/usr/include/vtk-5.10/vtkRandomAttributeGenerator.h is in libvtk5-dev 5.10.1+dfsg-2.1build1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 | /*=========================================================================
Program: Visualization Toolkit
Module: vtkRandomAttributeGenerator.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkRandomAttributeGenerator - generate and create random data attributes
// .SECTION Description
// vtkRandomAttributeGenerator is a filter that creates random attributes
// including scalars, vectors, normals, tensors, texture coordinates and/or
// general data arrays. These attributes can be generated as point data, cell
// data or general field data. The generation of each component is normalized
// between a user-specified minimum and maximum value.
//
// This filter provides that capability to specify the data type of the
// attributes, the range for each of the components, and the number of
// components. Note, however, that this flexibility only goes so far because
// some attributes (e.g., normals, vectors and tensors) are fixed in the
// number of components, and in the case of normals and tensors, are
// constrained in the values that some of the components can take (i.e.,
// normals have magnitude one, and tensors are symmetric).
// .SECTION Caveats
// In general this class is used for debugging or testing purposes.
//
// It is possible to generate multiple attributes simultaneously.
//
// By default, no data is generated. Make sure to enable the generation of
// some attributes if you want this filter to affect the output. Also note
// that this filter passes through input geometry, topology and attributes.
// Newly created attributes may replace attribute data that would have
// otherwise been passed through.
#ifndef __vtkRandomAttributeGenerator_h
#define __vtkRandomAttributeGenerator_h
#include "vtkDataSetAlgorithm.h"
class VTK_GRAPHICS_EXPORT vtkRandomAttributeGenerator : public vtkDataSetAlgorithm
{
public:
// Description:
// Create instance with minimum speed 0.0, maximum speed 1.0.
static vtkRandomAttributeGenerator *New();
vtkTypeMacro(vtkRandomAttributeGenerator,vtkDataSetAlgorithm);
void PrintSelf(ostream& os, vtkIndent indent);
// Description:
// Specify the type of array to create (all components of this array are of this
// type). This holds true for all arrays that are created.
vtkSetMacro(DataType,int);
void SetDataTypeToBit() {this->SetDataType(VTK_BIT);}
void SetDataTypeToChar() {this->SetDataType(VTK_CHAR);}
void SetDataTypeToUnsignedChar() {this->SetDataType(VTK_UNSIGNED_CHAR);}
void SetDataTypeToShort() {this->SetDataType(VTK_SHORT);}
void SetDataTypeToUnsignedShort() {this->SetDataType(VTK_UNSIGNED_SHORT);}
void SetDataTypeToInt() {this->SetDataType(VTK_INT);}
void SetDataTypeToUnsignedInt() {this->SetDataType(VTK_UNSIGNED_INT);}
void SetDataTypeToLong() {this->SetDataType(VTK_LONG);}
void SetDataTypeToUnsignedLong() {this->SetDataType(VTK_UNSIGNED_LONG);}
void SetDataTypeToFloat() {this->SetDataType(VTK_FLOAT);}
void SetDataTypeToDouble() {this->SetDataType(VTK_DOUBLE);}
vtkGetMacro(DataType,int);
// Description:
// Specify the number of components to generate. This value only applies to those
// attribute types that take a variable number of components. For example, a vector
// is only three components so the number of components is not applicable; whereas
// a scalar may support multiple, varying number of components.
vtkSetClampMacro(NumberOfComponents,int,1,VTK_LARGE_INTEGER);
vtkGetMacro(NumberOfComponents,int);
// Description:
// Set the minimum component value. This applies to all data that is generated,
// although normals and tensors have internal constraints that must be
// observed.
vtkSetMacro(MinimumComponentValue,double);
vtkGetMacro(MinimumComponentValue,double);
// Description:
// Set the maximum component value. This applies to all data that is generated,
// although normals and tensors have internal constraints that must be
// observed.
vtkSetMacro(MaximumComponentValue,double);
vtkGetMacro(MaximumComponentValue,double);
// Description:
// Specify the number of tuples to generate. This value only applies when creating
// general field data. In all other cases (i.e., point data or cell data), the number
// of tuples is controlled by the number of points and cells, respectively.
vtkSetClampMacro(NumberOfTuples,vtkIdType,0,VTK_LARGE_INTEGER);
vtkGetMacro(NumberOfTuples,vtkIdType);
// Description:
// Indicate that point scalars are to be generated. Note that the specified
// number of components is used to create the scalar.
vtkSetMacro(GeneratePointScalars,int);
vtkGetMacro(GeneratePointScalars,int);
vtkBooleanMacro(GeneratePointScalars,int);
// Description:
// Indicate that point vectors are to be generated. Note that the
// number of components is always equal to three.
vtkSetMacro(GeneratePointVectors,int);
vtkGetMacro(GeneratePointVectors,int);
vtkBooleanMacro(GeneratePointVectors,int);
// Description:
// Indicate that point normals are to be generated. Note that the
// number of components is always equal to three.
vtkSetMacro(GeneratePointNormals,int);
vtkGetMacro(GeneratePointNormals,int);
vtkBooleanMacro(GeneratePointNormals,int);
// Description:
// Indicate that point tensors are to be generated. Note that the
// number of components is always equal to nine.
