This file is indexed.

/usr/include/vtk-5.10/vtkSmartVolumeMapper.h is in libvtk5-dev 5.10.1+dfsg-2.1build1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
/*=========================================================================

  Program:   Visualization Toolkit
  Module:    vtkFixedPointRayCastImage.h

  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
  All rights reserved.
  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.

     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notice for more information.

=========================================================================*/
// .NAME vtkSmartVolumeMapper - Adaptive volume mapper
// .SECTION Description
// vtkSmartVolumeMapper is a volume mapper that will delegate to a specific
// volume mapper based on rendering parameters and available hardware. Use the
// SetRequestedRenderMode() method to control the behavior of the selection.
// The following options are available:
//
// .SECTION vtkSmartVolumeMapper::DefaultRenderMode
//          Allow the vtkSmartVolumeMapper to select the best mapper based on
//          rendering parameters and hardware support. If GPU ray casting is
//          supported, this mapper will be used for all rendering. If not,
//          then if 3D texture mapping is supported, it will be used for
//          interactive rendering and the vtkFixedPointRayCastMapper will be
//          used for still rendering. If 3D texture mapping is not supported,
//          then the vtkFixedPointRayCastMapper will be used exclusively.
//          This is the default requested render mode, and is generally the
//          best option. When you use this option, your volume will always
//          be rendered, but the method used to render it may vary based
//          on parameters and platform.
//
// .SECTION vtkSmartVolumeMapper::RayCastAndTextureRenderMode
//          Use the vtkVolumeTextureMapper3D for interactive rendering,
//          and the vtkFixedPointVolumeRayCastMapper for still renders.
//          If 3D texture mapping is not supported, then the ray
//          caster will be used exclusively. When you use this option your
//          volume will always be rendered, but the method used for
//          interactive rendering will vary based on parameters and
//          platform. The decision on whether a particular render is
//          interactive or still is based on the adjustable parameter
//          InteractiveUpdateRate. If the DesiredUpdateRate found in the
//          vtkRenderWindow that initiated the Render is at or above
//          the InteractiveUpdateRate value, then the render is considered
//          interactive, otherwise it is considered a still render.
//
// .SECTION vtkSmartVolumeMapper::RayCastRenderMode
//          Use the vtkFixedPointVolumeRayCastMapper for both interactive and
//          still rendering. When you use this option your volume will always
//          be rendered with the vtkFixedPointVolumeRayCastMapper.
//
// .SECTION vtkSmartVolumeMapper::TextureRenderMode
//          Use the vtkVolumeTextureMapper3D, if supported, for both
//          interactive and still rendering. If 3D texture mapping is not
//          supported (either by the hardware, or due to the rendering
//          parameters) then no image will be rendered. Use this option only
//          if you have already checked for support based on the current
//          hardware, number of scalar components, and rendering parameters
//          in the vtkVolumeProperty. Also note that the
//          vtkVolumeTextureMapper3D does not support window / level
//          operations on the final image, so FinalColorWindow must be at
//          the default value of 1.0 and FinalColorLevel must be at the
//          default value of 0.5.
//
// .SECTION vtkSmartVolumeMapper::GPURenderMode
//          Use the vtkGPUVolumeRayCastMapper, if supported, for both
//          interactive and still rendering. If the GPU ray caster is not
//          supported (due to hardware limitations or rendering parameters)
//          then no image will be rendered. Use this option only if you have
//          already checked for supported based on the current hardware,
//          number of scalar components, and rendering parameters in the
//          vtkVolumeProperty.
//
//  You can adjust the contrast and brightness in the rendered image using the
//  FinalColorWindow and FinalColorLevel ivars. By default the
//  FinalColorWindow is set to 1.0, and the FinalColorLevel is set to 0.5,
//  which applies no correction to the computed image. To apply the window /
//  level operation to the computer image color, first a Scale and Bias
//  value are computed:
//  <pre>
//  scale = 1.0 / this->FinalColorWindow
//  bias  = 0.5 - this->FinalColorLevel / this->FinalColorWindow
//  </pre>
//  To compute a new color (R', G', B', A') from an existing color (R,G,B,A)
//  for a pixel, the following equation is used:
//  <pre>
//  R' = R*scale + bias*A
//  G' = G*scale + bias*A
//  B' = B*scale + bias*A
//  A' = A
//  </pre>
// Note that bias is multiplied by the alpha component before adding because
// the red, green, and blue component of the color are already pre-multiplied
// by alpha. Also note that the window / level operation leaves the alpha
// component unchanged - it only adjusts the RGB values.

