/usr/include/vtk-5.10/vtkCameraPass.h is in libvtk5-dev 5.10.1+dfsg-2.1build1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 | /*=========================================================================
Program: Visualization Toolkit
Module: vtkCameraPass.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkCameraPass - Implement the camera render pass.
// .SECTION Description
// Render the camera.
//
// It setups the projection and modelview matrices and can clear the background
// It calls its delegate once.
// After its delegate returns, it restore the modelview matrix stack.
//
// Its delegate is usually set to a vtkSequencePass with a vtkLigthsPass and
// a list of passes for the geometry.
//
// .SECTION See Also
// vtkRenderPass
#ifndef __vtkCameraPass_h
#define __vtkCameraPass_h
#include "vtkRenderPass.h"
class VTK_RENDERING_EXPORT vtkCameraPass : public vtkRenderPass
{
public:
static vtkCameraPass *New();
vtkTypeMacro(vtkCameraPass,vtkRenderPass);
void PrintSelf(ostream& os, vtkIndent indent);
//BTX
// Description:
// Perform rendering according to a render state \p s.
// \pre s_exists: s!=0
virtual void Render(const vtkRenderState *s);
//ETX
// Description:
// Release graphics resources and ask components to release their own
// resources.
// \pre w_exists: w!=0
void ReleaseGraphicsResources(vtkWindow *w);
// Description:
// Delegate for rendering the geometry.
// If it is NULL, nothing will be rendered and a warning will be emitted.
// It is usually set to a vtkSequencePass with a vtkLigthsPass and
// a list of passes for the geometry.
// Initial value is a NULL pointer.
vtkGetObjectMacro(DelegatePass,vtkRenderPass);
virtual void SetDelegatePass(vtkRenderPass *delegatePass);
// Description:
// Used to override the aspect ratio used when computing the projection
// matrix. This is useful when rendering for tile-displays for example.
vtkSetMacro(AspectRatioOverride, double);
vtkGetMacro(AspectRatioOverride, double);
protected:
// Description:
// Default constructor. DelegatePass is set to NULL.
vtkCameraPass();
// Description:
// Destructor.
virtual ~vtkCameraPass();
virtual void GetTiledSizeAndOrigin(
const vtkRenderState* render_state,
int* width, int* height, int *originX,
int* originY);
vtkRenderPass *DelegatePass;
double AspectRatioOverride;
private:
vtkCameraPass(const vtkCameraPass&); // Not implemented.
void operator=(const vtkCameraPass&); // Not implemented.
};
#endif
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