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Program: Visualization Toolkit
Module: vtkCubeAxesActor.h
Language: C++
Date: $Date$
Version: $Revision$
Thanks: Kathleen Bonnell, B Division, Lawrence Livermore Nat'l Laboratory
Copyright (c) 1993-2001 Ken Martin, Will Schroeder, Bill Lorensen
All rights reserve
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkCubeAxesActor - create a plot of a bounding box edges -
// used for navigation
// .SECTION Description
// vtkCubeAxesActor is a composite actor that draws axes of the
// bounding box of an input dataset. The axes include labels and titles
// for the x-y-z axes. The algorithm selects which axes to draw based
// on the user-defined 'fly' mode. (STATIC is default).
// 'STATIC' constructs axes from all edges of the bounding box.
// 'CLOSEST_TRIAD' consists of the three axes x-y-z forming a triad that
// lies closest to the specified camera.
// 'FURTHEST_TRIAD' consists of the three axes x-y-z forming a triad that
// lies furthest from the specified camera.
// 'OUTER_EDGES' is constructed from edges that are on the "exterior" of the
// bounding box, exterior as determined from examining outer edges of the
// bounding box in projection (display) space.
//
// To use this object you must define a bounding box and the camera used
// to render the vtkCubeAxesActor. You can optionally turn on/off labels,
// ticks, gridlines, and set tick location, number of labels, and text to
// use for axis-titles. A 'corner offset' can also be set. This allows
// the axes to be set partially away from the actual bounding box to perhaps
// prevent overlap of labels between the various axes.
//
// The Bounds instance variable (an array of six doubles) is used to determine
// the bounding box.
//
// .SECTION Thanks
// This class was written by:
// Hank Childs, Kathleen Bonnell, Amy Squillacote, Brad Whitlock, Will Schroeder,
// Eric Brugger, Daniel Aguilera, Claire Guilbaud, Nicolas Dolegieviez,
// Aashish Chaudhary, Philippe Pebay, David Gobbi, David Partyka, Utkarsh Ayachit
// David Cole, Francois Bertel, and Mark Olesen
//
// .section See Also
// vtkActor vtkAxisActor vtkCubeAxesActor2D
#ifndef __vtkCubeAxesActor_h
#define __vtkCubeAxesActor_h
#define VTK_FLY_OUTER_EDGES 0
#define VTK_FLY_CLOSEST_TRIAD 1
#define VTK_FLY_FURTHEST_TRIAD 2
#define VTK_FLY_STATIC_TRIAD 3
#define VTK_FLY_STATIC_EDGES 4
#define VTK_TICKS_INSIDE 0
#define VTK_TICKS_OUTSIDE 1
#define VTK_TICKS_BOTH 2
#define NUMBER_OF_ALIGNED_AXIS 4
#include "vtkActor.h"
class vtkAxisActor;
class vtkCamera;
class vtkTextProperty;
class VTK_HYBRID_EXPORT vtkCubeAxesActor : public vtkActor
{
public:
vtkTypeMacro(vtkCubeAxesActor,vtkActor);
void PrintSelf(ostream& os, vtkIndent indent);
// Description:
// Instantiate object with label format "6.3g" and the number of labels
// per axis set to 3.
static vtkCubeAxesActor *New();
// Description:
// Draw the axes as per the vtkProp superclass' API.
virtual int RenderOpaqueGeometry(vtkViewport*);
virtual int RenderTranslucentGeometry(vtkViewport*);
virtual int RenderTranslucentPolygonalGeometry(vtkViewport*);
virtual int RenderOverlay(vtkViewport*);
int HasTranslucentPolygonalGeometry();
// Description:
// Gets/Sets the RebuildAxes flag
vtkSetMacro( RebuildAxes, bool );
vtkGetMacro( RebuildAxes, bool );
// Description:
// Explicitly specify the region in space around which to draw the bounds.
// The bounds is used only when no Input or Prop is specified. The bounds
// are specified according to (xmin,xmax, ymin,ymax, zmin,zmax), making
// sure that the min's are less than the max's.
vtkSetVector6Macro(Bounds,double);
double *GetBounds();
void GetBounds(double& xmin, double& xmax, double& ymin, double& ymax,
double& zmin, double& zmax);
void GetBounds(double bounds[6]);
// Description:
// Explicitly specify the range of each axes that's used to define the prop.