#ifndef __vtkSmartVolumeMapper_h
#define __vtkSmartVolumeMapper_h

#include "vtkVolumeMapper.h"
#include "vtkImageReslice.h" // for VTK_RESLICE_NEAREST, VTK_RESLICE_CUBIC

class vtkFixedPointVolumeRayCastMapper;
class vtkGPUVolumeRayCastMapper;
class vtkImageResample;
class vtkRenderWindow;
class vtkVolume;
class vtkVolumeProperty;
class vtkVolumeTextureMapper3D;

class VTK_VOLUMERENDERING_EXPORT vtkSmartVolumeMapper : public vtkVolumeMapper
{
public:
  static vtkSmartVolumeMapper *New();
  vtkTypeMacro(vtkSmartVolumeMapper,vtkVolumeMapper);
  void PrintSelf( ostream& os, vtkIndent indent );

  // Description:
  // Set the final color window. This controls the contrast of
  // the image. The default value is 1.0. The Window can be
  // negative (this causes a "negative" effect on the image)
  // Although Window can be set to 0.0, any value less than
  // 0.00001 and greater than or equal to 0.0 will be set to
  // 0.00001, and any value greater than -0.00001 but less
  // than or equal to 0.0 will be set to -0.00001.
  // Initial value is 1.0.
  vtkSetMacro( FinalColorWindow, float );

  // Description:
  // Get the final color window. Initial value is 1.0.
  vtkGetMacro( FinalColorWindow, float );

  // Description:
  // Set the final color level. The level controls the
  // brightness of the image. The final color window will
  // be centered at the final color level, and together
  // represent a linear remapping of color values. The
  // default value for the level is 0.5.
  vtkSetMacro( FinalColorLevel,  float );

  // Description:
  // Get the final color level.
  vtkGetMacro( FinalColorLevel,  float );

//BTX
// The possible values for the default and current render mode ivars
  enum
  {
    DefaultRenderMode=0,
    RayCastAndTextureRenderMode,
    RayCastRenderMode,
    TextureRenderMode,
    GPURenderMode,
    UndefinedRenderMode,
    InvalidRenderMode
  };
//ETX

  // Description:
  // Set the requested render mode. The default is
  // vtkSmartVolumeMapper::DefaultRenderMode.
  void SetRequestedRenderMode(int mode);

  // Description:
  // Set the requested render mode to vtkSmartVolumeMapper::DefaultRenderMode.
  // This is the best option for an application that must adapt to different
  // data types, hardware, and rendering parameters.
  void SetRequestedRenderModeToDefault();

  // Description:
  // Set the requested render mode to
  // vtkSmartVolumeMapper::RayCastAndTextureRenderMode.
  // This is a good option if you want to avoid using advanced OpenGL
  // functionality, but would still like to used 3D texture mapping, if
  // available, for interactive rendering.
  void SetRequestedRenderModeToRayCastAndTexture();

  // Description:
  // Set the requested render mode to vtkSmartVolumeMapper::RayCastRenderMode.
  // This option will use software rendering exclusively. This is a good option
  // if you know there is no hardware acceleration.
  void SetRequestedRenderModeToRayCast();

  // Description:
  // Get the requested render mode.
  vtkGetMacro( RequestedRenderMode, int );

  // Description:
  // Set the rate at or above this render will be considered interactive.
  // If the DesiredUpdateRate of the vtkRenderWindow that caused the Render
  // falls at or above this rate, the render is considered interactive and
  // the mapper may be adjusted (depending on the render mode).
  // Initial value is 1.0e-5.
  vtkSetClampMacro( InteractiveUpdateRate, double, 1.0e-10, 1.0e10 );

  // Description:
  // Get the update rate at or above which this is considered an
  // interactive render.
  // Initial value is 1.0e-5.
  vtkGetMacro( InteractiveUpdateRate, double );

  // Description:
  // This will return the render mode used during the previous call to
  // Render().
  int GetLastUsedRenderMode();

  // Description:
  // Value passed to the GPU mapper. Ignored by other mappers.
  // Maximum size of the 3D texture in GPU memory.
  // Will default to the size computed from the graphics
  // card. Can be adjusted by the user.
  // Useful if the automatic detection is defective or missing.
  vtkSetMacro( MaxMemoryInBytes, vtkIdType );
  vtkGetMacro( MaxMemoryInBytes, vtkIdType );

