/usr/include/vtk-5.10/vtkLegendScaleActor.h is in libvtk5-dev 5.10.1+dfsg-2.1build1.
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Program: Visualization Toolkit
Module: vtkLegendScaleActor.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkLegendScaleActor - annotate the render window with scale and distance information
// .SECTION Description
// This class is used to annotate the render window. Its basic goal is to
// provide an indication of the scale of the scene. Four axes surrounding the
// render window indicate (in a variety of ways) the scale of what the camera
// is viewing. An option also exists for displaying a scale legend.
//
// The axes can be programmed either to display distance scales or x-y
// coordinate values. By default, the scales display a distance. However,
// if you know that the view is down the z-axis, the scales can be programmed
// to display x-y coordinate values.
//
// .SECTION Caveats
// Please be aware that the axes and scale values are subject to perspective
// effects. The distances are computed in the focal plane of the camera.
// When there are large view angles (i.e., perspective projection), the
// computed distances may provide users the wrong sense of scale. These
// effects are not present when parallel projection is enabled.
#ifndef __vtkLegendScaleActor_h
#define __vtkLegendScaleActor_h
#include "vtkProp.h"
#include "vtkCoordinate.h" // For vtkViewportCoordinateMacro
class vtkAxisActor2D;
class vtkTextProperty;
class vtkPolyData;
class vtkPolyDataMapper2D;
class vtkActor2D;
class vtkTextMapper;
class vtkPoints;
class vtkCoordinate;
class VTK_HYBRID_EXPORT vtkLegendScaleActor : public vtkProp
{
public:
// Description:
// Instantiate the class.
static vtkLegendScaleActor *New();
// Description:
// Standard methods for the class.
vtkTypeMacro(vtkLegendScaleActor,vtkProp);
void PrintSelf(ostream& os, vtkIndent indent);
//BTX
enum AttributeLocation
{
DISTANCE=0,
XY_COORDINATES=1
};
//ETX
// Description:
// Specify the mode for labeling the scale axes. By default, the axes are
// labeled with the distance between points (centered at a distance of
// 0.0). Alternatively if you know that the view is down the z-axis; the
// axes can be labeled with x-y coordinate values.
vtkSetClampMacro(LabelMode,int,DISTANCE,XY_COORDINATES);
vtkGetMacro(LabelMode,int);
void SetLabelModeToDistance() {this->SetLabelMode(DISTANCE);}
void SetLabelModeToXYCoordinates() {this->SetLabelMode(XY_COORDINATES);}
// Description:
// Set/Get the flags that control which of the four axes to display (top,
// bottom, left and right). By default, all the axes are displayed.
vtkSetMacro(RightAxisVisibility,int);
vtkGetMacro(RightAxisVisibility,int);
vtkBooleanMacro(RightAxisVisibility,int);
vtkSetMacro(TopAxisVisibility,int);
vtkGetMacro(TopAxisVisibility,int);
vtkBooleanMacro(TopAxisVisibility,int);
vtkSetMacro(LeftAxisVisibility,int);
vtkGetMacro(LeftAxisVisibility,int);
vtkBooleanMacro(LeftAxisVisibility,int);
vtkSetMacro(BottomAxisVisibility,int);
vtkGetMacro(BottomAxisVisibility,int);
vtkBooleanMacro(BottomAxisVisibility,int);
// Description:
// Indicate whether the legend scale should be displayed or not.
// The default is On.
vtkSetMacro(LegendVisibility,int);
vtkGetMacro(LegendVisibility,int);
vtkBooleanMacro(LegendVisibility,int);
// Description:
// Convenience method that turns all the axes either on or off.
void AllAxesOn();
void AllAxesOff();
// Description:
// Convenience method that turns all the axes and the legend scale.
void AllAnnotationsOn();
void AllAnnotationsOff();
// Description:
// Set/Get the offset of the right axis from the border. This number is expressed in
// pixels, and represents the approximate distance of the axes from the sides
// of the renderer. The default is 50.
vtkSetClampMacro(RightBorderOffset,int,5,VTK_LARGE_INTEGER);
vtkGetMacro(RightBorderOffset,int);
// Description:
// Set/Get the offset of the top axis from the border. This number is expressed in
// pixels, and represents the approximate distance of the axes from the sides
// of the renderer. The default is 30.
vtkSetClampMacro(TopBorderOffset,int,5,VTK_LARGE_INTEGER);
vtkGetMacro(TopBorderOffset,int);
// Description:
// Set/Get the offset of the left axis from the border. This number is expressed in
// pixels, and represents the approximate distance of the axes from the sides
// of the renderer. The default is 50.
vtkSetClampMacro(LeftBorderOffset,int,5,VTK_LARGE_INTEGER);
vtkGetMacro(LeftBorderOffset,int);
// Description:
// Set/Get the offset of the bottom axis from the border. This number is expressed in
// pixels, and represents the approximate distance of the axes from the sides
// of the renderer. The default is 30.
vtkSetClampMacro(BottomBorderOffset,int,5,VTK_LARGE_INTEGER);
vtkGetMacro(BottomBorderOffset,int);
// Description:
// Get/Set the corner offset. This is the offset factor used to offset the
// axes at the corners. Default value is 2.0.
vtkSetClampMacro(CornerOffsetFactor, double, 1.0, 10.0);
vtkGetMacro(CornerOffsetFactor, double);
// Description:
// Set/Get the labels text properties for the legend title and labels.
vtkGetObjectMacro(LegendTitleProperty,vtkTextProperty);
vtkGetObjectMacro(LegendLabelProperty,vtkTextProperty);
// Description:
// These are methods to retrieve the vtkAxisActors used to represent
// the four axes that form this representation. Users may retrieve and
// then modify these axes to control their appearance.
vtkGetObjectMacro(RightAxis,vtkAxisActor2D);
vtkGetObjectMacro(TopAxis,vtkAxisActor2D);
vtkGetObjectMacro(LeftAxis,vtkAxisActor2D);
vtkGetObjectMacro(BottomAxis,vtkAxisActor2D);
// Decsription:
// Standard methods supporting the rendering process.
virtual void BuildRepresentation(vtkViewport *viewport);
virtual void GetActors2D(vtkPropCollection*);
virtual void ReleaseGraphicsResources(vtkWindow*);
virtual int RenderOverlay(vtkViewport*);
virtual int RenderOpaqueGeometry(vtkViewport*);
protected:
vtkLegendScaleActor();
~vtkLegendScaleActor();
int LabelMode;
int RightBorderOffset;
int TopBorderOffset;
int LeftBorderOffset;
int BottomBorderOffset;
double CornerOffsetFactor;
// The four axes around the borders of the renderer
vtkAxisActor2D *RightAxis;
vtkAxisActor2D *TopAxis;
vtkAxisActor2D *LeftAxis;
vtkAxisActor2D *BottomAxis;
// Control the display of the axes
int RightAxisVisibility;
int TopAxisVisibility;
int LeftAxisVisibility;
int BottomAxisVisibility;
// Support for the legend.
int LegendVisibility;
vtkPolyData *Legend;
vtkPoints *LegendPoints;
vtkPolyDataMapper2D *LegendMapper;
vtkActor2D *LegendActor;
vtkTextMapper *LabelMappers[6];
vtkActor2D *LabelActors[6];
vtkTextProperty *LegendTitleProperty;
vtkTextProperty *LegendLabelProperty;
vtkCoordinate *Coordinate;
vtkTimeStamp BuildTime;
private:
vtkLegendScaleActor(const vtkLegendScaleActor&); //Not implemented
void operator=(const vtkLegendScaleActor&); //Not implemented
};
#endif
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