// The default, (if you do not use these methods) is to use the bounds
// specified, or use the bounds of the Input Prop if one is specified. This
// method allows you to separate the notion of extent of the axes in physical
// space (bounds) and the extent of the values it represents. In other words,
// you can have the ticks and labels show a different range.
vtkSetVector2Macro( XAxisRange, double );
vtkSetVector2Macro( YAxisRange, double );
vtkSetVector2Macro( ZAxisRange, double );
vtkGetVector2Macro( XAxisRange, double );
vtkGetVector2Macro( YAxisRange, double );
vtkGetVector2Macro( ZAxisRange, double );
// Description:
// Explicitly specify the screen size of title and label text.
// ScreenSize detemines the size of the text in terms of screen
// pixels. Default is 10.0.
void SetScreenSize(double screenSize);
vtkGetMacro(ScreenSize, double);
// Description:
// Set/Get the camera to perform scaling and translation of the
// vtkCubeAxesActor.
virtual void SetCamera(vtkCamera*);
vtkGetObjectMacro(Camera,vtkCamera);
// Description:
// Specify a mode to control how the axes are drawn: either static,
// closest triad, furthest triad or outer edges in relation to the
// camera position.
vtkSetClampMacro(FlyMode, int, VTK_FLY_OUTER_EDGES, VTK_FLY_STATIC_EDGES);
vtkGetMacro(FlyMode, int);
void SetFlyModeToOuterEdges()
{this->SetFlyMode(VTK_FLY_OUTER_EDGES);};
void SetFlyModeToClosestTriad()
{this->SetFlyMode(VTK_FLY_CLOSEST_TRIAD);};
void SetFlyModeToFurthestTriad()
{this->SetFlyMode(VTK_FLY_FURTHEST_TRIAD);};
void SetFlyModeToStaticTriad()
{this->SetFlyMode(VTK_FLY_STATIC_TRIAD);};
void SetFlyModeToStaticEdges()
{this->SetFlyMode(VTK_FLY_STATIC_EDGES);};
// Description:
// Set/Get the labels for the x, y, and z axes. By default,
// use "X-Axis", "Y-Axis" and "Z-Axis".
vtkSetStringMacro(XTitle);
vtkGetStringMacro(XTitle);
vtkSetStringMacro(XUnits);
vtkGetStringMacro(XUnits);
vtkSetStringMacro(YTitle);
vtkGetStringMacro(YTitle);
vtkSetStringMacro(YUnits);
vtkGetStringMacro(YUnits);
vtkSetStringMacro(ZTitle);
vtkGetStringMacro(ZTitle);
vtkSetStringMacro(ZUnits);
vtkGetStringMacro(ZUnits);
// Description:
// Set/Get the format with which to print the labels on each of the
// x-y-z axes.
vtkSetStringMacro(XLabelFormat);
vtkGetStringMacro(XLabelFormat);
vtkSetStringMacro(YLabelFormat);
vtkGetStringMacro(YLabelFormat);
vtkSetStringMacro(ZLabelFormat);
vtkGetStringMacro(ZLabelFormat);
// Description:
// Set/Get the inertial factor that controls how often (i.e, how
// many renders) the axes can switch position (jump from one axes
// to another).
vtkSetClampMacro(Inertia, int, 1, VTK_LARGE_INTEGER);
vtkGetMacro(Inertia, int);
// Description:
// Specify an offset value to "pull back" the axes from the corner at
// which they are joined to avoid overlap of axes labels. The
// "CornerOffset" is the fraction of the axis length to pull back.
vtkSetMacro(CornerOffset, double);
vtkGetMacro(CornerOffset, double);
// Description:
// Release any graphics resources that are being consumed by this actor.
// The parameter window could be used to determine which graphic
// resources to release.
void ReleaseGraphicsResources(vtkWindow *);
// Description:
// Enable and disable the use of distance based LOD for titles and labels.
vtkSetMacro( EnableDistanceLOD, int );
vtkGetMacro( EnableDistanceLOD, int );
// Description:a
// Set distance LOD threshold [0.0 - 1.0] for titles and labels.
vtkSetClampMacro( DistanceLODThreshold, double, 0.0, 1.0 );
vtkGetMacro( DistanceLODThreshold, double);
// Description:
// Enable and disable the use of view angle based LOD for titles and labels.
vtkSetMacro( EnableViewAngleLOD, int );
vtkGetMacro( EnableViewAngleLOD, int );
// Description:
// Set view angle LOD threshold [0.0 - 1.0] for titles and labels.
