/usr/include/vtk-5.10/vtkOpenGLImageMapper.h is in libvtk5-dev 5.10.1+dfsg-2.1build1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 | /*=========================================================================
Program: Visualization Toolkit
Module: vtkOpenGLImageMapper.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkOpenGLImageMapper - 2D image display support for OpenGL
// .SECTION Description
// vtkOpenGLImageMapper is a concrete subclass of vtkImageMapper that
// renders images under OpenGL
// .SECTION Caveats
// vtkOpenGLImageMapper does not support vtkBitArray, you have to convert the array first
// to vtkUnsignedCharArray (for example)
//
// .SECTION See Also
// vtkImageMapper
#ifndef __vtkOpenGLImageMapper_h
#define __vtkOpenGLImageMapper_h
#include "vtkImageMapper.h"
class vtkActor2D;
class VTK_RENDERING_EXPORT vtkOpenGLImageMapper : public vtkImageMapper
{
public:
static vtkOpenGLImageMapper *New();
vtkTypeMacro(vtkOpenGLImageMapper,vtkImageMapper);
virtual void PrintSelf(ostream& os, vtkIndent indent);
// Description:
// Handle the render method.
void RenderOverlay(vtkViewport* viewport, vtkActor2D* actor) {
this->RenderStart(viewport,actor);}
// Description:
// Called by the Render function in vtkImageMapper. Actually draws
// the image to the screen.
void RenderData(vtkViewport* viewport, vtkImageData* data,
vtkActor2D* actor);
protected:
//
//
vtkOpenGLImageMapper();
~vtkOpenGLImageMapper();
private:
vtkOpenGLImageMapper(const vtkOpenGLImageMapper&); // Not implemented.
void operator=(const vtkOpenGLImageMapper&); // Not implemented.
};
#endif
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