/usr/include/vtk-5.10/Cosmo/ChainingMesh.h is in libvtk5-dev 5.10.1+dfsg-2.1build1.
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Copyright (c) 2007, Los Alamos National Security, LLC
All rights reserved.
Copyright 2007. Los Alamos National Security, LLC.
This software was produced under U.S. Government contract DE-AC52-06NA25396
for Los Alamos National Laboratory (LANL), which is operated by
Los Alamos National Security, LLC for the U.S. Department of Energy.
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EXPRESS OR IMPLIED, OR ASSUMES ANY LIABILITY FOR THE USE OF THIS SOFTWARE.
If software is modified to produce derivative works, such modified software
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from LANL.
Additionally, redistribution and use in source and binary forms, with or
without modification, are permitted provided that the following conditions
are met:
- Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
- Redistributions in binary form must reproduce the above copyright notice,
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=========================================================================*/
// .NAME ChainingMesh - Assign all particles on this processor to a 3D bucket
//
// .SECTION Description
// ChainingMesh takes particle locations and assigns particles to a mesh
// location in a 3D grid so that when an area of interest must be searched,
// only the particles in buckets for that area will be examined. The
// chaining mesh is designed such that the 3D mesh holds the first particle
// index in the bucket, and that array position points to the next particle
// in the bucket.
//
#ifndef ChainingMesh_h
#define ChainingMesh_h
#ifdef USE_VTK_COSMO
#include "CosmoDefinition.h"
#else
#include "Definition.h"
#endif
#include <string>
#include <vector>
using namespace std;
#ifdef USE_VTK_COSMO
class COSMO_EXPORT ChainingMesh {
#else
class ChainingMesh {
#endif
public:
// Chaining mesh for all particles on a processor
ChainingMesh(
POSVEL_T rL, // Box size of entire physical problem
POSVEL_T deadSize, // Dead size of overflow particles
POSVEL_T chainSize, // Mesh size imposed on this physical space
vector<POSVEL_T>* xLoc, // Locations of every particle on processor
vector<POSVEL_T>* yLoc,
vector<POSVEL_T>* zLoc);
// Chaining mesh for a single halo
ChainingMesh(
POSVEL_T* minLoc, // Bounding box of halo
POSVEL_T* maxLoc, // Bounding box of halo
POSVEL_T chainSize, // Mesh size imposed on this physical space
int haloCount, // Number of particles in halo
POSVEL_T* xLoc, // Locations of every particle
POSVEL_T* yLoc,
POSVEL_T* zLoc);
~ChainingMesh();
// Construct the chaining mesh
void createChainingMesh();
// Demonstration method to show how to iterate over the chaining mesh
void printChainingMeshCentroids();
POSVEL_T getChainSize() { return this->chainSize; }
POSVEL_T getMinMine(int dim) { return this->minRange[dim]; }
POSVEL_T getMaxMine(int dim) { return this->maxRange[dim]; }
int getMeshSize(int dim) { return this->meshSize[dim]; }
POSVEL_T* getMinRange() { return this->minRange; }
POSVEL_T* getMaxRange() { return this->maxRange; }
int* getMeshSize() { return this->meshSize; }
int*** getBucketCount() { return this->bucketCount; }
int*** getBuckets() { return this->buckets; }
int* getBucketList() { return this->bucketList; }
private:
int myProc; // My processor number
int numProc; // Total number of processors
int layoutSize[DIMENSION]; // Decomposition of processors
int layoutPos[DIMENSION]; // Position of this processor in decomposition
POSVEL_T boxSize; // Physical box size of the data set
POSVEL_T deadSize; // Physical size of dead particle region
long particleCount; // Total particles on this processor
POSVEL_T* xx; // X location for particles on this processor
POSVEL_T* yy; // Y location for particles on this processor
POSVEL_T* zz; // Z location for particles on this processor
// processor index where it is ALIVE
POSVEL_T chainSize; // Grid size in chaining mesh
POSVEL_T* minRange; // Physical range on processor, including dead
POSVEL_T* maxRange; // Physical range on processor, including dead
int* meshSize; // Chaining mesh grid dimension
int*** buckets; // First particle index into bucketList
int*** bucketCount; // Size of each bucket
int* bucketList; // Indices of next particle in halo
};
#endif
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