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Program: Visualization Toolkit
Module: vtkContext2D.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkContext2D - Class for drawing 2D primitives to a graphical context.
//
// .SECTION Description
// This defines the interface for drawing onto a 2D context. The context must
// be set up with a vtkContextDevice2D derived class that provides the functions
// to facilitate the low level calls to the context. Currently only an OpenGL
// based device is provided, but this could be extended in the future.
#ifndef __vtkContext2D_h
#define __vtkContext2D_h
#include "vtkObject.h"
class vtkWindow;
class vtkStdString;
class vtkUnicodeString;
class vtkTextProperty;
class vtkPoints2D;
class vtkVector2f;
class vtkRectf;
class vtkUnsignedCharArray;
class vtkContextDevice2D;
class vtkPen;
class vtkBrush;
class vtkImageData;
class vtkTransform2D;
class vtkAbstractContextBufferId;
class VTK_CHARTS_EXPORT vtkContext2D : public vtkObject
{
public:
vtkTypeMacro(vtkContext2D, vtkObject);
virtual void PrintSelf(ostream &os, vtkIndent indent);
// Description:
// Creates a 2D Painter object.
static vtkContext2D *New();
//BTX
// Description:
// Begin painting on a vtkContextDevice2D, no painting can occur before this call
// has been made. Only one painter is allowed at a time on any given paint
// device. Returns true if successful, otherwise false.
bool Begin(vtkContextDevice2D *device);
vtkGetObjectMacro(Device, vtkContextDevice2D);
// Description:
// Ends painting on the device, you would not usually need to call this as it
// should be called by the destructor. Returns true if the painter is no
// longer active, otherwise false.
bool End();
// Description:
// Tell if the context is in BufferId creation mode. Initial value is false.
bool GetBufferIdMode() const;
// Description:
// Start BufferId creation Mode.
// \pre not_yet: !GetBufferIdMode()
// \pre bufferId_exists: bufferId!=0
// \post started: GetBufferIdMode()
void BufferIdModeBegin(vtkAbstractContextBufferId *bufferId);
// Description:
// Finalize BufferId creation Mode. It makes sure that the content of the
// bufferId passed in argument of BufferIdModeBegin() is correctly set.
// \pre started: GetBufferIdMode()
// \post done: !GetBufferIdMode()
void BufferIdModeEnd();
// Description:
// Draw a line between the specified points.
void DrawLine(float x1, float y1, float x2, float y2);
// Description:
// Draw a line between the specified points.
void DrawLine(float p[4]);
// Description:
// Draw a line between the specified points.
// Note: Fastest path - points packed in x and y.
void DrawLine(vtkPoints2D *points);
// Description:
// Draw a poly line between the specified points.
void DrawPoly(float *x, float *y, int n);
// Description:
// Draw a poly line between the specified points - fastest code path due to
// memory layout of the coordinates.
void DrawPoly(vtkPoints2D *points);
// Description:
// Draw a poly line between the specified points, where the float array is of
// size 2*n and the points are packed x1, y1, x2, y2 etc.
// Note: Fastest code path - points packed in x and y.
void DrawPoly(float *points, int n);
// Description:
// Draw a poly line between the specified points, where the float array is of
// size 2*n and the points are packed x1, y1, x2, y2 etc. The line will be colored by
// the colors array, which must have nc_comps components (defining a single color).
// Note: Fastest code path - points packed in x and y.
void DrawPoly(float *points, int n,
unsigned char *colors, int nc_comps);
// Description:
// Draw a point at the supplied x and y coordinate
void DrawPoint(float x, float y);
// Description:
// Draw the specified number of points using the x and y arrays supplied
void DrawPoints(float *x, float *y, int n);
// Description:
// Draw a poly line between the specified points - fastest code path due to
// memory layout of the coordinates.
void DrawPoints(vtkPoints2D *points);
// Description:
// Draw a poly line between the specified points, where the float array is of
// size 2*n and the points are packed x1, y1, x2, y2 etc.
// Note: Fastest code path - points packed in x and y.
void DrawPoints(float *points, int n);
// Description:
// Draw a series of point sprites, images centred at the points supplied.
// The supplied vtkImageData is the sprite to be drawn, only squares will be
// drawn and the size is set using SetPointSize.
void DrawPointSprites(vtkImageData *sprite, vtkPoints2D *points);
// Description:
// Draw a series of point sprites, images centred at the points supplied.
