/usr/include/vtk-5.10/vtkHardwareSelector.h is in libvtk5-dev 5.10.1+dfsg-2.1build1.
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Program: Visualization Toolkit
Module: vtkHardwareSelector.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkHardwareSelector - manager for OpenGL-based selection.
// .SECTION Description
// vtkHardwareSelector is a helper that orchestrates color buffer based
// selection. This relies on OpenGL.
// vtkHardwareSelector can be used to select visible cells or points within a
// given rectangle of the RenderWindow.
// To use it, call in order:
// \li SetRenderer() - to select the renderer in which we
// want to select the cells/points.
// \li SetArea() - to set the rectangular region in the render window to select
// in.
// \li SetFieldAssociation() - to select the attribute to select i.e.
// cells/points etc.
// \li Finally, call Select().
// Select will cause the attached vtkRenderer to render in a special color mode,
// where each cell/point is given it own color so that later inspection of the
// Rendered Pixels can determine what cells are visible. Select() returns a new
// vtkSelection instance with the cells/points selected.
//
// Limitations:
// Antialiasing will break this class. If your graphics card settings force
// their use this class will return invalid results.
//
// Currently only cells from PolyDataMappers can be selected from. When
// vtkRenderer::Selector is non-null vtkPainterPolyDataMapper uses the
// vtkHardwareSelectionPolyDataPainter which make appropriate calls to
// BeginRenderProp(), EndRenderProp(), RenderAttributeId() to render colors
// correctly. Until alternatives to vtkHardwareSelectionPolyDataPainter
// exist that can do a similar coloration of other vtkDataSet types, only
// polygonal data can be selected. If you need to select other data types,
// consider using vtkDataSetMapper and turning on it's PassThroughCellIds
// feature, or using vtkFrustumExtractor.
//
// Only Opaque geometry in Actors is selected from. Assemblies and LODMappers
// are not currently supported.
//
// During selection, visible datasets that can not be selected from are
// temporarily hidden so as not to produce invalid indices from their colors.
//
// .SECTION See Also
// vtkIdentColoredPainter
#ifndef __vtkHardwareSelector_h
#define __vtkHardwareSelector_h
#include "vtkObject.h"
class vtkRenderer;
class vtkSelection;
class vtkProp;
class vtkTextureObject;
class VTK_RENDERING_EXPORT vtkHardwareSelector : public vtkObject
{
public:
// Description:
// Struct used to return information about a pixel location.
struct PixelInformation
{
bool Valid;
int ProcessID;
int PropID;
vtkProp* Prop;
unsigned int CompositeID;
vtkIdType AttributeID;
PixelInformation():
Valid(false),
ProcessID(-1),
Prop(NULL),
CompositeID(0),
AttributeID(-1) {}
};
public:
static vtkHardwareSelector* New();
vtkTypeMacro(vtkHardwareSelector, vtkObject);
void PrintSelf(ostream& os, vtkIndent indent);
// Description:
// Get/Set the renderer to perform the selection on.
void SetRenderer(vtkRenderer*);
vtkGetObjectMacro(Renderer, vtkRenderer);
// Description:
// Get/Set the area to select as (xmin, ymin, xmax, ymax).
vtkSetVector4Macro(Area, unsigned int);
vtkGetVector4Macro(Area, unsigned int);
// Description:
// Set the field type to select. Valid values are
// \li vtkDataObject::FIELD_ASSOCIATION_POINTS
// \li vtkDataObject::FIELD_ASSOCIATION_CELLS
// \li vtkDataObject::FIELD_ASSOCIATION_VERTICES
// \li vtkDataObject::FIELD_ASSOCIATION_EDGES
// \li vtkDataObject::FIELD_ASSOCIATION_ROWS
// Currently only FIELD_ASSOCIATION_POINTS and FIELD_ASSOCIATION_CELLS are
// supported.
vtkSetMacro(FieldAssociation, int);
vtkGetMacro(FieldAssociation, int);
// Description:
// Perform the selection. Returns a new instance of vtkSelection containing
// the selection on success.
vtkSelection* Select();
// Description:
// It is possible to use the vtkHardwareSelector for a custom picking. (Look
// at vtkScenePicker). In that case instead of Select() on can use
// CaptureBuffers() to render the selection buffers and then get information
// about pixel locations suing GetPixelInformation(). Use ClearBuffers() to
// clear buffers after one's done with the scene.
// The optional final parameter maxDist will look for a cell within the specified
// number of pixels from display_position.
virtual bool CaptureBuffers();
PixelInformation GetPixelInformation(unsigned int display_position[2])
{ return this->GetPixelInformation(display_position, 0); }
PixelInformation GetPixelInformation(unsigned int display_position[2],
int maxDist);
void ClearBuffers()
{ this->ReleasePixBuffers(); }
// Description:
// @deprecated Replaced by
// PixelInformation* GetPixelInformation(unsigned int position[2]);
bool GetPixelInformation(unsigned int display_position[2],
int& processId, vtkIdType& attrId, vtkProp*& prop);
// Description:
// @deprecated Replaced by
// PixelInformation* GetPixelInformation(unsigned int position[2], int maxDist);
bool GetPixelInformation(unsigned int display_position[2],
int& processId, vtkIdType& attrId, vtkProp*& prop, int maxDist);
// Description:
// Called by any vtkMapper or vtkProp subclass to render a composite-index.
