/usr/include/vtk-5.10/vtkLabeledDataMapper.h is in libvtk5-dev 5.10.1+dfsg-2.1build1.
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Program: Visualization Toolkit
Module: vtkLabeledDataMapper.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkLabeledDataMapper - draw text labels at dataset points
// .SECTION Description
// vtkLabeledDataMapper is a mapper that renders text at dataset
// points. Various items can be labeled including point ids, scalars,
// vectors, normals, texture coordinates, tensors, and field data components.
//
// The format with which the label is drawn is specified using a
// printf style format string. The font attributes of the text can
// be set through the vtkTextProperty associated to this mapper.
//
// By default, all the components of multi-component data such as
// vectors, normals, texture coordinates, tensors, and multi-component
// scalars are labeled. However, you can specify a single component if
// you prefer. (Note: the label format specifies the format to use for
// a single component. The label is creating by looping over all components
// and using the label format to render each component.)
// .SECTION Caveats
// Use this filter in combination with vtkSelectVisiblePoints if you want
// to label only points that are visible. If you want to label cells rather
// than points, use the filter vtkCellCenters to generate points at the
// center of the cells. Also, you can use the class vtkIdFilter to
// generate ids as scalars or field data, which can then be labeled.
// .SECTION See Also
// vtkMapper2D vtkActor2D vtkTextMapper vtkTextProperty vtkSelectVisiblePoints
// vtkIdFilter vtkCellCenters
#ifndef __vtkLabeledDataMapper_h
#define __vtkLabeledDataMapper_h
#include "vtkMapper2D.h"
class vtkDataObject;
class vtkDataSet;
class vtkTextMapper;
class vtkTextProperty;
class vtkTransform;
#define VTK_LABEL_IDS 0
#define VTK_LABEL_SCALARS 1
#define VTK_LABEL_VECTORS 2
#define VTK_LABEL_NORMALS 3
#define VTK_LABEL_TCOORDS 4
#define VTK_LABEL_TENSORS 5
#define VTK_LABEL_FIELD_DATA 6
class VTK_RENDERING_EXPORT vtkLabeledDataMapper : public vtkMapper2D
{
public:
// Description:
// Instantiate object with %%-#6.3g label format. By default, point ids
// are labeled.
static vtkLabeledDataMapper *New();
vtkTypeMacro(vtkLabeledDataMapper,vtkMapper2D);
void PrintSelf(ostream& os, vtkIndent indent);
// Description:
// Set/Get the format with which to print the labels. This should
// be a printf-style format string.
//
// By default, the mapper will try to print each component of the
// tuple using a sane format: %d for integers, %f for floats, %g for
// doubles, %ld for longs, et cetera. If you need a different
// format, set it here. You can do things like limit the number of
// significant digits, add prefixes/suffixes, basically anything
// that printf can do. If you only want to print one component of a
// vector, see the ivar LabeledComponent.
vtkSetStringMacro(LabelFormat);
vtkGetStringMacro(LabelFormat);
// Description:
// Set/Get the component number to label if the data to print has
// more than one component. For example, all the components of
// scalars, vectors, normals, etc. are labeled by default
// (LabeledComponent=(-1)). However, if this ivar is nonnegative,
// then only the one component specified is labeled.
vtkSetMacro(LabeledComponent,int);
vtkGetMacro(LabeledComponent,int);
// Description:
// Set/Get the field data array to label. This instance variable is
// only applicable if field data is labeled. This will clear
// FieldDataName when set.
void SetFieldDataArray(int arrayIndex);
vtkGetMacro(FieldDataArray,int);
// Description:
// Set/Get the name of the field data array to label. This instance
// variable is only applicable if field data is labeled. This will
// override FieldDataArray when set.
void SetFieldDataName(const char *arrayName);
vtkGetStringMacro(FieldDataName);
// Description:
// Set the input dataset to the mapper. This mapper handles any type of data.
virtual void SetInput(vtkDataObject*);
// Description:
// Use GetInputDataObject() to get the input data object for composite
// datasets.
vtkDataSet *GetInput();
// Description:
// Specify which data to plot: IDs, scalars, vectors, normals, texture coords,
// tensors, or field data. If the data has more than one component, use
// the method SetLabeledComponent to control which components to plot.
