/usr/include/vtk-5.10/vtkAbstractPolygonalHandleRepresentation3D.h is in libvtk5-dev 5.10.1+dfsg-2.1build1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 | /*=========================================================================
Program: Visualization Toolkit
Module: vtkAbstractPolygonalHandleRepresentation3D.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkAbstractPolygonalHandleRepresentation3D - represent a user defined handle geometry in 3D while maintaining a fixed orientation w.r.t the camera.
// .SECTION Description
// This class serves as the geometrical representation of a vtkHandleWidget.
// The handle can be represented by an arbitrary polygonal data (vtkPolyData),
// set via SetHandle(vtkPolyData *). The actual position of the handle
// will be initially assumed to be (0,0,0). You can specify an offset from
// this position if desired. This class differs from
// vtkPolygonalHandleRepresentation3D in that the handle will always remain
// front facing, ie it maintains a fixed orientation with respect to the
// camera. This is done by using vtkFollowers internally to render the actors.
// .SECTION See Also
// vtkPolygonalHandleRepresentation3D vtkHandleRepresentation vtkHandleWidget
#ifndef __vtkAbstractPolygonalHandleRepresentation3D_h
#define __vtkAbstractPolygonalHandleRepresentation3D_h
#include "vtkHandleRepresentation.h"
class vtkProperty;
class vtkPolyDataMapper;
class vtkCellPicker;
class vtkTransformPolyDataFilter;
class vtkMatrixToLinearTransform;
class vtkMatrix4x4;
class vtkPolyData;
class vtkAbstractTransform;
class vtkActor;
class vtkFollower;
class vtkVectorText;
class VTK_WIDGETS_EXPORT vtkAbstractPolygonalHandleRepresentation3D
: public vtkHandleRepresentation
{
public:
// Description:
// Standard methods for instances of this class.
vtkTypeMacro(vtkAbstractPolygonalHandleRepresentation3D,vtkHandleRepresentation);
void PrintSelf(ostream& os, vtkIndent indent);
// Description:
// Set the position of the point in world and display coordinates.
virtual void SetWorldPosition(double p[3]);
virtual void SetDisplayPosition(double p[3]);
// Description:
// Set/get the handle polydata.
void SetHandle( vtkPolyData * );
vtkPolyData * GetHandle();
// Description:
// Set/Get the handle properties when unselected and selected.
void SetProperty(vtkProperty*);
void SetSelectedProperty(vtkProperty*);
vtkGetObjectMacro(Property,vtkProperty);
vtkGetObjectMacro(SelectedProperty,vtkProperty);
// Description:
// Get the transform used to transform the generic handle polydata before
// placing it in the render window
virtual vtkAbstractTransform * GetTransform();
// Description:
// Methods to make this class properly act like a vtkWidgetRepresentation.
virtual void BuildRepresentation();
virtual void StartWidgetInteraction(double eventPos[2]);
virtual void WidgetInteraction(double eventPos[2]);
virtual int ComputeInteractionState(int X, int Y, int modify=0);
// Description:
// Methods to make this class behave as a vtkProp.
virtual void ShallowCopy(vtkProp *prop);
virtual void DeepCopy(vtkProp *prop);
virtual void GetActors(vtkPropCollection *);
virtual void ReleaseGraphicsResources(vtkWindow *);
virtual int RenderOpaqueGeometry(vtkViewport *viewport);
virtual int RenderTranslucentPolygonalGeometry(vtkViewport *viewport);
virtual int HasTranslucentPolygonalGeometry();
virtual double *GetBounds();
// Description:
// A label may be associated with the seed. The string can be set via
// SetLabelText. The visibility of the label can be turned on / off.
vtkSetMacro( LabelVisibility, int );
vtkGetMacro( LabelVisibility, int );
vtkBooleanMacro( LabelVisibility, int );
virtual void SetLabelText( const char * label );
virtual char * GetLabelText();
// Description:
// Scale text (font size along each dimension).
