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Program: Visualization Toolkit
Module: vtkAbstractArray.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
//
// .NAME vtkAbstractArray - Abstract superclass for all arrays
//
// .SECTION Description
//
// vtkAbstractArray is an abstract superclass for data array objects.
// This class defines an API that all subclasses must support. The
// data type must be assignable and copy-constructible, but no other
// assumptions about its type are made. Most of the subclasses of
// this array deal with numeric data either as scalars or tuples of
// scalars. A program can use the IsNumeric() method to check whether
// an instance of vtkAbstractArray contains numbers. It is also
// possible to test for this by attempting to SafeDownCast an array to
// an instance of vtkDataArray, although this assumes that all numeric
// arrays will always be descended from vtkDataArray.
//
// <p>
//
// Every array has a character-string name. The naming of the array
// occurs automatically when it is instantiated, but you are free to
// change this name using the SetName() method. (The array name is
// used for data manipulation.)
//
// .SECTION See Also
// vtkDataArray vtkStringArray vtkCellArray
#ifndef __vtkAbstractArray_h
#define __vtkAbstractArray_h
#include "vtkObject.h"
#include "vtkVariant.h" // for variant arguments
class vtkArrayIterator;
class vtkDataArray;
class vtkIdList;
class vtkIdTypeArray;
class vtkInformation;
class vtkInformationIntegerKey;
class VTK_COMMON_EXPORT vtkAbstractArray : public vtkObject
{
public:
vtkTypeMacro(vtkAbstractArray,vtkObject);
void PrintSelf(ostream& os, vtkIndent indent);
// Description:
// Allocate memory for this array. Delete old storage only if necessary.
// Note that ext is no longer used.
virtual int Allocate(vtkIdType sz, vtkIdType ext=1000) = 0;
// Description:
// Release storage and reset array to initial state.
virtual void Initialize() = 0;
// Description:
// Return the underlying data type. An integer indicating data type is
// returned as specified in vtkSetGet.h.
virtual int GetDataType() =0;
// Description:
// Return the size of the underlying data type. For a bit, 0 is
// returned. For string 0 is returned. Arrays with variable length
// components return 0.
virtual int GetDataTypeSize() = 0;
static int GetDataTypeSize(int type);
// Description:
// Return the size, in bytes, of the lowest-level element of an
// array. For vtkDataArray and subclasses this is the size of the
// data type. For vtkStringArray, this is
// sizeof(vtkStdString::value_type), which winds up being
// sizeof(char).
virtual int GetElementComponentSize() = 0;
// Description:
// Set/Get the dimention (n) of the components. Must be >= 1. Make sure that
// this is set before allocation.
vtkSetClampMacro(NumberOfComponents, int, 1, VTK_LARGE_INTEGER);
int GetNumberOfComponents() { return this->NumberOfComponents; }
// Description:
// Set the name for a component. Must be >= 1.
void SetComponentName( vtkIdType component, const char *name );
//Description:
// Get the component name for a given component.
// Note: will return the actual string that is stored
const char* GetComponentName( vtkIdType component );
// Description:
// Returns if any component has had a name assigned
bool HasAComponentName();
// Description:
// Copies the component names from the inputed array to the current array
// make sure that the current array has the same number of components as the input array
int CopyComponentNames( vtkAbstractArray *da );
// Description:
// Set the number of tuples (a component group) in the array. Note that
// this may allocate space depending on the number of components.
// Also note that if allocation is performed no copy is performed so
// existing data will be lost (if data conservation is sought, one may
// use the Resize method instead).
virtual void SetNumberOfTuples(vtkIdType number) = 0;
// Description:
// Get the number of tuples (a component group) in the array.
vtkIdType GetNumberOfTuples()
{return (this->MaxId + 1)/this->NumberOfComponents;}
// Description:
// Set the tuple at the ith location using the jth tuple in the source array.
// This method assumes that the two arrays have the same type
// and structure. Note that range checking and memory allocation is not
// performed; use in conjunction with SetNumberOfTuples() to allocate space.
virtual void SetTuple(vtkIdType i, vtkIdType j, vtkAbstractArray* source) = 0;
// Description:
// Insert the jth tuple in the source array, at ith location in this array.
// Note that memory allocation is performed as necessary to hold the data.
virtual void InsertTuple(vtkIdType i, vtkIdType j, vtkAbstractArray* source) = 0;
// Description:
// Insert the jth tuple in the source array, at the end in this array.
