/usr/include/vtk-5.10/vtkContextInteractorStyle.h is in libvtk5-dev 5.10.1+dfsg-2.1build1.
This file is owned by root:root, with mode 0o644.
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Program: Visualization Toolkit
Module: vtkContextInteractorStyle.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkContextInteractorStyle - An interactor for chart views
// It observes the user events (mouse events) and propagates them
// to the scene. If the scene doesn't eat the event, it is propagated
// to the interactor style superclass.
//
// .SECTION Description
#ifndef __vtkContextInteractorStyle_h
#define __vtkContextInteractorStyle_h
#include "vtkInteractorStyle.h"
#include "vtkNew.h" // For ivars
class vtkContextMouseEvent;
class vtkContextScene;
class VTK_CHARTS_EXPORT vtkContextInteractorStyle : public vtkInteractorStyle
{
public:
static vtkContextInteractorStyle *New();
vtkTypeMacro(vtkContextInteractorStyle, vtkInteractorStyle);
void PrintSelf(ostream& os, vtkIndent indent);
// Description:
// Set the scene to forward user events to.
// Refresh the view when the scene is dirty and no event is being processed.
// The scene is observed (vtkCommand::ModifiedEvent) and a refresh on the
// view is called appropriately: scene is dirty and no event is being
// processed.
void SetScene(vtkContextScene* scene);
// Description:
// Return the observed scene.
vtkGetObjectMacro(Scene, vtkContextScene);
// Description:
// Called when the scene is modified. Refresh the scene if needed.
virtual void OnSceneModified();
// Description:
// Called when the user moves the mouse
// Default behavior forwards the event to the observed scene.
virtual void OnMouseMove();
// Description:
// Called when the user clicks the mouse left button.
// Default behavior forwards the event to the observed scene.
virtual void OnLeftButtonDown();
// Description:
// Called when the user releases the mouse left button.
// Default behavior forwards the event to the observed scene.
virtual void OnLeftButtonUp();
// Description:
// Called when the user clicks the mouse middle button.
// Default behavior forwards the event to the observed scene.
virtual void OnMiddleButtonDown();
// Description:
// Called when the user releases the mouse middle button.
// Default behavior forwards the event to the observed scene.
virtual void OnMiddleButtonUp();
// Description:
// Called when the user clicks the mouse right button.
// Default behavior forwards the event to the observed scene.
virtual void OnRightButtonDown();
// Description:
// Called when the user releases the mouse right button.
// Default behavior forwards the event to the observed scene.
virtual void OnRightButtonUp();
// Description:
// Called when the user moves the mouse wheel forward.
// Default behavior forwards the event to the observed scene.
virtual void OnMouseWheelForward();
// Description:
// Called when the user moves the mouse wheel backward.
// Default behavior forwards the event to the observed scene.
virtual void OnMouseWheelBackward();
// Description:
// Place holder for future implementation.
// Default behavior forwards the event to the observed scene.
virtual void OnSelection(unsigned int rect[5]);
// Description:
// Handle key presses.
virtual void OnChar();
// Description:
// Called when the user presses a key.
virtual void OnKeyPress();
// Description:
// Called when the user releases a key.
virtual void OnKeyRelease();
protected:
vtkContextInteractorStyle();
~vtkContextInteractorStyle();
static void ProcessSceneEvents(vtkObject* object, unsigned long event,
void* clientdata, void* calldata);
static void ProcessInteractorEvents(vtkObject* object, unsigned long event,
void* clientdata, void* calldata);
void RenderNow();
// Description:
// Inform the interactor style that an event is being processed.
// That way is knows to not refresh the view (the view will eventually be
// refreshed at the end.
void BeginProcessingEvent();
// Description:
// Inform the interactor style that an event is finished to be processed.
// If no other event is being processed it check if the scene needs to be
// rendered (scene is dirty)
void EndProcessingEvent();
vtkContextScene* Scene;
vtkNew<vtkCallbackCommand> SceneCallbackCommand;
vtkNew<vtkCallbackCommand> InteractorCallbackCommand;
int ProcessingEvents;
unsigned long int LastSceneRepaintMTime;
unsigned long int TimerId;
bool TimerCallbackInitialized;
private:
vtkContextInteractorStyle(const vtkContextInteractorStyle&); // Not implemented
void operator=(const vtkContextInteractorStyle&); // Not implemented
void ConstructMouseEvent(vtkContextMouseEvent &event, int button);
bool ProcessMousePress(const vtkContextMouseEvent &event);
};
#endif
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