/usr/include/vtk-5.10/vtkLabelPlacementMapper.h is in libvtk5-dev 5.10.1+dfsg-2.1build1.
This file is owned by root:root, with mode 0o644.
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Program: Visualization Toolkit
Module: vtkLabelPlacementMapper.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/*-------------------------------------------------------------------------
Copyright 2008 Sandia Corporation.
Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation,
the U.S. Government retains certain rights in this software.
-------------------------------------------------------------------------*/
// .NAME vtkLabelPlacementMapper - Places and renders non-overlapping labels.
//
// .SECTION Description
// To use this mapper, first send your data through vtkPointSetToLabelHierarchy,
// which takes a set of points, associates special arrays to the points (label,
// priority, etc.), and produces a prioritized spatial tree of labels.
//
// This mapper then takes that hierarchy (or hierarchies) as input, and every
// frame will decide which labels and/or icons to place in order of priority,
// and will render only those labels/icons. A label render strategy is used to
// render the labels, and can use e.g. FreeType or Qt for rendering.
#ifndef __vtkLabelPlacementMapper_h
#define __vtkLabelPlacementMapper_h
#include "vtkMapper2D.h"
class vtkCoordinate;
class vtkLabelRenderStrategy;
class vtkSelectVisiblePoints;
class VTK_RENDERING_EXPORT vtkLabelPlacementMapper : public vtkMapper2D
{
public:
static vtkLabelPlacementMapper *New();
vtkTypeMacro(vtkLabelPlacementMapper, vtkMapper2D);
void PrintSelf(ostream& os, vtkIndent indent);
// Description:
// Draw non-overlapping labels to the screen.
void RenderOverlay(vtkViewport *viewport, vtkActor2D *actor);
// Description:
// Set the label rendering strategy.
virtual void SetRenderStrategy(vtkLabelRenderStrategy* s);
vtkGetObjectMacro(RenderStrategy, vtkLabelRenderStrategy);
// Description:
// The maximum fraction of the screen that the labels may cover.
// Label placement stops when this fraction is reached.
vtkSetClampMacro(MaximumLabelFraction,double,0.,1.);
vtkGetMacro(MaximumLabelFraction,double);
// Description:
// The type of iterator used when traversing the labels.
// May be vtkLabelHierarchy::FRUSTUM or vtkLabelHierarchy::FULL_SORT
vtkSetMacro(IteratorType,int);
vtkGetMacro(IteratorType,int);
// Description:
// Set whether, or not, to use unicode strings.
vtkSetMacro(UseUnicodeStrings,bool);
vtkGetMacro(UseUnicodeStrings,bool);
vtkBooleanMacro(UseUnicodeStrings,bool);
// Description:
// Use label anchor point coordinates as normal vectors and eliminate those
// pointing away from the camera. Valid only when points are on a sphere
// centered at the origin (such as a 3D geographic view). Off by default.
vtkGetMacro(PositionsAsNormals,bool);
vtkSetMacro(PositionsAsNormals,bool);
vtkBooleanMacro(PositionsAsNormals,bool);
// Description:
// Enable drawing spokes (lines) to anchor point coordinates that were perturbed
// for being coincident with other anchor point coordinates.
vtkGetMacro(GeneratePerturbedLabelSpokes,bool);
vtkSetMacro(GeneratePerturbedLabelSpokes,bool);
vtkBooleanMacro(GeneratePerturbedLabelSpokes,bool);
// Description:
// Use the depth buffer to test each label to see if it should not be displayed if
// it would be occluded by other objects in the scene. Off by default.
vtkGetMacro(UseDepthBuffer,bool);
vtkSetMacro(UseDepthBuffer,bool);
vtkBooleanMacro(UseDepthBuffer,bool);
// Description:
// Tells the placer to place every label regardless of overlap.
// Off by default.
vtkSetMacro(PlaceAllLabels, bool);
vtkGetMacro(PlaceAllLabels, bool);
vtkBooleanMacro(PlaceAllLabels, bool);
// Description:
// Whether to render traversed bounds. Off by default.
vtkSetMacro(OutputTraversedBounds, bool);
vtkGetMacro(OutputTraversedBounds, bool);
vtkBooleanMacro(OutputTraversedBounds, bool);
//BTX
enum LabelShape {
NONE,
RECT,
ROUNDED_RECT,
NUMBER_OF_LABEL_SHAPES
};
//ETX
// Description:
// The shape of the label background, should be one of the
// values in the LabelShape enumeration.
vtkSetClampMacro(Shape, int, 0, NUMBER_OF_LABEL_SHAPES-1);
vtkGetMacro(Shape, int);
virtual void SetShapeToNone()
{ this->SetShape(NONE); }
virtual void SetShapeToRect()
{ this->SetShape(RECT); }
virtual void SetShapeToRoundedRect()
{ this->SetShape(ROUNDED_RECT); }
//BTX
enum LabelStyle {
FILLED,
OUTLINE,
NUMBER_OF_LABEL_STYLES
};
//ETX
// Description:
// The style of the label background shape, should be one of the
// values in the LabelStyle enumeration.
vtkSetClampMacro(Style, int, 0, NUMBER_OF_LABEL_STYLES-1);
vtkGetMacro(Style, int);
virtual void SetStyleToFilled()
{ this->SetStyle(FILLED); }
virtual void SetStyleToOutline()
{ this->SetStyle(OUTLINE); }
// Description:
// The size of the margin on the label background shape.
// Default is 5.
vtkSetMacro(Margin, double);
vtkGetMacro(Margin, double);
// Description:
// The color of the background shape.
vtkSetVector3Macro(BackgroundColor, double);
vtkGetVector3Macro(BackgroundColor, double);
// Description:
// The opacity of the background shape.
vtkSetClampMacro(BackgroundOpacity, double, 0.0, 1.0);
vtkGetMacro(BackgroundOpacity, double);
// Description:
// Get the transform for the anchor points.
vtkGetObjectMacro(AnchorTransform,vtkCoordinate);
protected:
vtkLabelPlacementMapper();
~vtkLabelPlacementMapper();
virtual void SetAnchorTransform( vtkCoordinate* );
virtual int FillInputPortInformation( int port, vtkInformation* info );
//BTX
class Internal;
Internal* Buckets;
//ETX
vtkLabelRenderStrategy* RenderStrategy;
vtkCoordinate* AnchorTransform;
vtkSelectVisiblePoints* VisiblePoints;
double MaximumLabelFraction;
bool PositionsAsNormals;
bool GeneratePerturbedLabelSpokes;
bool UseDepthBuffer;
bool UseUnicodeStrings;
bool PlaceAllLabels;
bool OutputTraversedBounds;
int LastRendererSize[2];
double LastCameraPosition[3];
double LastCameraFocalPoint[3];
double LastCameraViewUp[3];
double LastCameraParallelScale;
int IteratorType;
int Style;
int Shape;
double Margin;
double BackgroundOpacity;
double BackgroundColor[3];
private:
vtkLabelPlacementMapper(const vtkLabelPlacementMapper&); // Not implemented.
void operator=(const vtkLabelPlacementMapper&); // Not implemented.
};
#endif
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