/usr/include/vtk-5.10/vtkTexturedButtonRepresentation2D.h is in libvtk5-dev 5.10.1+dfsg-2.1build1.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 | /*=========================================================================
Program: Visualization Toolkit
Module: vtkTexturedButtonRepresentation2D.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkTexturedButtonRepresentation2D - defines a representation for a vtkButtonWidget
// .SECTION Description
// This class implements one type of vtkButtonRepresentation. It changes the
// appearance of a user-provided polydata by assigning textures according to
// the current button state. It also provides highlighting (when hovering and
// selecting the button) by fiddling with the actor's property. Since this is
// a 2D version, the button is rendered in the overlay plane. Typically it is
// positioned in display coordinates, but it can be anchored to a world
// position so it will appear to move as the camera moves.
//
// To use this representation, always begin by specifying the number of
// button states. Then provide a polydata (the polydata should have associated
// texture coordinates), and a list of textures cooresponding to the button
// states. Optionally, the HoveringProperty and SelectionProperty can be
// adjusted to obtain the appropriate appearance.
// ,SECTION Caveats
// There are two variants of the PlaceWidget() method. The first PlaceWidget(bds[6])
// allows the widget to be placed in the display coordinates fixed to the overlay
// plane. The second PlaceWidget(anchor[3],size[2]) places the widget in world space;
// hence it will appear to move as the camera moves around the scene.
// .SECTION See Also
// vtkButtonWidget vtkButtonRepresentation vtkTexturedButtonRepresentation
// vtkProp3DButtonRepresentation
#ifndef __vtkTexturedButtonRepresentation2D_h
#define __vtkTexturedButtonRepresentation2D_h
#include "vtkButtonRepresentation.h"
class vtkProperty2D;
class vtkImageData;
class vtkTextureArray; //PIMPLd
class vtkProperty2D;
class vtkAlgorithmOutput;
class vtkBalloonRepresentation;
class vtkCoordinate;
class VTK_WIDGETS_EXPORT vtkTexturedButtonRepresentation2D : public vtkButtonRepresentation
{
public:
// Description:
// Instantiate the class.
static vtkTexturedButtonRepresentation2D *New();
// Description:
// Standard methods for the class.
vtkTypeMacro(vtkTexturedButtonRepresentation2D,vtkButtonRepresentation);
void PrintSelf(ostream& os, vtkIndent indent);
// Description:
// Specify the property to use when the button is to appear "normal"
// i.e., the mouse pointer is not hovering or selecting the button.
virtual void SetProperty(vtkProperty2D *p);
vtkGetObjectMacro(Property,vtkProperty2D);
// Description:
// Specify the property to use when the hovering over the button.
virtual void SetHoveringProperty(vtkProperty2D *p);
vtkGetObjectMacro(HoveringProperty,vtkProperty2D);
// Description:
// Specify the property to use when selecting the button.
virtual void SetSelectingProperty(vtkProperty2D *p);
vtkGetObjectMacro(SelectingProperty,vtkProperty2D);
// Description:
// Add the ith texture corresponding to the ith button state.
// The parameter i should be 0<=i<NumberOfStates.
void SetButtonTexture(int i, vtkImageData *image);
vtkImageData *GetButtonTexture(int i);
// Description:
// Grab the underlying vtkBalloonRepresentation used to position and display
// the button texture.
vtkBalloonRepresentation *GetBalloon() {return this->Balloon;}
// Description:
// Provide the necessary methods to satisfy the vtkWidgetRepresentation API.
virtual int ComputeInteractionState(int X, int Y, int modify=0);
virtual void BuildRepresentation();
virtual void Highlight(int state);
// Description:
// Conventional PlaceWidget() method to satisfy the vtkWidgetRepresentation API.
// In this version, bounds[6] specifies a rectangle in *display* coordinates
// in which to place the button. The values for bounds[4] and bounds[5] can be
// set to zero. Note that PlaceWidget() is typically called at the end of configuring
// the button representation.
virtual void PlaceWidget(double bounds[6]);
// Description:
// This alternative PlaceWidget() method can be used to anchor the button
// to a 3D point. In this case, the button representation will move around
// the screen as the camera moves around the world space. The first
// parameter anchor[3] is the world point anchor position (attached to the
// lower left portion of the button by default); and the size[2] parameter
// defines a x-y box in display coordinates in which the button will
// fit. Note that you can grab the vtkBalloonRepresentation and set an
// offset value if the anchor point is to be elsewhere on the button.
virtual void PlaceWidget(double anchor[3], int size[2]);
// Description:
// Provide the necessary methods to satisfy the rendering API.
virtual void ShallowCopy(vtkProp *prop);
virtual double *GetBounds();
virtual void GetActors(vtkPropCollection *pc);
virtual void ReleaseGraphicsResources(vtkWindow*);
virtual int RenderOverlay(vtkViewport*);
virtual int HasTranslucentPolygonalGeometry();
protected:
vtkTexturedButtonRepresentation2D();
~vtkTexturedButtonRepresentation2D();
// Representing the button
vtkBalloonRepresentation *Balloon;
// Properties of the button
vtkProperty2D *Property;
vtkProperty2D *HoveringProperty;
vtkProperty2D *SelectingProperty;
void CreateDefaultProperties();
// Keep track of the images (textures) associated with the N
// states of the button.
vtkTextureArray *TextureArray;
// Tracking world position
vtkCoordinate *Anchor;
private:
vtkTexturedButtonRepresentation2D(const vtkTexturedButtonRepresentation2D&); //Not implemented
void operator=(const vtkTexturedButtonRepresentation2D&); //Not implemented
};
#endif
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