// The supplied vtkImageData is the sprite to be drawn, only squares will be
// drawn and the size is set using SetPointSize. Points will be colored by
// the colors array, which must be the same length as points.
void DrawPointSprites(vtkImageData *sprite, vtkPoints2D *points,
vtkUnsignedCharArray *colors);
void DrawPointSprites(vtkImageData *sprite, float *points, int n,
unsigned char *colors, int nc_comps);
// Description:
// Draw a series of point sprites, images centred at the points supplied.
// The supplied vtkImageData is the sprite to be drawn, only squares will be
// drawn and the size is set using SetPointSize.
void DrawPointSprites(vtkImageData *sprite, float *points, int n);
// Description:
// Draw a rectangle with origin at x, y and width w, height h
void DrawRect(float x, float y, float w, float h);
// Description:
// Draw a quadrilateral at the specified points (4 points, 8 floats in x, y).
void DrawQuad(float x1, float y1, float x2, float y2,
float x3, float y3, float x4, float y4);
void DrawQuad(float *p);
// Description:
// Draw a strip of quads
void DrawQuadStrip(vtkPoints2D *points);
void DrawQuadStrip(float *p, int n);
// Description:
// Draw a polygon specified specified by the points using the x and y arrays
// supplied
void DrawPolygon(float *x, float *y, int n);
// Description:
// Draw a polygon defined by the specified points - fastest code path due to
// memory layout of the coordinates.
void DrawPolygon(vtkPoints2D *points);
// Description:
// Draw a polygon defined by the specified points, where the float array is
// of size 2*n and the points are packed x1, y1, x2, y2 etc.
// Note: Fastest code path - points packed in x and y.
void DrawPolygon(float *points, int n);
// Description:
// Draw an ellipse with center at x, y and radii rx, ry.
// \pre positive_rx: rx>=0
// \pre positive_ry: ry>=0
void DrawEllipse(float x, float y, float rx, float ry);
// Description:
// Draw a circular wedge with center at x, y, outer radius outRadius,
// inner radius inRadius between angles startAngle and stopAngle
// (expressed in degrees).
// \pre positive_outRadius: outRadius>=0
// \pre positive_inRadius: inRadius>=0
// \pre ordered_radii: inRadius<=outRadius
void DrawWedge(float x, float y, float outRadius,
float inRadius,float startAngle,
float stopAngle);
// Description:
// Draw an elliptic wedge with center at x, y, outer radii outRx, outRy,
// inner radii inRx, inRy between angles startAngle and stopAngle
// (expressed in degrees).
// \pre positive_outRx: outRx>=0
// \pre positive_outRy: outRy>=0
// \pre positive_inRx: inRx>=0
// \pre positive_inRy: inRy>=0
// \pre ordered_rx: inRx<=outRx
// \pre ordered_ry: inRy<=outRy
void DrawEllipseWedge(float x, float y, float outRx, float outRy,
float inRx, float inRy, float startAngle,
float stopAngle);
// Description:
// Draw a circular arc with center at x,y with radius r between angles
// startAngle and stopAngle (expressed in degrees).
// \pre positive_radius: r>=0
void DrawArc(float x, float y, float r, float startAngle,
float stopAngle);
// Description:
// Draw an elliptic arc with center at x,y with radii rX and rY between
// angles startAngle and stopAngle (expressed in degrees).
// \pre positive_rX: rX>=0
// \pre positive_rY: rY>=0
void DrawEllipticArc(float x, float y, float rX, float rY, float startAngle,
float stopAngle);
// Description:
// Draw the supplied image at the given x, y location (bottom corner).
void DrawImage(float x, float y, vtkImageData *image);
// Description:
// Draw the supplied image at the given x, y location (bottom corner).
// Scale the supplied image by scale.
void DrawImage(float x, float y, float scale, vtkImageData *image);
// Description:
// Draw the supplied image at the given position. The origin, width, and
// height are specified by the supplied vtkRectf variable pos. The image
// will be drawn scaled to that size.
void DrawImage(const vtkRectf& pos, vtkImageData *image);
// Description:
// Draw some text to the screen in a bounding rectangle with the alignment
// of the text properties respecting the rectangle. The points should be
// supplied as bottom corner (x, y), width, height.
void DrawStringRect(vtkPoints2D *rect, const vtkStdString &string);
void DrawStringRect(vtkPoints2D *rect, const vtkUnicodeString &string);
void DrawStringRect(vtkPoints2D *rect, const char* string);
// Description:
// Draw some text to the screen.
void DrawString(vtkPoints2D *point, const vtkStdString &string);
void DrawString(float x, float y, const vtkStdString &string);
void DrawString(vtkPoints2D *point, const vtkUnicodeString &string);
void DrawString(float x, float y, const vtkUnicodeString &string);
void DrawString(vtkPoints2D *point, const char* string);
void DrawString(float x, float y, const char* string);
// Description:
// Compute the bounds of the supplied string. The bounds will be copied to the
// supplied bounds variable, the first two elements are the bottom corner of
// the string, and the second two elements are the width and height of the
// bounding box.