vtkSetClampMacro( ViewAngleLODThreshold, double, 0., 1. );
vtkGetMacro( ViewAngleLODThreshold, double );
// Description:
// Turn on and off the visibility of each axis.
vtkSetMacro(XAxisVisibility,int);
vtkGetMacro(XAxisVisibility,int);
vtkBooleanMacro(XAxisVisibility,int);
vtkSetMacro(YAxisVisibility,int);
vtkGetMacro(YAxisVisibility,int);
vtkBooleanMacro(YAxisVisibility,int);
vtkSetMacro(ZAxisVisibility,int);
vtkGetMacro(ZAxisVisibility,int);
vtkBooleanMacro(ZAxisVisibility,int);
// Description:
// Turn on and off the visibility of labels for each axis.
vtkSetMacro(XAxisLabelVisibility,int);
vtkGetMacro(XAxisLabelVisibility,int);
vtkBooleanMacro(XAxisLabelVisibility,int);
vtkSetMacro(YAxisLabelVisibility,int);
vtkGetMacro(YAxisLabelVisibility,int);
vtkBooleanMacro(YAxisLabelVisibility,int);
vtkSetMacro(ZAxisLabelVisibility,int);
vtkGetMacro(ZAxisLabelVisibility,int);
vtkBooleanMacro(ZAxisLabelVisibility,int);
// Description:
// Turn on and off the visibility of ticks for each axis.
vtkSetMacro(XAxisTickVisibility,int);
vtkGetMacro(XAxisTickVisibility,int);
vtkBooleanMacro(XAxisTickVisibility,int);
vtkSetMacro(YAxisTickVisibility,int);
vtkGetMacro(YAxisTickVisibility,int);
vtkBooleanMacro(YAxisTickVisibility,int);
vtkSetMacro(ZAxisTickVisibility,int);
vtkGetMacro(ZAxisTickVisibility,int);
vtkBooleanMacro(ZAxisTickVisibility,int);
// Description:
// Turn on and off the visibility of minor ticks for each axis.
vtkSetMacro(XAxisMinorTickVisibility,int);
vtkGetMacro(XAxisMinorTickVisibility,int);
vtkBooleanMacro(XAxisMinorTickVisibility,int);
vtkSetMacro(YAxisMinorTickVisibility,int);
vtkGetMacro(YAxisMinorTickVisibility,int);
vtkBooleanMacro(YAxisMinorTickVisibility,int);
vtkSetMacro(ZAxisMinorTickVisibility,int);
vtkGetMacro(ZAxisMinorTickVisibility,int);
vtkBooleanMacro(ZAxisMinorTickVisibility,int);
vtkSetMacro(DrawXGridlines,int);
vtkGetMacro(DrawXGridlines,int);
vtkBooleanMacro(DrawXGridlines,int);
vtkSetMacro(DrawYGridlines,int);
vtkGetMacro(DrawYGridlines,int);
vtkBooleanMacro(DrawYGridlines,int);
vtkSetMacro(DrawZGridlines,int);
vtkGetMacro(DrawZGridlines,int);
vtkBooleanMacro(DrawZGridlines,int);
vtkSetMacro(DrawXInnerGridlines,int);
vtkGetMacro(DrawXInnerGridlines,int);
vtkBooleanMacro(DrawXInnerGridlines,int);
vtkSetMacro(DrawYInnerGridlines,int);
vtkGetMacro(DrawYInnerGridlines,int);
vtkBooleanMacro(DrawYInnerGridlines,int);
vtkSetMacro(DrawZInnerGridlines,int);
vtkGetMacro(DrawZInnerGridlines,int);
vtkBooleanMacro(DrawZInnerGridlines,int);
vtkSetMacro(DrawXGridpolys,int);
vtkGetMacro(DrawXGridpolys,int);
vtkBooleanMacro(DrawXGridpolys,int);
vtkSetMacro(DrawYGridpolys,int);
vtkGetMacro(DrawYGridpolys,int);
vtkBooleanMacro(DrawYGridpolys,int);
vtkSetMacro(DrawZGridpolys,int);
vtkGetMacro(DrawZGridpolys,int);
vtkBooleanMacro(DrawZGridpolys,int);
// Description:
// Returns the text property for the title on an axis.
vtkTextProperty *GetTitleTextProperty(int);
// Description:
// Returns the text property for the labels on an axis.