vtkSetMacro(GeneratePointTensors,int);
vtkGetMacro(GeneratePointTensors,int);
vtkBooleanMacro(GeneratePointTensors,int);
// Description:
// Indicate that point texture coordinates are to be generated. Note that
// the specified number of components is used to create the texture
// coordinates (but must range between one and three).
vtkSetMacro(GeneratePointTCoords,int);
vtkGetMacro(GeneratePointTCoords,int);
vtkBooleanMacro(GeneratePointTCoords,int);
// Description:
// Indicate that an arbitrary point array is to be generated. Note that the
// specified number of components is used to create the array.
vtkSetMacro(GeneratePointArray,int);
vtkGetMacro(GeneratePointArray,int);
vtkBooleanMacro(GeneratePointArray,int);
// Description:
// Indicate that cell scalars are to be generated. Note that the specified
// number of components is used to create the scalar.
vtkSetMacro(GenerateCellScalars,int);
vtkGetMacro(GenerateCellScalars,int);
vtkBooleanMacro(GenerateCellScalars,int);
// Description:
// Indicate that cell vectors are to be generated. Note that the
// number of components is always equal to three.
vtkSetMacro(GenerateCellVectors,int);
vtkGetMacro(GenerateCellVectors,int);
vtkBooleanMacro(GenerateCellVectors,int);
// Description:
// Indicate that cell normals are to be generated. Note that the
// number of components is always equal to three.
vtkSetMacro(GenerateCellNormals,int);
vtkGetMacro(GenerateCellNormals,int);
vtkBooleanMacro(GenerateCellNormals,int);
// Description:
// Indicate that cell tensors are to be generated. Note that the
// number of components is always equal to nine.
vtkSetMacro(GenerateCellTensors,int);
vtkGetMacro(GenerateCellTensors,int);
vtkBooleanMacro(GenerateCellTensors,int);
// Description:
// Indicate that cell texture coordinates are to be generated. Note that
// the specified number of components is used to create the texture
// coordinates (but must range between one and three).
vtkSetMacro(GenerateCellTCoords,int);
vtkGetMacro(GenerateCellTCoords,int);
vtkBooleanMacro(GenerateCellTCoords,int);
// Description:
// Indicate that an arbitrary cell array is to be generated. Note that the
// specified number of components is used to create the array.
vtkSetMacro(GenerateCellArray,int);
vtkGetMacro(GenerateCellArray,int);
vtkBooleanMacro(GenerateCellArray,int);
// Description:
// Indicate that an arbitrary field data array is to be generated. Note
// that the specified number of components is used to create the scalar.
vtkSetMacro(GenerateFieldArray,int);
vtkGetMacro(GenerateFieldArray,int);
vtkBooleanMacro(GenerateFieldArray,int);
// Description:
// Convenience methods for generating data: all data, all point data, or all cell data.
// For example, if all data is enabled, then all point, cell and field data is generated.
// If all point data is enabled, then point scalars, vectors, normals, tensors, tcoords,
// and a data array are produced.
void GenerateAllPointDataOn()
{
this->GeneratePointScalarsOn();
this->GeneratePointVectorsOn();
this->GeneratePointNormalsOn();
this->GeneratePointTCoordsOn();
this->GeneratePointTensorsOn();
this->GeneratePointArrayOn();
}
void GenerateAllPointDataOff()
{
this->GeneratePointScalarsOff();
this->GeneratePointVectorsOff();
this->GeneratePointNormalsOff();
this->GeneratePointTCoordsOff();
this->GeneratePointTensorsOff();
this->GeneratePointArrayOff();
}
void GenerateAllCellDataOn()
{
this->GenerateCellScalarsOn();
this->GenerateCellVectorsOn();
this->GenerateCellNormalsOn();
this->GenerateCellTCoordsOn();
this->GenerateCellTensorsOn();
this->GenerateCellArrayOn();
}
void GenerateAllCellDataOff()
{
this->GenerateCellScalarsOff();
this->GenerateCellVectorsOff();
this->GenerateCellNormalsOff();
this->GenerateCellTCoordsOff();
this->GenerateCellTensorsOff();
this->GenerateCellArrayOff();
}
void GenerateAllDataOn()
{
this->GenerateAllPointDataOn();
this->GenerateAllCellDataOn();
this->GenerateFieldArrayOn();
}
void GenerateAllDataOff()
{
this->GenerateAllPointDataOff();
this->GenerateAllCellDataOff();
this->GenerateFieldArrayOff();
}
protected:
vtkRandomAttributeGenerator();
~vtkRandomAttributeGenerator() {}
virtual int RequestData(vtkInformation *, vtkInformationVector **, vtkInformationVector *);
int DataType;
int NumberOfComponents;
vtkIdType NumberOfTuples;
double MinimumComponentValue;
double MaximumComponentValue;
int GeneratePointScalars;
int GeneratePointVectors;
int GeneratePointNormals;
int GeneratePointTCoords;
int GeneratePointTensors;
int GeneratePointArray;
int GenerateCellScalars;
int GenerateCellVectors;
int GenerateCellNormals;
int GenerateCellTCoords;
int GenerateCellTensors;
int GenerateCellArray;
int GenerateFieldArray;
// Helper functions
vtkDataArray *GenerateData(int dataType, vtkIdType numTuples, int numComp,
int minComp, int maxComp, double min, double max);
private:
vtkRandomAttributeGenerator(const vtkRandomAttributeGenerator&); // Not implemented.
void operator=(const vtkRandomAttributeGenerator&); // Not implemented.
};
#endif
|