  // Description:
  // Value passed to the GPU mapper. Ignored by other mappers.
  // Maximum fraction of the MaxMemoryInBytes that should
  // be used to hold the texture. Valid values are 0.1 to
  // 1.0.
  vtkSetClampMacro( MaxMemoryFraction, float, 0.1f, 1.0f );
  vtkGetMacro( MaxMemoryFraction, float );

  // Description:
  // Set interpolation mode for downsampling (lowres GPU)
  // (initial value: cubic).
  vtkSetClampMacro(InterpolationMode, int,
                   VTK_RESLICE_NEAREST, VTK_RESLICE_CUBIC);
  vtkGetMacro(InterpolationMode, int);
  void SetInterpolationModeToNearestNeighbor();
  void SetInterpolationModeToLinear();
  void SetInterpolationModeToCubic();

  // Description:
  // This method can be used to render a representative view of the input data
  // into the supplied image given the supplied blending mode, view direction,
  // and view up vector.
  void CreateCanonicalView( vtkRenderer *ren,
                            vtkVolume *volume,
                            vtkVolume *volume2,
                            vtkImageData *image,
                            int blend_mode,
                            double viewDirection[3],
                            double viewUp[3] );


//BTX
  // Description:
  // WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE
  // Initialize rendering for this volume.
  void Render( vtkRenderer *, vtkVolume * );

  // Description:
  // WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE
  // Release any graphics resources that are being consumed by this mapper.
  // The parameter window could be used to determine which graphic
  // resources to release.
  void ReleaseGraphicsResources(vtkWindow *);
//ETX

protected:
  vtkSmartVolumeMapper();
  ~vtkSmartVolumeMapper();

  // Description:
  // Connect input of the vtkSmartVolumeMapper to the input of the
  // internal volume mapper by doing a shallow to avoid memory leaks.
  // \pre m_exists: m!=0
  void ConnectMapperInput(vtkVolumeMapper *m);

  // Description:
  // Connect input of the vtkSmartVolumeMapper to the input of the
  // internal resample filter by doing a shallow to avoid memory leaks.
  // \pre m_exists: f!=0
  void ConnectFilterInput(vtkImageResample *f);

  // Window / level ivars
  float   FinalColorWindow;
  float   FinalColorLevel;

  // GPU mapper-specific memory ivars.
  vtkIdType MaxMemoryInBytes;
  float MaxMemoryFraction;

  // Used for downsampling.
  int InterpolationMode;

  // The requested render mode is used to compute the current render mode. Note
  // that the current render mode can be invalid if the requested mode is not
  // supported.
  int     RequestedRenderMode;
  int     CurrentRenderMode;

  // Initialization variables.
  int          Initialized;
  vtkTimeStamp SupportStatusCheckTime;
  int          TextureSupported;
  int          GPUSupported;
  int          RayCastSupported;
  int          LowResGPUNecessary;

  // This is the resample filter that may be used if we need to
  // create a low resolution version of the volume for GPU rendering
  vtkImageResample *GPUResampleFilter;

  // If the DesiredUpdateRate of the vtkRenderWindow causing the Render is at
  // or above this value, the render is considered interactive. Otherwise it is
  // considered still.
  double InteractiveUpdateRate;

  // The initialize method. Called from ComputeRenderMode whenever something
  // relevant has changed.
  void  Initialize(vtkRenderer *ren,
                   vtkVolume *vol);

  // The method that computes the render mode from the requested render mode
  // based on the support status for each render method.
  void  ComputeRenderMode(vtkRenderer *ren,
                          vtkVolume *vol);

  // The three potential mappers
  vtkGPUVolumeRayCastMapper      *GPULowResMapper;
  vtkGPUVolumeRayCastMapper      *GPUMapper;
  vtkFixedPointVolumeRayCastMapper  *RayCastMapper;
  vtkVolumeTextureMapper3D          *TextureMapper;


  // We need to keep track of the blend mode we had when we initialized
  // because we need to reinitialize (and recheck hardware support) if
  // it changes
  int  InitializedBlendMode;

private:
  vtkSmartVolumeMapper(const vtkSmartVolumeMapper&);  // Not implemented.
  void operator=(const vtkSmartVolumeMapper&);  // Not implemented.
};

#endif