/usr/include/vtk-5.10/vtkOpenGLProjectedTetrahedraMapper.h is in libvtk5-dev 5.10.1+dfsg-2.1build1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 | /*=========================================================================
Program: Visualization Toolkit
Module: vtkOpenGLProjectedTetrahedraMapper.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/*
* Copyright 2003 Sandia Corporation.
* Under the terms of Contract DE-AC04-94AL85000, there is a non-exclusive
* license for use of this work by or on behalf of the
* U.S. Government. Redistribution and use in source and binary forms, with
* or without modification, are permitted provided that this Notice and any
* statement of authorship are reproduced on all copies.
*/
// .NAME vtkOpenGLProjectedTetrahedraMapper - OpenGL implementation of PT
//
// .SECTION Bugs
// This mapper relies highly on the implementation of the OpenGL pipeline.
// A typical hardware driver has lots of options and some settings can
// cause this mapper to produce artifacts.
//
#ifndef __vtkOpenGLProjectedTetrahedraMapper_h
#define __vtkOpenGLProjectedTetrahedraMapper_h
#include "vtkProjectedTetrahedraMapper.h"
class vtkVisibilitySort;
class vtkUnsignedCharArray;
class vtkFloatArray;
class VTK_VOLUMERENDERING_EXPORT vtkOpenGLProjectedTetrahedraMapper : public vtkProjectedTetrahedraMapper
{
public:
vtkTypeMacro(vtkOpenGLProjectedTetrahedraMapper,
vtkProjectedTetrahedraMapper);
static vtkOpenGLProjectedTetrahedraMapper *New();
virtual void PrintSelf(ostream &os, vtkIndent indent);
virtual void ReleaseGraphicsResources(vtkWindow *window);
virtual void Render(vtkRenderer *renderer, vtkVolume *volume);
// Description:
// Set/get whether to use floating-point rendering buffers rather
// than the default.
vtkSetMacro(UseFloatingPointFrameBuffer,bool);
vtkGetMacro(UseFloatingPointFrameBuffer,bool);
vtkBooleanMacro(UseFloatingPointFrameBuffer,bool);
protected:
vtkOpenGLProjectedTetrahedraMapper();
~vtkOpenGLProjectedTetrahedraMapper();
void Initialize(vtkRenderer *ren);
bool Initialized;
int CurrentFBOWidth, CurrentFBOHeight;
bool CheckFBOResources(vtkRenderer *ren);
bool CanDoFloatingPointFrameBuffer;
bool FloatingPointFrameBufferResourcesAllocated;
bool UseFloatingPointFrameBuffer;
vtkUnsignedCharArray *Colors;
int UsingCellColors;
vtkFloatArray *TransformedPoints;
float MaxCellSize;
vtkTimeStamp InputAnalyzedTime;
vtkTimeStamp OpacityTextureTime;
vtkTimeStamp ColorsMappedTime;
int GaveError;
vtkVolumeProperty *LastProperty;
float *SqrtTable;
float SqrtTableBias;
virtual void ProjectTetrahedra(vtkRenderer *renderer, vtkVolume *volume);
float GetCorrectedDepth(float x, float y, float z1, float z2,
const float inverse_projection_mat[16],
int use_linear_depth_correction,
float linear_depth_correction);
private:
vtkOpenGLProjectedTetrahedraMapper(const vtkOpenGLProjectedTetrahedraMapper &); // Not Implemented.
void operator=(const vtkOpenGLProjectedTetrahedraMapper &); // Not Implemented.
class vtkInternals;
vtkInternals *Internals;
};
#endif
|