/usr/include/vtk-5.10/vtkBrush.h is in libvtk5-dev 5.10.1+dfsg-2.1build1.
This file is owned by root:root, with mode 0o644.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 | /*=========================================================================
Program: Visualization Toolkit
Module: vtkBrush.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkBrush - provides a brush that fills shapes drawn by vtkContext2D.
//
// .SECTION Description
// The vtkBrush defines the fill (or pattern) of shapes that are drawn by
// vtkContext2D. The color is stored as four unsigned chars (RGBA), where the
// opacity defaults to 255, but can be modified separately to the other
// components. Ideally we would use a lightweight color class to store and pass
// around colors.
#ifndef __vtkBrush_h
#define __vtkBrush_h
#include "vtkObject.h"
#include "vtkColor.h" // Needed for vtkColor4ub
class vtkImageData;
class VTK_CHARTS_EXPORT vtkBrush : public vtkObject
{
public:
vtkTypeMacro(vtkBrush, vtkObject);
virtual void PrintSelf(ostream &os, vtkIndent indent);
static vtkBrush *New();
// Description:
// Set the color of the brush with three component doubles (RGB), ranging from
// 0.0 to 1.0.
void SetColorF(double color[3]);
// Description:
// Set the color of the brush with three component doubles (RGB), ranging from
// 0.0 to 1.0.
void SetColorF(double r, double g, double b);
// Description:
// Set the color of the brush with four component doubles (RGBA), ranging from
// 0.0 to 1.0.
void SetColorF(double r, double g, double b, double a);
// Description:
// Set the opacity with a double, ranging from 0.0 (transparent) to 1.0
// (opaque).
void SetOpacityF(double a);
// Description:
// Get the opacity ranging from 0.0 (transparent) to 1.0(opaque).
double GetOpacityF();
// Description:
// Set the color of the brush with three component unsigned chars (RGB),
// ranging from 0 to 255.
void SetColor(unsigned char color[3]);
// Description:
// Set the color of the brush with three component unsigned chars (RGB),
// ranging from 0 to 255.
void SetColor(unsigned char r, unsigned char g, unsigned char b);
// Description:
// Set the color of the brush with four component unsigned chars (RGBA),
// ranging from 0 to 255.
void SetColor(unsigned char r, unsigned char g, unsigned char b,
unsigned char a);
void SetColor(const vtkColor4ub &color);
// Description:
// Set the opacity with an unsigned char, ranging from 0 (transparent) to 255
// (opaque).
void SetOpacity(unsigned char a);
// Description:
// Get the opacity ranging from 0 (transparent) to 255(opaque).
unsigned char GetOpacity();
// Description:
// Get the color of the brush - expects a double of length 4 to copy into.
void GetColorF(double color[4]);
// Description:
// Get the color of the brush - expects an unsigned char of length 4.
void GetColor(unsigned char color[4]);
// Description:
// Get the color of the brush - gives a pointer to the underlying data.
unsigned char * GetColor() { return &this->Color[0]; }
// Description:
// Get the color of the brush.
vtkColor4ub GetColorObject();
// Description:
// Set the texture that will be used to fill polygons
// By default, no texture is set. The image will be registered with the brush
// (ref count is incremented)
// To disable the texture, set Texture to 0.
void SetTexture(vtkImageData* image);
// Description
// Get the texture that is used to fill polygons
vtkGetObjectMacro(Texture, vtkImageData);
// Description
// Texture properties
enum TextureProperty {
Nearest = 0x01,
Linear = 0x02,
Stretch = 0x04,
Repeat = 0x08
};
// Description
// Set properties to the texture
// By default, the texture is linearly stretched.
// The behavior is undefined when Linear and Nearest are both set
// The behavior is undefined when Stretch and Repeat are both set
// The behavior is undefined if TextureProperties is 0
vtkSetMacro(TextureProperties, int);
// Description
// Get the properties associated to the texture
vtkGetMacro(TextureProperties, int);
// Description:
// Make a deep copy of the supplied brush.
void DeepCopy(vtkBrush *brush);
//BTX
protected:
vtkBrush();
~vtkBrush();
// Storage of the color in RGBA format (0-255 per channel).
unsigned char* Color;
vtkColor4ub BrushColor;
vtkImageData* Texture;
int TextureProperties;
private:
vtkBrush(const vtkBrush &); // Not implemented.
void operator=(const vtkBrush &); // Not implemented.
//ETX
};
#endif //__vtkBrush_h
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