vtkTextProperty *GetLabelTextProperty(int);
// Description:
// Get/Set axes actors properties.
void SetXAxesLinesProperty(vtkProperty *);
vtkProperty* GetXAxesLinesProperty();
void SetYAxesLinesProperty(vtkProperty *);
vtkProperty* GetYAxesLinesProperty();
void SetZAxesLinesProperty(vtkProperty *);
vtkProperty* GetZAxesLinesProperty();
// Description:
// Get/Set axes (outer) gridlines actors properties.
void SetXAxesGridlinesProperty(vtkProperty *);
vtkProperty* GetXAxesGridlinesProperty();
void SetYAxesGridlinesProperty(vtkProperty *);
vtkProperty* GetYAxesGridlinesProperty();
void SetZAxesGridlinesProperty(vtkProperty *);
vtkProperty* GetZAxesGridlinesProperty();
// Description:
// Get/Set axes inner gridlines actors properties.
void SetXAxesInnerGridlinesProperty(vtkProperty *);
vtkProperty* GetXAxesInnerGridlinesProperty();
void SetYAxesInnerGridlinesProperty(vtkProperty *);
vtkProperty* GetYAxesInnerGridlinesProperty();
void SetZAxesInnerGridlinesProperty(vtkProperty *);
vtkProperty* GetZAxesInnerGridlinesProperty();
// Description:
// Get/Set axes gridPolys actors properties.
void SetXAxesGridpolysProperty(vtkProperty *);
vtkProperty* GetXAxesGridpolysProperty();
void SetYAxesGridpolysProperty(vtkProperty *);
vtkProperty* GetYAxesGridpolysProperty();
void SetZAxesGridpolysProperty(vtkProperty *);
vtkProperty* GetZAxesGridpolysProperty();
// Description:
// Set/Get the location of ticks marks.
vtkSetClampMacro(TickLocation, int, VTK_TICKS_INSIDE, VTK_TICKS_BOTH);
vtkGetMacro(TickLocation, int);
void SetTickLocationToInside(void)
{ this->SetTickLocation(VTK_TICKS_INSIDE); };
void SetTickLocationToOutside(void)
{ this->SetTickLocation(VTK_TICKS_OUTSIDE); };
void SetTickLocationToBoth(void)
{ this->SetTickLocation(VTK_TICKS_BOTH); };
void SetLabelScaling(bool, int, int, int);
// Description:
// Get/Set 2D mode
// NB: Use vtkTextActor for titles in 2D instead of vtkAxisFollower
void SetUse2DMode( int val );
int GetUse2DMode();
// Description:
// For 2D mode only: save axis title positions for later use
void SetSaveTitlePosition( int val );
protected:
vtkCubeAxesActor();
~vtkCubeAxesActor();
int LabelExponent(double min, double max);
int Digits(double min, double max);
double MaxOf(double, double);
double MaxOf(double, double, double, double);
double FFix(double);
double FSign(double, double);
void UpdateLabels(vtkAxisActor **axis, int index);
double Bounds[6]; //Define bounds explicitly
vtkCamera *Camera;
int FlyMode;
// Description:
// If enabled the actor will not be visible at a certain distance from the camera.
// Default is true
int EnableDistanceLOD;
// Description:
// Default is 0.80
// This determines at what fraction of camera far clip range, actor is not visible.
double DistanceLODThreshold;
// Description:
// If enabled the actor will not be visible at a certain view angle.
// Default is true.
int EnableViewAngleLOD;
// Description:
// This determines at what view angle to geometry will make the geometry not visibile.
// Default is 0.3.
double ViewAngleLODThreshold;
// Description:
// Control variables for all axes
// NB: [0] always for 'Major' axis during non-static fly modes.
