/usr/include/vtk-5.10/vtkGPUVolumeRayCastMapper.h is in libvtk5-dev 5.10.1+dfsg-2.1build1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 | /*=========================================================================
Program: Visualization Toolkit
Module: vtkGPUVolumeRayCastMapper.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkGPUVolumeRayCastMapper - Ray casting performed on the GPU.
// .SECTION Description
// vtkGPUVolumeRayCastMapper is a volume mapper that performs ray casting on
// the GPU using fragment programs.
//
#ifndef __vtkGPUVolumeRayCastMapper_h
#define __vtkGPUVolumeRayCastMapper_h
#include "vtkVolumeMapper.h"
class vtkVolumeProperty;
class vtkRenderWindow;
//class vtkKWAMRVolumeMapper; // friend class.
class VTK_VOLUMERENDERING_EXPORT vtkGPUVolumeRayCastMapper : public vtkVolumeMapper
{
public:
static vtkGPUVolumeRayCastMapper *New();
vtkTypeMacro(vtkGPUVolumeRayCastMapper,vtkVolumeMapper);
void PrintSelf( ostream& os, vtkIndent indent );
// Description:
// If AutoAdjustSampleDistances is on, the the ImageSampleDistance
// will be varied to achieve the allocated render time of this
// prop (controlled by the desired update rate and any culling in
// use).
vtkSetClampMacro( AutoAdjustSampleDistances, int, 0, 1 );
vtkGetMacro( AutoAdjustSampleDistances, int );
vtkBooleanMacro( AutoAdjustSampleDistances, int );
// Description:
// Set/Get the distance between samples used for rendering
// when AutoAdjustSampleDistances is off, or when this mapper
// has more than 1 second allocated to it for rendering.
// Initial value is 1.0.
vtkSetMacro( SampleDistance, float );
vtkGetMacro( SampleDistance, float );
// Description:
// Sampling distance in the XY image dimensions. Default value of 1 meaning
// 1 ray cast per pixel. If set to 0.5, 4 rays will be cast per pixel. If
// set to 2.0, 1 ray will be cast for every 4 (2 by 2) pixels. This value
// will be adjusted to meet a desired frame rate when AutoAdjustSampleDistances
// is on.
vtkSetClampMacro( ImageSampleDistance, float, 0.1f, 100.0f );
vtkGetMacro( ImageSampleDistance, float );
// Description:
// This is the minimum image sample distance allow when the image
// sample distance is being automatically adjusted.
vtkSetClampMacro( MinimumImageSampleDistance, float, 0.1f, 100.0f );
vtkGetMacro( MinimumImageSampleDistance, float );
// Description:
// This is the maximum image sample distance allow when the image
// sample distance is being automatically adjusted.
vtkSetClampMacro( MaximumImageSampleDistance, float, 0.1f, 100.0f );
vtkGetMacro( MaximumImageSampleDistance, float );
// Description:
// Set/Get the window / level applied to the final color.
// This allows brightness / contrast adjustments on the
// final image.
// window is the width of the window.
// level is the center of the window.
// Initial window value is 1.0
// Initial level value is 0.5
// window cannot be null but can be negative, this way
// values will be reversed.
// |window| can be larger than 1.0
// level can be any real value.
vtkSetMacro( FinalColorWindow, float );
vtkGetMacro( FinalColorWindow, float );
vtkSetMacro( FinalColorLevel, float );
vtkGetMacro( FinalColorLevel, float );
// Description:
// Maximum size of the 3D texture in GPU memory.
// Will default to the size computed from the graphics
// card. Can be adjusted by the user.
vtkSetMacro( MaxMemoryInBytes, vtkIdType );
vtkGetMacro( MaxMemoryInBytes, vtkIdType );
// Description:
// Maximum fraction of the MaxMemoryInBytes that should
// be used to hold the texture. Valid values are 0.1 to
// 1.0.
vtkSetClampMacro( MaxMemoryFraction, float, 0.1f, 1.0f );
vtkGetMacro( MaxMemoryFraction, float );
// Description:
// Tells if the mapper will report intermediate progress.
// Initial value is true. As the progress works with a GL blocking
// call (glFinish()), this can be useful for huge dataset but can
// slow down rendering of small dataset. It should be set to true
// for big dataset or complex shading and streaming but to false for
// small datasets.
vtkSetMacro(ReportProgress,bool);
vtkGetMacro(ReportProgress,bool);
// Description:
// Based on hardware and properties, we may or may not be able to
// render using 3D texture mapping. This indicates if 3D texture
// mapping is supported by the hardware, and if the other extensions
// necessary to support the specific properties are available.
virtual int IsRenderSupported(vtkRenderWindow *vtkNotUsed(window),
vtkVolumeProperty *vtkNotUsed(property))
{
return 0;
}
void CreateCanonicalView( vtkRenderer *ren,
vtkVolume *volume,
vtkImageData *image,
int blend_mode,
double viewDirection[3],
double viewUp[3] );
// Description:
// Optionally, set a mask input. This mask may be a binary mask or a label
// map. This must be specified via SetMaskType.
//
// If the mask is a binary mask, the volume rendering is confined to regions
// within the binary mask. The binary mask is assumed to have a datatype of
// UCHAR and values of 255 (inside) and 0 (outside).
//
// The mask may also be a label map. The label map is allowed to contain only
// 3 labels (values of 0, 1 and 2) and must have a datatype of UCHAR. In voxels
// with label value of 0, the color transfer function supplied by component
// 0 is used.
// In voxels with label value of 1, the color transfer function supplied by
// component 1 is used and blended with the transfer function supplied by
// component 0, with the blending weight being determined by
// MaskBlendFactor.