// NOTE: This function does not take account of the text rotation.
void ComputeStringBounds(const vtkStdString &string, vtkPoints2D *bounds);
void ComputeStringBounds(const vtkStdString &string, float bounds[4]);
void ComputeStringBounds(const vtkUnicodeString &string, vtkPoints2D *bounds);
void ComputeStringBounds(const vtkUnicodeString &string, float bounds[4]);
void ComputeStringBounds(const char* string, vtkPoints2D *bounds);
void ComputeStringBounds(const char* string, float bounds[4]);
// Description:
// Apply the supplied pen which controls the outlines of shapes, as well as
// lines, points and related primitives. This makes a deep copy of the vtkPen
// object in the vtkContext2D, it does not hold a pointer to the supplied object.
void ApplyPen(vtkPen *pen);
// Description:
// Get the pen which controls the outlines of shapes, as well as lines,
// points and related primitives. This object can be modified and the changes
// will be reflected in subsequent drawing operations.
vtkPen* GetPen();
// Description:
// Apply the supplied brush which controls the outlines of shapes, as well as
// lines, points and related primitives. This makes a deep copy of the vtkBrush
// object in the vtkContext2D, it does not hold a pointer to the supplied object.
void ApplyBrush(vtkBrush *brush);
// Description:
// Get the pen which controls the outlines of shapes as well as lines, points
// and related primitives.
vtkBrush* GetBrush();
// Description:
// Apply the supplied text property which controls how text is rendered.
// This makes a deep copy of the vtkTextProperty object in the vtkContext2D,
// it does not hold a pointer to the supplied object.
void ApplyTextProp(vtkTextProperty *prop);
// Description:
// Get the text properties object for the vtkContext2D.
vtkTextProperty* GetTextProp();
// Description:
// Set the transform for the context, the underlying device will use the
// matrix of the transform. Note, this is set immediately, later changes to
// the matrix will have no effect until it is set again.
void SetTransform(vtkTransform2D *transform);
// Description:
// Compute the current transform applied to the context.
vtkTransform2D* GetTransform();
// Description:
// Append the transform for the context, the underlying device will use the
// matrix of the transform. Note, this is set immediately, later changes to
// the matrix will have no effect until it is set again. The matrix of the
// transform will multiply the current context transform.
void AppendTransform(vtkTransform2D *transform);
// Description:
// Push/pop the transformation matrix for the painter (sets the underlying
// matrix for the device when available).
void PushMatrix();
void PopMatrix();
// Description:
// Apply id as a color.
void ApplyId(vtkIdType id);
// Description:
// Float to int conversion, performs truncation but with a rounding
// tolerance for float values that are within 1/256 of their closest
// integer.
static int FloatToInt(float x);
//BTX
protected:
vtkContext2D();
~vtkContext2D();
vtkContextDevice2D *Device; // The underlying device
vtkTransform2D *Transform; // Current transform
vtkAbstractContextBufferId *BufferId;
private:
vtkContext2D(const vtkContext2D &); // Not implemented.
void operator=(const vtkContext2D &); // Not implemented.
// Description:
// Calculate position of text for rendering in a rectangle.
vtkVector2f CalculateTextPosition(vtkPoints2D* rect);
//ETX
};
inline int vtkContext2D::FloatToInt(float x)
{
// Use a tolerance of 1/256 of a pixel when converting.
// A float has only 24 bits of precision, so we cannot
// make the tolerance too small. For example, a tolerance
// of 2^-8 means that the tolerance will be significant
// for float values up to 2^16 or 65536.0. But a
// tolerance of 2^-16 would only be significant for
// float values up to 2^8 or 256.0. A small tolerance
// disappears into insignificance when added to a large float.
float tol = 0.00390625; // 1.0/256.0
tol = (x >= 0 ? tol : -tol);
return static_cast<int>(x + tol);
}
#endif //__vtkContext2D_h
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