// Note that memory allocation is performed as necessary to hold the data.
// Returns the location at which the data was inserted.
virtual vtkIdType InsertNextTuple(vtkIdType j, vtkAbstractArray* source) = 0;
// Description:
// Given a list of point ids, return an array of tuples.
// You must insure that the output array has been previously
// allocated with enough space to hold the data.
virtual void GetTuples(vtkIdList *ptIds, vtkAbstractArray* output);
// Description:
// Get the tuples for the range of points ids specified
// (i.e., p1->p2 inclusive). You must insure that the output array has
// been previously allocated with enough space to hold the data.
virtual void GetTuples(vtkIdType p1, vtkIdType p2, vtkAbstractArray *output);
// Description:
// Return a void pointer. For image pipeline interface and other
// special pointer manipulation.
virtual void *GetVoidPointer(vtkIdType id) = 0;
// Description:
// Deep copy of data. Implementation left to subclasses, which
// should support as many type conversions as possible given the
// data type.
//
// Subclasses should call vtkAbstractArray::DeepCopy() so that the
// information object (if one exists) is copied from \a da.
virtual void DeepCopy(vtkAbstractArray* da);
// Description:
// Set the ith tuple in this array as the interpolated tuple value,
// given the ptIndices in the source array and associated
// interpolation weights.
// This method assumes that the two arrays are of the same type
// and strcuture.
virtual void InterpolateTuple(vtkIdType i, vtkIdList *ptIndices,
vtkAbstractArray* source, double* weights) = 0;
// Description
// Insert the ith tuple in this array as interpolated from the two values,
// p1 and p2, and an interpolation factor, t.
// The interpolation factor ranges from (0,1),
// with t=0 located at p1. This method assumes that the three arrays are of
// the same type. p1 is value at index id1 in source1, while, p2 is
// value at index id2 in source2.
virtual void InterpolateTuple(vtkIdType i,
vtkIdType id1, vtkAbstractArray* source1,
vtkIdType id2, vtkAbstractArray* source2, double t) =0;
// Description:
// Free any unnecessary memory.
// Description:
// Resize object to just fit data requirement. Reclaims extra memory.
virtual void Squeeze() = 0;
// Description:
// Resize the array while conserving the data. Returns 1 if
// resizing succeeded and 0 otherwise.
virtual int Resize(vtkIdType numTuples) = 0;
// Description:
// Reset to an empty state, without freeing any memory.
void Reset()
{this->MaxId = -1;}
// Description:
// Return the size of the data.
vtkIdType GetSize()
{return this->Size;}
// Description:
// What is the maximum id currently in the array.
vtkIdType GetMaxId()
{return this->MaxId;}
// Description:
// This method lets the user specify data to be held by the array. The
// array argument is a pointer to the data. size is the size of
// the array supplied by the user. Set save to 1 to keep the class
// from deleting the array when it cleans up or reallocates memory.
// The class uses the actual array provided; it does not copy the data
// from the supplied array.
virtual void SetVoidArray(void *vtkNotUsed(array),
vtkIdType vtkNotUsed(size),
int vtkNotUsed(save)) =0;
// Description:
// This method copies the array data to the void pointer specified
// by the user. It is up to the user to allocate enough memory for
// the void pointer.
virtual void ExportToVoidPointer(void *vtkNotUsed(out_ptr)) {}
// Description:
// Return the memory in kilobytes consumed by this data array. Used to
// support streaming and reading/writing data. The value returned is
// guaranteed to be greater than or equal to the memory required to
// actually represent the data represented by this object. The
// information returned is valid only after the pipeline has
// been updated.
virtual unsigned long GetActualMemorySize() = 0;
// Description:
// Set/get array's name
vtkSetStringMacro(Name);
vtkGetStringMacro(Name);
// Description:
// Get the name of a data type as a string.
virtual const char *GetDataTypeAsString( void )
{ return vtkImageScalarTypeNameMacro( this->GetDataType() ); }
// Description:
// Creates an array for dataType where dataType is one of
// VTK_BIT, VTK_CHAR, VTK_UNSIGNED_CHAR, VTK_SHORT,
// VTK_UNSIGNED_SHORT, VTK_INT, VTK_UNSIGNED_INT, VTK_LONG,
// VTK_UNSIGNED_LONG, VTK_DOUBLE, VTK_DOUBLE, VTK_ID_TYPE,
// VTK_STRING.
