/usr/include/vtk-5.10/vtkVariant.h is in libvtk5-dev 5.10.1+dfsg-2.1build1.
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Program: Visualization Toolkit
Module: vtkVariant.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/*-------------------------------------------------------------------------
Copyright 2008 Sandia Corporation.
Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation,
the U.S. Government retains certain rights in this software.
-------------------------------------------------------------------------*/
// .NAME vtkVariant - A atomic type representing the union of many types
//
// .SECTION Description
//
// .SECTION Thanks
// Thanks to Patricia Crossno, Ken Moreland, Andrew Wilson and Brian Wylie from
// Sandia National Laboratories for their help in developing this class.
#ifndef __vtkVariant_h
#define __vtkVariant_h
#include "vtkType.h" // To define type IDs and VTK_TYPE_USE_* flags
#include "vtkSystemIncludes.h" // To define ostream
#include "vtkSetGet.h" // For vtkNotUsed macro
#include "vtkStdString.h"
#include "vtkUnicodeString.h"
//
// The following should be eventually placed in vtkSetGet.h
//
//BTX
// This is same as extended template macro with an additional case for VTK_VARIANT
#define vtkExtraExtendedTemplateMacro(call) \
vtkExtendedTemplateMacro(call); \
vtkTemplateMacroCase(VTK_VARIANT, vtkVariant, call)
// This is same as Iterator Template macro with an additional case for VTK_VARIANT
#define vtkExtendedArrayIteratorTemplateMacro(call) \
vtkArrayIteratorTemplateMacro(call); \
vtkArrayIteratorTemplateMacroCase(VTK_VARIANT, vtkVariant, call);
//ETX
class vtkStdString;
class vtkUnicodeString;
class vtkObjectBase;
class vtkAbstractArray;
class vtkVariant;
struct vtkVariantLessThan;
//BTX
VTK_COMMON_EXPORT ostream& operator << ( ostream& os, const vtkVariant& val );
//ETX
class VTK_COMMON_EXPORT vtkVariant
{
public:
// Description:
// Create an invalid variant.
vtkVariant();
// Description:
// Destruct the variant.
~vtkVariant();
// Description:
// Copy constructor.
vtkVariant(const vtkVariant & other);
// Description:
// Create a bool variant. Internally store it as char.
vtkVariant(bool value);
// Description:
// Create a char variant.
vtkVariant(char value);
// Description:
// Create an unsigned char variant.
vtkVariant(unsigned char value);
// Description:
// Create a signed char variant.
vtkVariant(signed char value);
// Description:
// Create a short variant.
vtkVariant(short value);
// Description:
// Create an unsigned short variant.
vtkVariant(unsigned short value);
// Description:
// Create an integer variant.
vtkVariant(int value);
// Description:
// Create an unsigned integer variant.
vtkVariant(unsigned int value);
// Description:
// Create an long variant.
vtkVariant(long value);
// Description:
// Create an unsigned long variant.
vtkVariant(unsigned long value);
#if defined(VTK_TYPE_USE___INT64)
// Description:
// Create an __int64 variant.
vtkVariant(__int64 value);
// Description:
// Create an unsigned __int64 variant.
vtkVariant(unsigned __int64 value);
#endif
#if defined(VTK_TYPE_USE_LONG_LONG)
// Description:
// Create a long long variant.
vtkVariant(long long value);
// Description:
// Create an unsigned long long variant.
vtkVariant(unsigned long long value);
#endif
// Description:
// Create a float variant.
vtkVariant(float value);
// Description:
// Create a double variant.
vtkVariant(double value);
// Description:
// Create a string variant from a const char*.
vtkVariant(const char* value);
// Description:
// Create a string variant from a std string.
vtkVariant(vtkStdString value);
// Description:
// Create a Unicode string variant
vtkVariant(const vtkUnicodeString& value);
// Description:
// Create a vtkObjectBase variant.
vtkVariant(vtkObjectBase* value);
// Description:
// Create a variant of a specific type.
vtkVariant(const vtkVariant &other, unsigned int type);
// Description:
// Copy the value of one variant into another.
const vtkVariant & operator= (const vtkVariant & other);
// Description:
// Get whether the variant value is valid.
bool IsValid() const;
// Description:
// Get whether the variant is a string.
bool IsString() const;
// Description:
// Get whether the variant is a Unicode string.
bool IsUnicodeString() const;
// Description:
// Get whether the variant is any numeric type.
