/usr/include/vtk-5.10/vtkActor2DCollection.h is in libvtk5-dev 5.10.1+dfsg-2.1build1.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 | /*=========================================================================
Program: Visualization Toolkit
Module: vtkActor2DCollection.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkActor2DCollection - a list of 2D actors
// .SECTION Description
// vtkActor2DCollection is a subclass of vtkCollection. vtkActor2DCollection
// maintains a collection of vtkActor2D objects that is sorted by layer
// number, with lower layer numbers at the start of the list. This allows
// the vtkActor2D objects to be rendered in the correct order.
// .SECTION See Also
// vtkActor2D vtkCollection
#ifndef __vtkActor2DCollection_h
#define __vtkActor2DCollection_h
#include "vtkPropCollection.h"
#include "vtkActor2D.h" // Needed for inline methods
class vtkViewport;
class VTK_FILTERING_EXPORT vtkActor2DCollection : public vtkPropCollection
{
public:
// Description:
// Desctructor for the vtkActor2DCollection class. This removes all
// objects from the collection.
static vtkActor2DCollection *New();
vtkTypeMacro(vtkActor2DCollection,vtkPropCollection);
// Description:
// Sorts the vtkActor2DCollection by layer number. Smaller layer
// numbers are first. Layer numbers can be any integer value.
void Sort();
// Description:
// Add an actor to the list. The new actor is inserted in the list
// according to it's layer number.
void AddItem(vtkActor2D *a);
// Description:
// Standard Collection methods
int IsItemPresent(vtkActor2D *a);
vtkActor2D *GetNextActor2D();
vtkActor2D *GetLastActor2D();
// Description:
// Access routines that are provided for compatibility with previous
// version of VTK. Please use the GetNextActor2D(), GetLastActor2D()
// variants where possible.
vtkActor2D *GetNextItem();
vtkActor2D *GetLastItem();
// Description:
// Sort and then render the collection of 2D actors.
void RenderOverlay(vtkViewport* viewport);
//BTX
// Description:
// Reentrant safe way to get an object in a collection. Just pass the
// same cookie back and forth.
vtkActor2D *GetNextActor2D(vtkCollectionSimpleIterator &cookie) {
return static_cast<vtkActor2D *>(this->GetNextItemAsObject(cookie));};
//ETX
protected:
vtkActor2DCollection() {};
~vtkActor2DCollection();
virtual void DeleteElement(vtkCollectionElement *);
private:
// hide the standard AddItem from the user and the compiler.
void AddItem(vtkObject *o) { this->vtkCollection::AddItem(o); };
void AddItem(vtkProp *o) { this->vtkPropCollection::AddItem(o); };
int IsItemPresent(vtkObject *o) { return this->vtkCollection::IsItemPresent(o); };
private:
vtkActor2DCollection(const vtkActor2DCollection&); // Not implemented.
void operator=(const vtkActor2DCollection&); // Not implemented.
};
inline int vtkActor2DCollection::IsItemPresent(vtkActor2D *a)
{
return this->vtkCollection::IsItemPresent(a);
}
inline vtkActor2D *vtkActor2DCollection::GetNextActor2D()
{
return static_cast<vtkActor2D *>(this->GetNextItemAsObject());
}
inline vtkActor2D *vtkActor2DCollection::GetLastActor2D()
{
if ( this->Bottom == NULL )
{
return NULL;
}
else
{
return static_cast<vtkActor2D *>(this->Bottom->Item);
}
}
inline vtkActor2D *vtkActor2DCollection::GetNextItem()
{
return this->GetNextActor2D();
}
inline vtkActor2D *vtkActor2DCollection::GetLastItem()
{
return this->GetLastActor2D();
}
#endif
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