vtkAxisActor *XAxes[NUMBER_OF_ALIGNED_AXIS];
vtkAxisActor *YAxes[NUMBER_OF_ALIGNED_AXIS];
vtkAxisActor *ZAxes[NUMBER_OF_ALIGNED_AXIS];
bool RebuildAxes;
char *XTitle;
char *XUnits;
char *YTitle;
char *YUnits;
char *ZTitle;
char *ZUnits;
char *ActualXLabel;
char *ActualYLabel;
char *ActualZLabel;
int TickLocation;
int XAxisVisibility;
int YAxisVisibility;
int ZAxisVisibility;
int XAxisTickVisibility;
int YAxisTickVisibility;
int ZAxisTickVisibility;
int XAxisMinorTickVisibility;
int YAxisMinorTickVisibility;
int ZAxisMinorTickVisibility;
int XAxisLabelVisibility;
int YAxisLabelVisibility;
int ZAxisLabelVisibility;
int DrawXGridlines;
int DrawYGridlines;
int DrawZGridlines;
int DrawXInnerGridlines;
int DrawYInnerGridlines;
int DrawZInnerGridlines;
int DrawXGridpolys;
int DrawYGridpolys;
int DrawZGridpolys;
char *XLabelFormat;
char *YLabelFormat;
char *ZLabelFormat;
double CornerOffset;
int Inertia;
int RenderCount;
int InertiaLocs[3];
int RenderSomething;
double LabelScreenOffset;
double TitleScreenOffset;
vtkTextProperty* TitleTextProperty[3];
vtkTextProperty* LabelTextProperty[3];
vtkProperty *XAxesLinesProperty;
vtkProperty *YAxesLinesProperty;
vtkProperty *ZAxesLinesProperty;
vtkProperty *XAxesGridlinesProperty;
vtkProperty *YAxesGridlinesProperty;
vtkProperty *ZAxesGridlinesProperty;
vtkProperty *XAxesInnerGridlinesProperty;
vtkProperty *YAxesInnerGridlinesProperty;
vtkProperty *ZAxesInnerGridlinesProperty;
vtkProperty *XAxesGridpolysProperty;
vtkProperty *YAxesGridpolysProperty;
vtkProperty *ZAxesGridpolysProperty;
private:
vtkCubeAxesActor(const vtkCubeAxesActor&); // Not implemented
void operator=(const vtkCubeAxesActor&); // Not implemented
vtkSetStringMacro(ActualXLabel);
vtkSetStringMacro(ActualYLabel);
vtkSetStringMacro(ActualZLabel);
vtkTimeStamp BuildTime;
int LastXPow;
int LastYPow;
int LastZPow;
int UserXPow;
int UserYPow;
int UserZPow;
bool AutoLabelScaling;
int LastXAxisDigits;
int LastYAxisDigits;
int LastZAxisDigits;
double LastXRange[2];
double LastYRange[2];
double LastZRange[2];
int LastFlyMode;
int RenderAxesX[NUMBER_OF_ALIGNED_AXIS];
int RenderAxesY[NUMBER_OF_ALIGNED_AXIS];
int RenderAxesZ[NUMBER_OF_ALIGNED_AXIS];
int NumberOfAxesX;
int NumberOfAxesY;
int NumberOfAxesZ;
bool MustAdjustXValue;
bool MustAdjustYValue;
bool MustAdjustZValue;
bool ForceXLabelReset;
bool ForceYLabelReset;
bool ForceZLabelReset;
double XAxisRange[2];
double YAxisRange[2];
double ZAxisRange[2];
double LabelScale;
double TitleScale;
double ScreenSize;
// Description:
// Major start and delta values, in each direction.
// These values are needed for inner grid lines generation
double MajorStart[3];
double DeltaMajor[3];
void TransformBounds(vtkViewport *viewport, const double bounds[6],
double pts[8][3]);
void AdjustAxes(double bounds[6],
double xCoords[NUMBER_OF_ALIGNED_AXIS][6],
double yCoords[NUMBER_OF_ALIGNED_AXIS][6],
double zCoords[NUMBER_OF_ALIGNED_AXIS][6],
double xRange[2], double yRange[2], double zRange[2]);
bool ComputeTickSize(double bounds[6]);
void AdjustValues(const double xRange[2],
const double yRange[2],
const double zRange[2]);
void AdjustRange(const double bounds[6]);
void BuildAxes(vtkViewport *);
void DetermineRenderAxes(vtkViewport *);
void SetNonDependentAttributes(void);
void BuildLabels(vtkAxisActor *axes[NUMBER_OF_ALIGNED_AXIS]);
void AdjustTicksComputeRange(vtkAxisActor *axes[NUMBER_OF_ALIGNED_AXIS],
double rangeMin, double rangeMax);
void AutoScale(vtkViewport *viewport);
void AutoScale(vtkViewport *viewport, vtkAxisActor *axes[NUMBER_OF_ALIGNED_AXIS]);
double AutoScale(vtkViewport *viewport, double screenSize, double position[3]);
};
#endif
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