bool IsNumeric() const;
// Description:
// Get whether the variant is a float.
bool IsFloat() const;
// Description:
// Get whether the variant is a double.
bool IsDouble() const;
// Description:
// Get whether the variant is an char.
bool IsChar() const;
// Description:
// Get whether the variant is an unsigned char.
bool IsUnsignedChar() const;
// Description:
// Get whether the variant is an signed char.
bool IsSignedChar() const;
// Description:
// Get whether the variant is an short.
bool IsShort() const;
// Description:
// Get whether the variant is an unsigned short.
bool IsUnsignedShort() const;
// Description:
// Get whether the variant is an int.
bool IsInt() const;
// Description:
// Get whether the variant is an unsigned int.
bool IsUnsignedInt() const;
// Description:
// Get whether the variant is an long.
bool IsLong() const;
// Description:
// Get whether the variant is an unsigned long.
bool IsUnsignedLong() const;
// Description:
// Get whether the variant is an __int64.
bool Is__Int64() const;
// Description:
// Get whether the variant is an unsigned __int64.
bool IsUnsigned__Int64() const;
// Description:
// Get whether the variant is long long.
bool IsLongLong() const;
// Description:
// Get whether the variant is unsigned long long.
bool IsUnsignedLongLong() const;
// Description:
// Get whether the variant is a VTK object pointer.
bool IsVTKObject() const;
// Description:
// Get whether the variant is a VTK array (i.e. a subclass of vtkAbstractArray).
bool IsArray() const;
// Description:
// Get the type of the variant.
unsigned int GetType() const;
// Description:
// Get the type of the variant as a string.
const char* GetTypeAsString() const;
// Description:
// Convert the variant to a string.
vtkStdString ToString() const;
// Description:
// convert the variant to a Unicode string.
vtkUnicodeString ToUnicodeString() const;
// Description:
// Convert the variant to a numeric type:
// If it holds a numeric, cast to the appropriate type.
// If it holds a string, attempt to convert the string to the appropriate type;
// set the valid flag to false when the conversion fails.
// If it holds an array type, cast the first value of the array
// to the appropriate type.
// Fail if it holds a VTK object which is not an array.
float ToFloat(bool *valid) const;
float ToFloat() const {
return this->ToFloat(0); };
double ToDouble(bool *valid) const;
double ToDouble() const {
return this->ToDouble(0); };
char ToChar(bool *valid) const;
char ToChar() const {
return this->ToChar(0); };
unsigned char ToUnsignedChar(bool *valid) const;
unsigned char ToUnsignedChar() const {
return this->ToUnsignedChar(0); };
signed char ToSignedChar(bool *valid) const;
signed char ToSignedChar() const {
return this->ToSignedChar(0); };
short ToShort(bool *valid) const;
short ToShort() const {
return this->ToShort(0); };
unsigned short ToUnsignedShort(bool *valid) const;
unsigned short ToUnsignedShort() const {
return this->ToUnsignedShort(0); };
int ToInt(bool *valid) const;
int ToInt() const {
return this->ToInt(0); };
unsigned int ToUnsignedInt(bool *valid) const;
unsigned int ToUnsignedInt() const {
return this->ToUnsignedInt(0); };
long ToLong(bool *valid) const;
long ToLong() const {
return this->ToLong(0); };
unsigned long ToUnsignedLong(bool *valid) const;
unsigned long ToUnsignedLong() const {
return this->ToUnsignedLong(0); };
#if defined(VTK_TYPE_USE___INT64)
__int64 To__Int64(bool *valid) const;
__int64 To__Int64() const {
return this->To__Int64(0); };
unsigned __int64 ToUnsigned__Int64(bool *valid) const;
unsigned __int64 ToUnsigned__Int64() const {
return this->ToUnsigned__Int64(0); };
#endif
#if defined(VTK_TYPE_USE_LONG_LONG)
long long ToLongLong(bool *valid) const;
long long ToLongLong() const {
return this->ToLongLong(0); };
unsigned long long ToUnsignedLongLong(bool *valid) const;
unsigned long long ToUnsignedLongLong() const {
return this->ToUnsignedLongLong(0); };
#endif
vtkTypeInt64 ToTypeInt64(bool *valid) const;
vtkTypeInt64 ToTypeInt64() const {
return this->ToTypeInt64(0); };
vtkTypeUInt64 ToTypeUInt64(bool *valid) const;
vtkTypeUInt64 ToTypeUInt64() const {
return this->ToTypeUInt64(0); };
// Description:
// Return the VTK object, or NULL if not of that type.