// Currently indices > 0xffffff are not supported.
void RenderCompositeIndex(unsigned int index);
// Description:
// Called by any vtkMapper or vtkProp subclass to render an attribute's id.
void RenderAttributeId(vtkIdType attribid);
// Description:
// Called by vtkRenderer to render the selection pass.
// Returns the number of props rendered.
int Render(vtkRenderer* renderer, vtkProp** propArray, int propArrayCount);
// Description:
// Called by the mapper (vtkHardwareSelectionPolyDataPainter) before and after
// rendering each prop.
void BeginRenderProp();
void EndRenderProp();
// Description:
// Get/Set the process id. If process id < 0 (default -1), then the
// PROCESS_PASS is not rendered.
vtkSetMacro(ProcessID, int);
vtkGetMacro(ProcessID, int);
// Description:
// Get the current pass number.
vtkGetMacro(CurrentPass, int);
// Description:
// Generates the vtkSelection from pixel buffers.
// Requires that CaptureBuffers() has already been called.
// Optionally you may pass a screen region (xmin, ymin, xmax, ymax)
// to generate a selection from. The region must be a subregion
// of the region specified by SetArea(), otherwise it will be
// clipped to that region.
virtual vtkSelection* GenerateSelection()
{ return GenerateSelection(this->Area); }
virtual vtkSelection* GenerateSelection(unsigned int r[4])
{ return GenerateSelection(r[0], r[1], r[2], r[3]); }
virtual vtkSelection* GenerateSelection(
unsigned int x1, unsigned int y1,
unsigned int x2, unsigned int y2);
// Description:
// returns the prop associated with a ID. This is valid only until
// ReleasePixBuffers() gets called.
vtkProp* GetPropFromID(int id);
//BTX
enum PassTypes
{
PROCESS_PASS,
ACTOR_PASS,
COMPOSITE_INDEX_PASS,
ID_LOW24,
ID_MID24,
ID_HIGH16,
MAX_KNOWN_PASS = ID_HIGH16,
MIN_KNOWN_PASS = PROCESS_PASS
};
protected:
vtkHardwareSelector();
~vtkHardwareSelector();
static void Convert(int id, float tcoord[3])
{
tcoord[0] = static_cast<float>((id & 0xff)/255.0);
tcoord[1] = static_cast<float>(((id & 0xff00) >> 8)/255.0);
tcoord[2] = static_cast<float>(((id & 0xff0000) >> 16)/255.0);
}
int Convert(unsigned long offset, unsigned char* pb)
{
if (!pb)
{
return 0;
}
offset = offset * 3;
unsigned char rgb[3];
rgb[0] = pb[offset];
rgb[1] = pb[offset+1];
rgb[2] = pb[offset+2];
int val = 0;
val |= rgb[2];
val = val << 8;
val |= rgb[1];
val = val << 8;
val |= rgb[0];
return val;
}
// Description:
// \c pos must be relative to the lower-left corner of this->Area.
int Convert(unsigned int pos[2], unsigned char* pb)
{ return this->Convert(pos[0], pos[1], pb); }
int Convert(int xx, int yy, unsigned char* pb)
{
if (!pb)
{
return 0;
}
int offset = (yy * static_cast<int>(this->Area[2]-this->Area[0]+1) + xx) * 3;
unsigned char rgb[3];
rgb[0] = pb[offset];
rgb[1] = pb[offset+1];
rgb[2] = pb[offset+2];
int val = 0;
val |= rgb[2];
val = val << 8;
val |= rgb[1];
val = val << 8;
val |= rgb[0];
return val;
}
vtkIdType GetID(int low24, int mid24, int high16)
{
vtkIdType val = 0;
val |= high16;
val = val << 24;
val |= mid24;
val = val << 24;
val |= low24;
return val;
}
// Description:
// Returns is the pass indicated is needed.
virtual bool PassRequired(int pass);
// Description:
// After the ACTOR_PASS this return true or false depending upon whether the
// prop was hit in the ACTOR_PASS. This makes it possible to skip props that
// are not involved in the selection after the first pass.
bool IsPropHit(int propid);
// Description:
// Return a unique ID for the prop.
virtual int GetPropID(int idx, vtkProp* vtkNotUsed(prop))
{ return idx; }
virtual void BeginSelection();
virtual void EndSelection();
void SavePixelBuffer(int passNo);
void BuildPropHitList(unsigned char* rgbData);
// Description:
// Clears all pixel buffers.
void ReleasePixBuffers();
vtkRenderer* Renderer;
unsigned int Area[4];
int FieldAssociation;
vtkIdType MaxAttributeId;
// At most 10 passes.
unsigned char* PixBuffer[10];
int ProcessID;
int CurrentPass;
int InPropRender;
private:
vtkHardwareSelector(const vtkHardwareSelector&); // Not implemented.
void operator=(const vtkHardwareSelector&); // Not implemented.
int PropID;
class vtkInternals;
vtkInternals* Internals;
//ETX
};
#endif
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