// The default is VTK_LABEL_IDS.
vtkSetMacro(LabelMode, int);
vtkGetMacro(LabelMode, int);
void SetLabelModeToLabelIds() {this->SetLabelMode(VTK_LABEL_IDS);};
void SetLabelModeToLabelScalars() {this->SetLabelMode(VTK_LABEL_SCALARS);};
void SetLabelModeToLabelVectors() {this->SetLabelMode(VTK_LABEL_VECTORS);};
void SetLabelModeToLabelNormals() {this->SetLabelMode(VTK_LABEL_NORMALS);};
void SetLabelModeToLabelTCoords() {this->SetLabelMode(VTK_LABEL_TCOORDS);};
void SetLabelModeToLabelTensors() {this->SetLabelMode(VTK_LABEL_TENSORS);};
void SetLabelModeToLabelFieldData()
{this->SetLabelMode(VTK_LABEL_FIELD_DATA);};
// Description:
// Set/Get the text property.
// If an integer argument is provided, you may provide different text
// properties for different label types. The type is determined by an
// optional type input array.
virtual void SetLabelTextProperty(vtkTextProperty *p)
{ this->SetLabelTextProperty(p, 0); }
virtual vtkTextProperty* GetLabelTextProperty()
{ return this->GetLabelTextProperty(0); }
virtual void SetLabelTextProperty(vtkTextProperty *p, int type);
virtual vtkTextProperty* GetLabelTextProperty(int type);
// Description:
// Draw the text to the screen at each input point.
void RenderOpaqueGeometry(vtkViewport* viewport, vtkActor2D* actor);
void RenderOverlay(vtkViewport* viewport, vtkActor2D* actor);
// Description:
// Release any graphics resources that are being consumed by this actor.
virtual void ReleaseGraphicsResources(vtkWindow *);
// Description:
// The transform to apply to the labels before mapping to 2D.
vtkGetObjectMacro(Transform, vtkTransform);
void SetTransform(vtkTransform* t);
//BTX
/// Coordinate systems that output dataset may use.
enum Coordinates
{
WORLD=0, //!< Output 3-D world-space coordinates for each label anchor.
DISPLAY=1 //!< Output 2-D display coordinates for each label anchor (3 components but only 2 are significant).
};
//ETX
// Description:
// Set/get the coordinate system used for output labels.
// The output datasets may have point coordinates reported in the world space or display space.
vtkGetMacro(CoordinateSystem,int);
vtkSetClampMacro(CoordinateSystem,int,WORLD,DISPLAY);
void CoordinateSystemWorld() { this->SetCoordinateSystem( vtkLabeledDataMapper::WORLD ); }
void CoordinateSystemDisplay() { this->SetCoordinateSystem( vtkLabeledDataMapper::DISPLAY ); }
// Description:
// Return the modified time for this object.
virtual unsigned long GetMTime();
protected:
vtkLabeledDataMapper();
~vtkLabeledDataMapper();
vtkDataSet *Input;
char *LabelFormat;
int LabelMode;
int LabeledComponent;
int FieldDataArray;
char *FieldDataName;
int CoordinateSystem;
vtkTimeStamp BuildTime;
int NumberOfLabels;
int NumberOfLabelsAllocated;
vtkTextMapper **TextMappers;
double* LabelPositions;
vtkTransform *Transform;
virtual int FillInputPortInformation(int, vtkInformation*);
void AllocateLabels(int numLabels);
void BuildLabels();
void BuildLabelsInternal(vtkDataSet*);
//BTX
class Internals;
Internals* Implementation;
//ETX
private:
vtkLabeledDataMapper(const vtkLabeledDataMapper&); // Not implemented.
void operator=(const vtkLabeledDataMapper&); // Not implemented.
};
#endif
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