virtual void SetLabelTextScale( double scale[3] );
void SetLabelTextScale(double x, double y, double z)
{
double scale[3] = {x, y, z};
this->SetLabelTextScale(scale);
}
virtual double * GetLabelTextScale();
// Description:
// Get the label text actor
vtkGetObjectMacro( LabelTextActor, vtkFollower );
// Description:
// The handle may be scaled uniformly in all three dimensions using this
// API. The handle can also be scaled interactively using the right
// mouse button.
virtual void SetUniformScale( double scale );
// Description:
// Toogle the visibility of the handle on and off
vtkSetMacro( HandleVisibility, int );
vtkGetMacro( HandleVisibility, int );
vtkBooleanMacro( HandleVisibility, int );
void Highlight(int highlight);
// Description:
// Turn on/off smooth motion of the handle. See the documentation of
// MoveFocusRequest for details. By default, SmoothMotion is ON. However,
// in certain applications the user may want to turn it off. For instance
// when using certain specific PointPlacer's with the representation such
// as the vtkCellCentersPointPlacer, which causes the representation to
// snap to the center of cells, or using a vtkPolygonalSurfacePointPlacer
// which constrains the widget to the surface of a mesh. In such cases,
// inherent restrictions on handle placement might conflict with a request
// for smooth motion of the handles.
vtkSetMacro( SmoothMotion, int );
vtkGetMacro( SmoothMotion, int );
vtkBooleanMacro( SmoothMotion, int );
protected:
vtkAbstractPolygonalHandleRepresentation3D();
~vtkAbstractPolygonalHandleRepresentation3D();
vtkActor * Actor;
vtkPolyDataMapper * Mapper;
vtkTransformPolyDataFilter * HandleTransformFilter;
vtkMatrixToLinearTransform * HandleTransform;
vtkMatrix4x4 * HandleTransformMatrix;
vtkCellPicker * HandlePicker;
double LastPickPosition[3];
double LastEventPosition[2];
int ConstraintAxis;
vtkProperty * Property;
vtkProperty * SelectedProperty;
int WaitingForMotion;
int WaitCount;
int HandleVisibility;
// Methods to manipulate the cursor
virtual void Translate(double *p1, double *p2);
virtual void Scale(double *p1, double *p2, double eventPos[2]);
virtual void MoveFocus(double *p1, double *p2);
void CreateDefaultProperties();
// Given a motion vector defined by p1 --> p2 (p1 and p2 are in
// world coordinates), the new display position of the handle center is
// populated into requestedDisplayPos. This is again only a request for the
// new display position. It is up to the point placer to deduce the
// appropriate world co-ordinates that this display position will map into.
// The placer may even disallow such a movement.
// If "SmoothMotion" is OFF, the returned requestedDisplayPos is the same
// as the event position, ie the location of the mouse cursor. If its OFF,
// incremental offsets as described above are used to compute it.
void MoveFocusRequest( double *p1, double *p2,
double eventPos[2], double requestedDisplayPos[3] );
int DetermineConstraintAxis(int constraint, double *x, double *startPickPos);
// Description:
// Update the actor position. Different subclasses handle this differently.
// For instance vtkPolygonalHandleRepresentation3D updates the handle
// transformation and sets this on the handle.
// vtkOrientedPolygonalHandleRepresentation3D, which uses a vtkFollower to
// keep the handle geometry facinig the camera handles this differently. This
// is an opportunity for subclasses to update the actor's position etc each
// time the handle is rendered.
virtual void UpdateHandle();
// Description:
// Opportunity to update the label position and text during each render.
virtual void UpdateLabel();
// Handle the label.
int LabelVisibility;
vtkFollower *LabelTextActor;
vtkPolyDataMapper *LabelTextMapper;
vtkVectorText *LabelTextInput;
bool LabelAnnotationTextScaleInitialized;
int SmoothMotion;
private:
vtkAbstractPolygonalHandleRepresentation3D(const vtkAbstractPolygonalHandleRepresentation3D&); //Not implemented
void operator=(const vtkAbstractPolygonalHandleRepresentation3D&); //Not implemented
};
#endif
|