/usr/include/vtk-5.10/vtkFocalPlanePointPlacer.h is in libvtk5-dev 5.10.1+dfsg-2.1build1.
This file is owned by root:root, with mode 0o644.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 | /*=========================================================================
Program: Visualization Toolkit
Module: vtkFocalPlanePointPlacer.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME
// .SECTION Description
//
//
// .SECTION See Also
#ifndef __vtkFocalPlanePointPlacer_h
#define __vtkFocalPlanePointPlacer_h
#include "vtkPointPlacer.h"
class vtkRenderer;
class VTK_WIDGETS_EXPORT vtkFocalPlanePointPlacer : public vtkPointPlacer
{
public:
// Description:
// Instantiate this class.
static vtkFocalPlanePointPlacer *New();
// Description:
// Standard methods for instances of this class.
vtkTypeMacro(vtkFocalPlanePointPlacer,vtkPointPlacer);
void PrintSelf(ostream& os, vtkIndent indent);
// Descirption:
// Given a renderer and a display position, compute
// the world position and orientation. The orientation
// computed by the placer will always line up with the
// standard coordinate axes. The world position will be
// computed by projecting the display position onto the
// focal plane. This method is typically used to place a
// point for the first time.
int ComputeWorldPosition( vtkRenderer *ren,
double displayPos[2],
double worldPos[3],
double worldOrient[9] );
// Description:
// Given a renderer, a display position, and a reference
// world position, compute a new world position. The
// orientation will be the standard coordinate axes, and the
// computed world position will be created by projecting
// the display point onto a plane that is parallel to
// the focal plane and runs through the reference world
// position. This method is typically used to move existing
// points.
int ComputeWorldPosition( vtkRenderer *ren,
double displayPos[2],
double refWorldPos[3],
double worldPos[3],
double worldOrient[9] );
// Description:
// Validate a world position. All world positions
// are valid so these methods always return 1.
int ValidateWorldPosition( double worldPos[3] );
int ValidateWorldPosition( double worldPos[3],
double worldOrient[9]);
// Description:
// Optionally specify a signed offset from the focal plane for the points to
// be placed at. If negative, the constraint plane is offset closer to the
// camera. If positive, its further away from the camera.
vtkSetMacro( Offset, double );
vtkGetMacro( Offset, double );
// Description:
// Optionally Restrict the points to a set of bounds. The placer will
// invalidate points outside these bounds.
vtkSetVector6Macro( PointBounds, double );
vtkGetVector6Macro( PointBounds, double );
protected:
vtkFocalPlanePointPlacer();
~vtkFocalPlanePointPlacer();
void GetCurrentOrientation( double worldOrient[9] );
double PointBounds[6];
double Offset;
private:
vtkFocalPlanePointPlacer(const vtkFocalPlanePointPlacer&); //Not implemented
void operator=(const vtkFocalPlanePointPlacer&); //Not implemented
};
#endif
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