/usr/include/vtk-5.10/vtkStructuredGridLIC2D.h is in libvtk5-dev 5.10.1+dfsg-2.1build1.
This file is owned by root:root, with mode 0o644.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 | /*=========================================================================
Program: Visualization Toolkit
Module: vtkStructuredGridLIC2D.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkStructuredGridLIC2D
// .SECTION Description
// GPU implementation of a Line Integral Convolution, a technique for
// imaging vector fields.
//
// The input on port 0 is an 2D vtkStructuredGrid. It needs
// a vector field on point data.
// Port 1 is a special port for customized noise input. It is an optional port.
// If not present, noise is generated by the filter. Even if none-power-of-two
// texture are supported, giving a power-of-two image may result in faster
// execution on the GPU.
//
// Please refer to Forssell, L. K., “Visualizing flow over curvilinear grid
// surfaces using line integral convolution”, Visualization 94 Conference
// Proceedings, pages 240-247, IEEE Computer Society, 1994 for details of the
// algorithm.
//
// .SECTION Required OpenGL Extensions
// GL_ARB_texture_non_power_of_two
// GL_VERSION_2_0
// GL_ARB_texture_float
// GL_ARB_draw_buffers
// GL_EXT_framebuffer_object
// GL_ARB_pixel_buffer_object
#ifndef __vtkStructuredGridLIC2D_h
#define __vtkStructuredGridLIC2D_h
#include "vtkStructuredGridAlgorithm.h"
#include "vtkWeakPointer.h" // needed for vtkWeakPointer.
class vtkRenderWindow;
class vtkImageNoiseSource;
class VTK_HYBRID_EXPORT vtkStructuredGridLIC2D : public vtkStructuredGridAlgorithm
{
public:
static vtkStructuredGridLIC2D* New();
vtkTypeMacro(vtkStructuredGridLIC2D, vtkStructuredGridAlgorithm);
void PrintSelf(ostream& os, vtkIndent indent);
// Description:
// Get/Set the context. Context must be a vtkOpenGLRenderWindow.
// This does not increase the reference count of the
// context to avoid reference loops.
// SetContext() may raise an error is the OpenGL context does not support the
// required OpenGL extensions. Return 0 upon failure and 1 upon success.
int SetContext( vtkRenderWindow * context );
vtkRenderWindow * GetContext();
// Description:
// Number of steps. Initial value is 1.
// class invariant: Steps>0.
// In term of visual quality, the greater the better.
vtkSetMacro(Steps,int);
vtkGetMacro(Steps,int);
// Description:
// Step size.
// WE ARE NOT SURE YET about the space where we define the step.
// If the image data has different spacing in each dimension, it
// is an issue.
// Initial value is 1.0.
// class invariant: StepSize>0.0.
// In term of visual quality, the smaller the better.
// The type for the interface is double as VTK interface is double
// but GPU only supports float. This value will be converted to
// float in the execution of the algorithm.
vtkSetMacro(StepSize,double);
vtkGetMacro(StepSize,double);
// Description:
// The the magnification factor. Default is 1
vtkSetClampMacro(Magnification, int, 1, VTK_INT_MAX);
vtkGetMacro(Magnification, int);
// Description:
// Check if the required OpenGL extensions / GPU are supported.
vtkGetMacro( OpenGLExtensionsSupported, int );
// Description:
// Check if FBO is started properly.
int GetFBOSuccess() { return this->FBOSuccess; }
// Description:
// Check if LIC runs properly.
int GetLICSuccess() { return this->LICSuccess; }
//BTX
protected:
vtkStructuredGridLIC2D();
~vtkStructuredGridLIC2D();
// Description:
// Fill the input port information objects for this algorithm. This
// is invoked by the first call to GetInputPortInformation for each
// port so subclasses can specify what they can handle.
// Redefined from the superclass.
virtual int FillInputPortInformation(int port,
vtkInformation *info);
// Description:
// Fill the output port information objects for this algorithm.
// This is invoked by the first call to GetOutputPortInformation for
// each port so subclasses can specify what they can handle.
// Redefined from the superclass.
virtual int FillOutputPortInformation(int port,
vtkInformation *info);
virtual int RequestInformation(vtkInformation *request,
vtkInformationVector **inputVector,
vtkInformationVector *outputVector);
int RequestUpdateExtent (vtkInformation *request,
vtkInformationVector **inputVector,
vtkInformationVector *outputVector);
// Description:
// Stolen from vtkImageAlgorithm. Should be in vtkStructuredGridAlgorithm.
void AllocateOutputData(vtkDataObject *output,
int outputPort);
// Description:
// Stolen from vtkImageData. Should be in vtkStructuredGrid.
void AllocateScalars(vtkStructuredGrid *sg);
// Description:
// This is called by the superclass.
// This is the method you should override.
virtual int RequestData(vtkInformation *request,
vtkInformationVector **inputVector,
vtkInformationVector *outputVector);
int Steps;
double StepSize;
int Magnification;
int OpenGLExtensionsSupported;
vtkWeakPointer<vtkRenderWindow> Context;
vtkImageNoiseSource* NoiseSource;
bool OwnWindow;
int FBOSuccess;
int LICSuccess;
private:
vtkStructuredGridLIC2D(const vtkStructuredGridLIC2D&); // Not implemented.
void operator=(const vtkStructuredGridLIC2D&); // Not implemented.
//ETX
};
#endif
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