/usr/include/vtk-5.10/vtkImageActorPointPlacer.h is in libvtk5-dev 5.10.1+dfsg-2.1build1.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 | /*=========================================================================
Program: Visualization Toolkit
Module: vtkImageActorPointPlacer.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkImageActorPointPlacer - Converts 2D display positions to world positions such that they lie on an ImageActor
// .SECTION Description
// This PointPlacer is used to constrain the placement of points on the
// supplied image actor. Additionally, you may set bounds to restrict the
// placement of the points. The placement of points will then be constrained
// to lie not only on the ImageActor but also within the bounds specified.
// If no bounds are specified, they may lie anywhere on the supplied ImageActor.
// .SECTION See Also
#ifndef __vtkImageActorPointPlacer_h
#define __vtkImageActorPointPlacer_h
#include "vtkPointPlacer.h"
class vtkBoundedPlanePointPlacer;
class vtkImageActor;
class vtkRenderer;
class VTK_WIDGETS_EXPORT vtkImageActorPointPlacer : public vtkPointPlacer
{
public:
// Description:
// Instantiate this class.
static vtkImageActorPointPlacer *New();
// Description:
// Standard methods for instances of this class.
vtkTypeMacro(vtkImageActorPointPlacer,vtkPointPlacer);
void PrintSelf(ostream& os, vtkIndent indent);
// Description:
// Given and renderer and a display position in pixels,
// find a world position and orientation. In this class
// an internal vtkBoundedPlanePointPlacer is used to compute
// the world position and orientation. The internal placer
// is set to use the plane of the image actor and the bounds
// of the image actor as the constraints for placing points.
int ComputeWorldPosition( vtkRenderer *ren,
double displayPos[2],
double worldPos[3],
double worldOrient[9] );
// Description:
// This method is identical to the one above since the
// reference position is ignored by the bounded plane
// point placer.
int ComputeWorldPosition( vtkRenderer *ren,
double displayPos[2],
double refWorldPos[2],
double worldPos[3],
double worldOrient[9] );
// Description:
// This method validates a world position by checking to see
// if the world position is valid according to the constraints
// of the internal placer (essentially - is this world position
// on the image?)
int ValidateWorldPosition( double worldPos[3] );
// Description:
// This method is identical to the one above since the bounded
// plane point placer ignores orientation
int ValidateWorldPosition( double worldPos[3],
double worldOrient[9]);
// Description:
// Update the world position and orientation according the
// the current constraints of the placer. Will be called
// by the representation when it notices that this placer
// has been modified.
int UpdateWorldPosition( vtkRenderer *ren,
double worldPos[3],
double worldOrient[9]);
// Description:
// A method for configuring the internal placer according
// to the constraints of the image actor.
// Called by the representation to give the placer a chance
// to update itself, which may cause the MTime to change,
// which would then cause the representation to update
// all of its points
int UpdateInternalState();
// Description:
// Set / get the reference vtkImageActor used to place the points.
// An image actor must be set for this placer to work. An internal
// bounded plane point placer is created and set to match the bounds
// of the displayed image.
void SetImageActor( vtkImageActor * );
vtkGetObjectMacro( ImageActor, vtkImageActor );
// Description:
// Optionally, you may set bounds to restrict the placement of the points.
// The placement of points will then be constrained to lie not only on
// the ImageActor but also within the bounds specified. If no bounds are
// specified, they may lie anywhere on the supplied ImageActor.
vtkSetVector6Macro( Bounds, double );
vtkGetVector6Macro( Bounds, double );
// Description:
// Set the world tolerance. This propagates it to the internal
// BoundedPlanePointPlacer.
virtual void SetWorldTolerance( double s );
protected:
vtkImageActorPointPlacer();
~vtkImageActorPointPlacer();
// The reference image actor. Must be configured before this placer
// is used.
vtkImageActor *ImageActor;
// The internal placer.
vtkBoundedPlanePointPlacer *Placer;
// Used to keep track of whether the bounds of the
// input image have changed
double SavedBounds[6];
// See the SetBounds method
double Bounds[6];
private:
vtkImageActorPointPlacer(const vtkImageActorPointPlacer&); //Not implemented
void operator=(const vtkImageActorPointPlacer&); //Not implemented
};
#endif
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