  virtual void NormalizedViewportToView(double &x, double &y, double &z);
  virtual void ViewToWorld(double &, double &, double &) {};
  virtual void DisplayToLocalDisplay(double &x, double &y);
  virtual void NormalizedDisplayToDisplay(double &u, double &v);
  virtual void ViewportToNormalizedDisplay(double &x, double &y);
  virtual void NormalizedViewportToViewport(double &u, double &v);
  virtual void ViewToNormalizedViewport(double &x, double &y, double &z);
  virtual void WorldToView(double &, double &, double &) {};

  // Description:
  // Get the size and origin of the viewport in display coordinates. Note:
  // if the window has not yet been realized, GetSize() and GetOrigin()
  // return (0,0).
  virtual int *GetSize();
  virtual int *GetOrigin();
  void GetTiledSize(int *width, int *height);
  virtual void GetTiledSizeAndOrigin(int *width, int *height,
                                     int *lowerLeftX, int *lowerLeftY);

  // The following methods describe the public pick interface for picking
  // Props in a viewport.

  // Description:
  // Return the Prop that has the highest z value at the given x, y position
  // in the viewport.  Basically, the top most prop that renders the pixel at
  // selectionX, selectionY will be returned.  If no Props are there NULL is
  // returned.  This method selects from the Viewports Prop list.
  virtual vtkAssemblyPath* PickProp(double selectionX, double selectionY) = 0;

  // Description:
  // Same as PickProp with two arguments, but selects from the given
  // collection of Props instead of the Renderers props.  Make sure
  // the Props in the collection are in this renderer.
  vtkAssemblyPath* PickPropFrom(double selectionX, double selectionY,
                                vtkPropCollection*);

  // Description:
  // Methods used to return the pick (x,y) in local display coordinates (i.e.,
  // it's that same as selectionX and selectionY).
  double GetPickX() const {return (this->PickX1 + this->PickX2)*0.5;}
  double GetPickY() const {return (this->PickY1 + this->PickY2)*0.5;}
  double GetPickWidth() const {return this->PickX2 - this->PickX1 + 1;};
  double GetPickHeight() const {return this->PickY2 - this->PickY1 + 1;};
  double GetPickX1() const {return this->PickX1;}
  double GetPickY1() const {return this->PickY1;}
  double GetPickX2() const {return this->PickX2;}
  double GetPickY2() const {return this->PickY2;}
  vtkGetMacro(IsPicking, int);
  vtkGetObjectMacro(PickResultProps, vtkPropCollection);

  // Description:
  // Return the Z value for the last picked Prop.
  virtual double GetPickedZ() = 0;

#ifdef VTK_WORKAROUND_WINDOWS_MANGLE
# define RemovePropA RemoveProp
# define RemovePropW RemoveProp
#endif

  // Description:
  // @deprecated Replaced by vtkViewport::RemoveViewProp() as of VTK 5.0.
  VTK_LEGACY(void RemoveProp(vtkProp*));

#ifdef VTK_WORKAROUND_WINDOWS_MANGLE
# undef RemovePropA
# undef RemovePropW
  //BTX
  VTK_LEGACY(void RemovePropA(vtkProp*));
  VTK_LEGACY(void RemovePropW(vtkProp*));
  //ETX
#endif

  // Description:
  // @deprecated Replaced by vtkViewport::AddViewProp() as of VTK 5.0.
  VTK_LEGACY(void AddProp(vtkProp *));

  // Description:
  // @deprecated Replaced by vtkViewport::GetViewProps() as of VTK 5.0.
  VTK_LEGACY(vtkPropCollection *GetProps());

  // Description:
  // @deprecated Replaced by vtkViewport::HasViewProp() as of VTK 5.0.
  VTK_LEGACY(int HasProp(vtkProp *));

  // Description:
  // @deprecated Replaced by vtkViewport::RemoveAllViewProps() as of VTK 5.0.
  VTK_LEGACY(void RemoveAllProps());

protected:
  // Create a vtkViewport with a black background, a white ambient light,
  // two-sided lighting turned on, a viewport of (0,0,1,1), and back face
  // culling turned off.
  vtkViewport();
  ~vtkViewport();

  //BTX
  // Picking functions to be implemented by sub-classes
  // Perform the main picking loop
  virtual void DevicePickRender() = 0;
  // Enter a pick mode
  virtual void StartPick(unsigned int pickFromSize) = 0;
  // Set the pick id to the next id before drawing an object
  virtual void UpdatePickId() = 0;
  // Exit Pick mode
  virtual void DonePick() = 0;
  // Return the id of the picked object, only valid after a call to DonePick
  virtual unsigned int GetPickedId() = 0;
  // Return the number of objects picked, only valid after a call to DonePick
  virtual unsigned int GetNumPickedIds() = 0;
  // Put no more than atMost picked object ids into the callerBuffer and
  // return the number of picked objects returned.
  virtual int GetPickedIds(unsigned int atMost, unsigned int *callerBuffer) = 0;
  //ETX

  // Ivars for picking
  // Store a picked Prop (contained in an assembly path)
  vtkAssemblyPath* PickedProp;
  vtkPropCollection* PickFromProps;
  vtkPropCollection* PickResultProps;
  // Boolean flag to determine if picking is enabled for this render
  int IsPicking;
  unsigned int CurrentPickId;
  double PickX1;
  double PickY1;
  double PickX2;
  double PickY2;
  // End Ivars for picking

  vtkPropCollection *Props;
  vtkActor2DCollection *Actors2D;
  vtkWindow *VTKWindow;
  double Background[3];
  double Background2[3];
  double Viewport[4];
  double Aspect[2];
  double PixelAspect[2];
  double Center[2];
  bool GradientBackground;

  int Size[2];
  int Origin[2];
  double DisplayPoint[3];
  double ViewPoint[3];
  double WorldPoint[4];


private:
  vtkViewport(const vtkViewport&);  // Not implemented.
  void operator=(const vtkViewport&);  // Not implemented.
};



#endif