vtkObjectBase* ToVTKObject() const;
// Description:
// Return the array, or NULL if not of that type.
vtkAbstractArray* ToArray() const;
//BTX
template <typename T>
T ToNumeric(bool *valid, T* vtkNotUsed(ignored)) const;
//ETX
// Description:
// Determines whether two variants have the same value. They do
// not need to be storing exactly the same type to have the same
// value. In practice you don't need to use this method: just use
// operator== instead. If you want precise equality down to the bit
// level use the following idiom:
//
// vtkVariantStrictEquality comparator;
// bool variantsEqual = comparator(firstVariant, secondVariant);
bool IsEqual(const vtkVariant& other) const;
// Description:
// Compare two variants for equality, greater than, and less than.
// These operators use the value represented by the variant instead
// of the particular type/bit pattern used to represent it. This
// behavior is similar to the default behavior in C and C++,
// including type promotion, with the following caveats:
//
// * When comparing type X with a string, type X will first be
// converted to string, then compared lexically (the usual
// behavior of string::operator< and company).
//
// * vtkObject pointers will be converted to an unsigned integer of
// appropriate size. If both variants contain vtkObjects then
// they are comparable directly.
//
// * Comparing char values with strings will not work the way you
// might expect if you're treating a char as a numeric type. Char
// values are written to strings as literal ASCII characters
// instead of numbers.
//
// This approach follows the principle of least surprise at the
// expense of speed. Casting integers to floating-point values is
// relatively slow. Casting numeric types to strings is very slow.
// If you prefer speed at the expense of counterintuitive behavior
// -- for example, when using vtkVariants as keys in STL containers
// -- you can use the functors described at the bottom of this file.
//
// The actual definitions of these operators are in
// vtkVariantInlineOperators.cxx.
bool operator==(const vtkVariant &other) const;
bool operator!=(const vtkVariant &other) const;
bool operator<(const vtkVariant &other) const;
bool operator>(const vtkVariant &other) const;
bool operator<=(const vtkVariant &other) const;
bool operator>=(const vtkVariant &other) const;
//BTX
friend VTK_COMMON_EXPORT ostream& operator << ( ostream& os, const vtkVariant& val );
//ETX
private:
//BTX
union
{
vtkStdString* String;
vtkUnicodeString* UnicodeString;
float Float;
double Double;
char Char;
unsigned char UnsignedChar;
signed char SignedChar;
short Short;
unsigned short UnsignedShort;
int Int;
unsigned int UnsignedInt;
long Long;
unsigned long UnsignedLong;
#if defined(VTK_TYPE_USE___INT64)
__int64 __Int64;
unsigned __int64 Unsigned__Int64;
#endif
#if defined(VTK_TYPE_USE_LONG_LONG)
long long LongLong;
unsigned long long UnsignedLongLong;
#endif
vtkObjectBase* VTKObject;
} Data;
unsigned char Valid;
unsigned char Type;
friend struct vtkVariantLessThan;
friend struct vtkVariantEqual;
friend struct vtkVariantStrictWeakOrder;
friend struct vtkVariantStrictEquality;
//ETX
};
//BTX
#include "vtkVariantInlineOperators.h" // needed for operator== and company
// A STL-style function object so you can compare two variants using
// comp(s1,s2) where comp is an instance of vtkVariantStrictWeakOrder.
// This is a faster version of operator< that makes no attempt to
// compare values. It satisfies the STL requirement for a comparison
// function for ordered containers like map and set.
struct VTK_COMMON_EXPORT vtkVariantLessThan
{
public:
bool operator()(const vtkVariant &s1, const vtkVariant &s2) const;
};
struct VTK_COMMON_EXPORT vtkVariantEqual
{
public:
bool operator()(const vtkVariant &s1, const vtkVariant &s2) const;
};
struct VTK_COMMON_EXPORT vtkVariantStrictWeakOrder
{
public:
bool operator()(const vtkVariant& s1, const vtkVariant& s2) const;
};
// Similarly, this is a fast version of operator== that requires that
// the types AND the values be equal in order to admit equality.
struct VTK_COMMON_EXPORT vtkVariantStrictEquality
{
public:
bool operator()(const vtkVariant &s1, const vtkVariant &s2) const;
};
//ETX
#endif
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