// Note that the data array returned has to be deleted by the
// user.
static vtkAbstractArray* CreateArray(int dataType);
// Description:
// This method is here to make backward compatibility easier. It
// must return true if and only if an array contains numeric data.
virtual int IsNumeric() = 0;
// Description:
// Subclasses must override this method and provide the right kind
// of templated vtkArrayIteratorTemplate.
virtual vtkArrayIterator* NewIterator() = 0;
// Description:
// Returns the size of the data in DataTypeSize units. Thus, the
// number of bytes for the data can be computed by GetDataSize() *
// GetDataTypeSize(). Non-contiguous or variable- size arrays need
// to override this method.
virtual vtkIdType GetDataSize()
{
return this->GetNumberOfComponents() * this->GetNumberOfTuples();
}
// Description:
// Return the indices where a specific value appears.
virtual vtkIdType LookupValue(vtkVariant value) = 0;
virtual void LookupValue(vtkVariant value, vtkIdList* ids) = 0;
// Description:
// Retrieve value from the array as a variant.
virtual vtkVariant GetVariantValue(vtkIdType idx);
// Description:
// Insert a value into the array from a variant. This method does
// bounds checking.
virtual void InsertVariantValue(vtkIdType idx, vtkVariant value);
// Description:
// Set a value in the array from a variant. This method does NOT do
// bounds checking.
virtual void SetVariantValue(vtkIdType idx, vtkVariant value) = 0;
// Description:
// Tell the array explicitly that the data has changed.
// This is only necessary to call when you modify the array contents
// without using the array's API (i.e. you retrieve a pointer to the
// data and modify the array contents). You need to call this so that
// the fast lookup will know to rebuild itself. Otherwise, the lookup
// functions will give incorrect results.
virtual void DataChanged() = 0;
// Description:
// Delete the associated fast lookup data structure on this array,
// if it exists. The lookup will be rebuilt on the next call to a lookup
// function.
virtual void ClearLookup() = 0;
// TODO: Implement these lookup functions also.
//virtual void LookupRange(vtkVariant min, vtkVariant max, vtkIdList* ids,
// bool includeMin = true, bool includeMax = true) = 0;
//virtual void LookupGreaterThan(vtkVariant min, vtkIdList* ids, bool includeMin = false) = 0;
//virtual void LookupLessThan(vtkVariant max, vtkIdList* ids, bool includeMax = false) = 0;
// Description:
// Get an information object that can be used to annotate the array.
// This will always return an instance of vtkInformation, if one is
// not currently associated with the array it will be created.
vtkInformation* GetInformation();
// Description:
// Inquire if this array has an instance of vtkInformation
// already associated with it.
bool HasInformation(){ return this->Information!=0; }
//BTX
// Description:
// Copy information instance. Arrays use information objects
// in a variety of ways. It is important to have flexibility in
// this regard because certain keys should not be coppied, while
// others must be.
//
// NOTE: Subclasses must always call their superclass's CopyInformation
// method, so that all classes in the hierarchy get a chance to remove
// keys they do not wish to be coppied. The subclass will not need to
// explicilty copy the keys as it's handled here.
virtual int CopyInformation(vtkInformation *infoFrom, int deep=1);
//ETX
// Description:
// This key is a hint to end user interface that this array
// is internal and should not be shown to the end user.
static vtkInformationIntegerKey* GUI_HIDE();
protected:
// Description:
// Set an information object that can be used to annotate the array.
// Use this with caution as array instances depend on persistance of
// information keys. See CopyInformation.
virtual void SetInformation( vtkInformation* );
// Construct object with default tuple dimension (number of components) of 1.
vtkAbstractArray(vtkIdType numComp=1);
~vtkAbstractArray();
vtkIdType Size; // allocated size of data
vtkIdType MaxId; // maximum index inserted thus far
int NumberOfComponents; // the number of components per tuple
char* Name;
bool RebuildArray; // whether to rebuild the fast lookup data structure.
vtkInformation* Information;
//BTX
class vtkInternalComponentNames;
vtkInternalComponentNames* ComponentNames; //names for each component
//ETX
private:
vtkAbstractArray(const vtkAbstractArray&); // Not implemented.
void operator=(const vtkAbstractArray&); // Not implemented.
};
#endif
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