// In voxels with a label value of 2, the color transfer function supplied
// by component 2 is used and blended with the transfer function supplied by
// component 0, with the blending weight being determined by
// MaskBlendFactor.
void SetMaskInput(vtkImageData *mask);
vtkGetObjectMacro(MaskInput, vtkImageData);
//BTX
enum { BinaryMaskType = 0, LabelMapMaskType };
//ETX
// Description:
// Set the mask type, if mask is to be used. See documentation for
// SetMaskInput(). The default is a LabelMapMaskType.
vtkSetMacro( MaskType, int );
vtkGetMacro( MaskType, int );
void SetMaskTypeToBinary();
void SetMaskTypeToLabelMap();
// Description:
// Tells how much mask color transfer function is used compared to the
// standard color transfer function when the mask is true. This is relevant
// only for the label map mask.
// 0.0 means only standard color transfer function.
// 1.0 means only mask color tranfer function.
// The default value is 1.0.
vtkSetClampMacro(MaskBlendFactor,float,0.0f,1.0f);
vtkGetMacro(MaskBlendFactor,float);
//BTX
// Description:
// WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE
// Initialize rendering for this volume.
void Render( vtkRenderer *, vtkVolume * );
// Description:
// Handled in the subclass - the actual render method
// \pre input is up-to-date.
virtual void GPURender( vtkRenderer *, vtkVolume *) {}
// Description:
// WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE
// Release any graphics resources that are being consumed by this mapper.
// The parameter window could be used to determine which graphic
// resources to release.
void ReleaseGraphicsResources(vtkWindow *) {};
// Description:
// Return how much the dataset has to be reduced in each dimension to
// fit on the GPU. If the value is 1.0, there is no need to reduce the
// dataset.
// \pre the calling thread has a current OpenGL context.
// \pre mapper_supported: IsRenderSupported(renderer->GetRenderWindow(),0)
// The computation is based on hardware limits (3D texture indexable size)
// and MaxMemoryInBytes.
// \post valid_i_ratio: ratio[0]>0 && ratio[0]<=1.0
// \post valid_j_ratio: ratio[1]>0 && ratio[1]<=1.0
// \post valid_k_ratio: ratio[2]>0 && ratio[2]<=1.0
virtual void GetReductionRatio(double ratio[3])=0;
//ETX
protected:
vtkGPUVolumeRayCastMapper();
~vtkGPUVolumeRayCastMapper();
// Check to see that the render will be OK
int ValidateRender( vtkRenderer *, vtkVolume * );
// Special version of render called during the creation
// of a canonical view.
void CanonicalViewRender( vtkRenderer *, vtkVolume * );
// Methods called by the AMR Volume Mapper.
virtual void PreRender(vtkRenderer *ren,
vtkVolume *vol,
double datasetBounds[6],
double scalarRange[2],
int numberOfScalarComponents,
unsigned int numberOfLevels)=0;
// \pre input is up-to-date
virtual void RenderBlock(vtkRenderer *ren,
vtkVolume *vol,
unsigned int level)=0;
virtual void PostRender(vtkRenderer *ren,
int numberOfScalarComponents)=0;
// Description:
// Called by the AMR Volume Mapper.
// Set the flag that tells if the scalars are on point data (0) or
// cell data (1).
void SetCellFlag(int cellFlag);
// The distance between sample points along the ray
float SampleDistance;
float ImageSampleDistance;
float MinimumImageSampleDistance;
float MaximumImageSampleDistance;
int AutoAdjustSampleDistances;
int SmallVolumeRender;
double BigTimeToDraw;
double SmallTimeToDraw;
float FinalColorWindow;
float FinalColorLevel;
vtkIdType MaxMemoryInBytes;
float MaxMemoryFraction;
// 1 if we are generating the canonical image, 0 otherwise
int GeneratingCanonicalView;
vtkImageData *CanonicalViewImageData;
// Description:
// Set the mapper in AMR Mode or not. Initial value is false.
// Called only by the vtkKWAMRVolumeMapper
vtkSetClampMacro(AMRMode,int,0,1);
vtkGetMacro(AMRMode,int);
vtkBooleanMacro(AMRMode,int);
int AMRMode;
int CellFlag; // point data or cell data (or field data, not handled) ?
// Description:
// Compute the cropping planes clipped by the bounds of the volume.
// The result is put into this->ClippedCroppingRegionPlanes.
// NOTE: IT WILL BE MOVED UP TO vtkVolumeMapper after bullet proof usage
// in this mapper. Other subclasses will use the ClippedCroppingRegionsPlanes
// members instead of CroppingRegionPlanes.
// \pre volume_exists: this->GetInput()!=0
// \pre valid_cropping: this->Cropping &&
// this->CroppingRegionPlanes[0]<this->CroppingRegionPlanes[1] &&
// this->CroppingRegionPlanes[2]<this->CroppingRegionPlanes[3] &&
// this->CroppingRegionPlanes[4]<this->CroppingRegionPlanes[5])
virtual void ClipCroppingRegionPlanes();
double ClippedCroppingRegionPlanes[6];
bool ReportProgress;
vtkImageData * MaskInput;
float MaskBlendFactor;
int MaskType;
vtkImageData * TransformedInput;
vtkGetObjectMacro(TransformedInput, vtkImageData);
void SetTransformedInput(vtkImageData*);
// Description:
// This is needed only to check if the input data has been changed since the last
// Render() call.
vtkImageData* LastInput;
private:
vtkGPUVolumeRayCastMapper(const vtkGPUVolumeRayCastMapper&); // Not implemented.
void operator=(const vtkGPUVolumeRayCastMapper&); // Not implemented.
};
#endif
|