This file is indexed.

/usr/include/vtk-5.10/vtkProjectedTexture.h is in libvtk5-dev 5.10.1+dfsg-2.1build1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
/*=========================================================================

  Program:   Visualization Toolkit
  Module:    vtkProjectedTexture.h

  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
  All rights reserved.
  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.

     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notice for more information.

=========================================================================*/
// .NAME vtkProjectedTexture - assign texture coordinates for a projected texture
// .SECTION Description
// vtkProjectedTexture assigns texture coordinates to a dataset as if
// the texture was projected from a slide projected located somewhere in the
// scene.  Methods are provided to position the projector and aim it at a 
// location, to set the width of the projector's frustum, and to set the
// range of texture coordinates assigned to the dataset.  
//
// Objects in the scene that appear behind the projector are also assigned
// texture coordinates; the projected image is left-right and top-bottom 
// flipped, much as a lens' focus flips the rays of light that pass through
// it.  A warning is issued if a point in the dataset falls at the focus
// of the projector.

#ifndef __vtkProjectedTexture_h
#define __vtkProjectedTexture_h

#include "vtkDataSetAlgorithm.h"

#define VTK_PROJECTED_TEXTURE_USE_PINHOLE 0
#define VTK_PROJECTED_TEXTURE_USE_TWO_MIRRORS 1

class VTK_GRAPHICS_EXPORT vtkProjectedTexture : public vtkDataSetAlgorithm 
{
public:
  static vtkProjectedTexture *New();
  vtkTypeMacro(vtkProjectedTexture,vtkDataSetAlgorithm);
  void PrintSelf(ostream& os, vtkIndent indent);

  // Description:
  // Set/Get the position of the focus of the projector.
  vtkSetVector3Macro(Position,double);
  vtkGetVectorMacro(Position,double,3);

  // Description:
  // Set/Get the focal point of the projector (a point that lies along
  // the center axis of the projector's frustum).
  void SetFocalPoint(double focalPoint[3]);
  void SetFocalPoint(double x, double y, double z);
  vtkGetVectorMacro(FocalPoint,double,3);

  // Description:
  // Set/Get the camera mode of the projection -- pinhole projection or
  // two mirror projection.
  vtkSetMacro(CameraMode, int);
  vtkGetMacro(CameraMode, int);
  void SetCameraModeToPinhole() {this->SetCameraMode(VTK_PROJECTED_TEXTURE_USE_PINHOLE);}
  void SetCameraModeToTwoMirror() {this->SetCameraMode(VTK_PROJECTED_TEXTURE_USE_TWO_MIRRORS);}

  // Description:
  // Set/Get the mirror separation for the two mirror system.
  vtkSetMacro(MirrorSeparation, double);
  vtkGetMacro(MirrorSeparation, double);

  // Description:
  // Get the normalized orientation vector of the projector.
  vtkGetVectorMacro(Orientation,double,3);
  
  // Description:
  // Set/Get the up vector of the projector.
  vtkSetVector3Macro(Up,double);
  vtkGetVectorMacro(Up,double,3);

  // Description:
  // Set/Get the aspect ratio of a perpendicular cross-section of the
  // the projector's frustum.  The aspect ratio consists of three 
  // numbers:  (x, y, z), where x is the width of the 
  // frustum, y is the height, and z is the perpendicular
  // distance from the focus of the projector.
  //
  // For example, if the source of the image is a pinhole camera with
  // view angle A, then you could set x=1, y=1, z=1/tan(A).
  vtkSetVector3Macro(AspectRatio,double);
  vtkGetVectorMacro(AspectRatio,double,3);

  // Description:
  // Specify s-coordinate range for texture s-t coordinate pair.
  vtkSetVector2Macro(SRange,double);
  vtkGetVectorMacro(SRange,double,2);

  // Description:
  // Specify t-coordinate range for texture s-t coordinate pair.
  vtkSetVector2Macro(TRange,double);
  vtkGetVectorMacro(TRange,double,2);
  
protected:
  vtkProjectedTexture();
  ~vtkProjectedTexture() {};

  int RequestData(vtkInformation *, vtkInformationVector **, vtkInformationVector *);
  void ComputeNormal();

  int CameraMode;

  double Position[3];
  double Orientation[3];
  double FocalPoint[3];
  double Up[3];
  double MirrorSeparation;
  double AspectRatio[3];
  double SRange[2];
  double TRange[2];
private:
  vtkProjectedTexture(const vtkProjectedTexture&);  // Not implemented.
  void operator=(const vtkProjectedTexture&);  // Not implemented.
};

#endif