This file is indexed.

/usr/include/vtk-5.10/vtkAnimationCue.h is in libvtk5-dev 5.10.1+dfsg-2.1build1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
/*=========================================================================

  Program:   Visualization Toolkit
  Module:    vtkAnimationCue.h

  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
  All rights reserved.
  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.

     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notice for more information.

=========================================================================*/
// .NAME vtkAnimationCue - a seqin an animation.
// .SECTION Description
// vtkAnimationCue and vtkAnimationScene provide the framework to support
// animations in VTK. vtkAnimationCue represents an entity that changes/
// animates with time, while vtkAnimationScene represents scene or setup 
// for the animation, which consists on individual cues or other scenes.
//
// A cue has three states: UNINITIALIZED, ACTIVE and INACTIVE.
// UNINITIALIZED represents an point in time before the start time of the cue.
// The cue is in ACTIVE state at a point in time between start time and end time
// for the cue. While, beyond the end time, it is in INACTIVE state.
// When the cue enters the ACTIVE state, StartAnimationCueEvent is fired. This 
// event may be handled to initialize the entity to be animated.
// When the cue leaves the ACTIVE state, EndAnimationCueEvent is fired, which 
// can be handled to cleanup after having run the animation.
// For every request to render during the ACTIVE state, AnimationCueTickEvent is
// fired, which must be handled to perform the actual animation. 
// .SECTION See Also
// vtkAnimationScene

#ifndef __vtkAnimationCue_h
#define __vtkAnimationCue_h

#include "vtkObject.h"

class VTK_COMMON_EXPORT vtkAnimationCue: public vtkObject
{
public:
  vtkTypeMacro(vtkAnimationCue,vtkObject);
  void PrintSelf(ostream& os, vtkIndent indent);

  static vtkAnimationCue* New();

  //BTX
  // Structure passed on every event invocation.
  // Depending upon the cue time mode, these times are either
  // normalized [0,1] or relative to the scene that contains the cue.
  // All this information is also available by asking the cue
  // directly for it within the handler. Thus, this information can 
  // be accessed in wrapped languages.
  class AnimationCueInfo
    {
  public:
    double StartTime;
    double EndTime;
    double AnimationTime;// valid only in AnimationCueTickEvent handler
    double DeltaTime;   // valid only in AnimationCueTickEvent handler
    double ClockTime;   // valid only in AnimationCueTickEvent handler
    };
  //ETX
  
  // Description:
  // Get/Set the time mode. In Normalized mode, the start and end 
  // times of the cue are normalized [0,1] with respect to the start and 
  // end times of the container scene. In Relative mode the start and end
  // time of the cue are specified in offset seconds relative to the 
  // start time of the container scene.
  virtual void SetTimeMode(int mode);
  vtkGetMacro(TimeMode, int);
  void SetTimeModeToRelative() 
    { this->SetTimeMode(TIMEMODE_RELATIVE); }
  void SetTimeModeToNormalized() 
    { this->SetTimeMode(TIMEMODE_NORMALIZED); }

  // Description:
  // Get/Set the Start time for this cue.
  // When the current time is >= StartTime, the Cue is in
  // ACTIVE state. if Current time i < StartTime, the Cue is in
  // UNINITIALIZED state. Whenever the cue enters the ACTIVE state from
  // an INACTIVE state, it triggers the StartEvent.
  // The Start time is in seconds relative to the start of the 
  // container Scene (when in Relative time mode) or is normalized
  // over the span of the container Scene (when in Normalized time mode).
  vtkSetMacro(StartTime, double);
  vtkGetMacro(StartTime, double);

  // Description:
  // Get/Set the End time for this cue.
  // When the current time is > EndTime, the Cue is in
  // INACTIVE state. Whenever the cue leaves an ACTIVE state to enter 
  // INACTIVE state, the EndEvent is triggered.
  // The End time is in seconds relative to the start of the 
  // container Scene (when in Relative time mode) or is normalized
  // over the span of the container Scene (when in Normalized time mode).
  vtkSetMacro(EndTime, double);
  vtkGetMacro(EndTime, double);
 
  // Description:
  // Indicates a tick or point in time in the animation.
  // Triggers a Tick event if currenttime >= StartTime and
  // currenttime <= EndTime.
  // Whenever the state of the cue changes,
  // either StartEvent or EndEvent is triggerred depending upon 
  // whether the cue entered Active state or quit active state respectively.
  // The current time is relative to the start of the container Scene 
  // (when in Relative time mode) or is normalized
  // over the span of the container Scene (when in Normalized time mode).
  // deltatime is the time since last call to Tick. deltatime also can be in seconds
  // relative to the start of the container Scene or normalized depending upon the
  // cue's Time mode.
  // clocktime is the time from the scene i.e. it does not depend on the time
  // mode for the cue.
  // For the first call to Tick
  // after a call to Initialize(), the deltatime is 0;
  virtual void Tick(double currenttime, double deltatime, double clocktime);

  // Description:
  // Called when the playing of the scene begins.
  // This will set the Cue to UNINITIALIZED state.
  virtual void Initialize();

  // Description:
  // Called when the scene reaches the end.
  // If the cue state is ACTIVE when this method is called, this will
  // trigger a EndAnimationCueEvent.
  virtual void Finalize();

  // Description:
  // This is valid only in a AnimationCueTickEvent handler. 
  // Before firing the event the animation cue sets the AnimationTime to
  // the time of the tick.
  vtkGetMacro(AnimationTime, double);

  // Description:
  // This is valid only in a AnimationCueTickEvent handler.
  // Before firing the event the animation cue sets the DeltaTime
  // to the difference in time between the current tick and the last tick.
  vtkGetMacro(DeltaTime, double);

  // Description:
  // This is valid only in a AnimationCueTickEvent handler. 
  // Before firing the event the animation cue sets the ClockTime to
  // the time of the tick. ClockTime is directly the time from the animation
  // scene neither normalized nor offsetted to the start of the scene.
  vtkGetMacro(ClockTime, double);

//BTX
  enum TimeCodes
  {
    TIMEMODE_NORMALIZED=0,
    TIMEMODE_RELATIVE=1
  };
//ETX
protected:
  vtkAnimationCue();
  ~vtkAnimationCue();
//BTX
  enum {
    UNINITIALIZED=0,
    INACTIVE,
    ACTIVE
  };
//ETX
  double StartTime;
  double EndTime;
  int TimeMode;

  // These are set when the AnimationCueTickEvent event 
  // is fired. Thus giving access to the information in
  // the AnimationCueInfo struct in wrapped languages.
  double AnimationTime;
  double DeltaTime;
  double ClockTime;
  
  // Description:
  // Current state of the Cue.
  int CueState;

  // Description:
  // These are the internal methods that actually trigger they
  // corresponding events. Subclasses can override these to
  // do extra processing at start/end or on tick.
  virtual void StartCueInternal();
  virtual void TickInternal(double currenttime, double deltatime,
    double clocktime);
  virtual void EndCueInternal();
 
private:
  vtkAnimationCue(const vtkAnimationCue&);  // Not implemented.
  void operator=(const vtkAnimationCue&);  // Not implemented.
};

#endif