This file is indexed.

/usr/include/ui-utilcpp/Misc.hpp is in libui-utilcpp-dev 1.8.3-3.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
/**
 * @file
 */
#ifndef UI_UTIL_MISC_HPP
#define UI_UTIL_MISC_HPP

// STDC++
#include <string>
#include <vector>
#include <map>
#include <list>
#include <memory>

// C++ libraries
#include <ui-utilcpp/Exception.hpp>
#include <ui-utilcpp/Sys.hpp>
#include <ui-utilcpp/Text.hpp>

namespace UI {
namespace Util {

/** @brief Run "delete" on all vector elements, and clear the vector. *>.
 *
 * I.e. empty whole vector && call destructor for each ElType * - element.
 */
template <typename ElType>
void delAnySeqContainer(std::vector<ElType *> & l) throw()
{
	for (typename std::vector<ElType *>::iterator i(l.begin()); i != l.end(); ++i)
	{
		delete *i;
	}
	l.clear();
}

/** @brief Run "std::free" on all vector elements, and clear the vector. *>.
 *
 * I.e. empty whole vector && call destructor for each ElType * - element.
 */
template <typename ElType>
void freeAnySeqContainer(std::vector<ElType *> & l) throw()
{
	for (typename std::vector<ElType *>::iterator i(l.begin()); i != l.end(); ++i)
	{
		std::free((void *) *i);
	}
	l.clear();
}

/** @brief Utility to delete any map<string, anytype>.
 *
 * I.e. empty whole map && call destuctor for each ElType * - element.
 */
template <typename ElType>
void delStringMap(std::map<std::string, ElType *> & l) throw()
{
	for (typename std::map<std::string, ElType *>::iterator i(l.begin()); i != l.end(); ++i)
	{
		delete i->second;
	}
	l.clear();
}

/** @brief Base adapter class to hold a pointer that can't be freed
 * using standard "delete".
 *
 * Derived classes should overwrite the destructor accordingly (and
 * add other tool methods at will).
 */
template <typename P>
class auto_base
{
public:
	/** @brief Construct from any pointer (may be 0). */
	auto_base(P * const p=0)
		:p_(p)
	{}

	/** @brief Set controlled pointer (must not be 0). */
	void set(P * const p)
	{
		assert(p);
		p_ = p;
	}

	/** @brief Get underlying pointer. */
	P * get() const
	{
		return p_;
	}

	/** @brief Smart dereferencing. */
	P * operator->() const
	{
		return p_;
	}
protected:
	/** @brief Controlled pointer. */
	P * p_;
};

/** @brief Control freeing of C vector pointers via delete[]. */
template<typename P>
class auto_cvec: public auto_base<P>
{
public:
	/** @brief Control this C vector pointer created via new P[n]. */
	auto_cvec(P * const p)
		:auto_base<P>(p)
	{}

	/** @brief Free memory held by C vector via delete[]. */
	~auto_cvec()
	{
		delete[] auto_base<P>::p_;
	}

	/** @brief Access an C vector element. */
	P & operator[](int i)
	{
		return auto_base<P>::p_[i];
	}
};

/** @brief Control freeing of memory via std::free. */
template <typename P>
class auto_free: public auto_base<P>
{
public:
	/** @brief Control this memory allocated via std::*alloc. */
	auto_free(P * const p)
		:auto_base<P>(p)
	{}

	/** @brief Free memory via std::free. */
	~auto_free()
	{
		std::free(auto_base<P>::p_);
	}
};

/** @brief Reverse "find" for lists.
 *
 * @note Why doesn't "find(list.rbegin(), list.rend(), key)" work?
 *
 * @param l The list to search.
 * @param key The key to find.
 * @return Iterator to found key, or l.end() if not found.
 */
template <typename K>
typename std::list<K>::iterator reverse_lfind(std::list<K> & l, K const & key)
{
	typename std::list<K>::iterator i(l.end());
	do
	{
		--i;
		if ((*i) == key)
		{
			return i;
		}
	}
	while (i != l.begin());
	return l.end();
}

/** @brief Get canonical absolute path name
 *
 * This effectively works like realpath(3), wrapped up for C++, w/ exception error handling.
 *
 * @see realpath(3)
 * @bug realpath(3) is "broken by design". We need to create a char buffer of size MAX_PATH
 *      each time we call this function.
 */
std::string realpath(std::string const & path);

/** @brief Mutex Lock class; an object of this class will guard a scope.
 *
 * The Mutex class must provide enterMutex(), tryEnterMutex() and leaveMutex() methods.
 */
template <typename Mutex>
class MutexLock
{
public:
	/** @brief Error codes for exceptions. */
	enum ErrorCode
	{
		Locked_ = 1
	};
	/** @brief This classes exceptions. */
	typedef CodeException<ErrorCode> Exception;

	/** @brief Constructor; locks the mutex.
	 *
	 * @param mutex Any Mutex providing enterMutex(), tryEnterMutex() and leaveMutex().
	 * @param wait Whether to wait until the lock can be set, or to return with exception LOCKED.
	 */
	MutexLock(Mutex & mutex, bool wait=true) throw(Exception)
		:mutex_(&mutex)
	{
		if (wait)
		{
			mutex_->enterMutex();
		}
		else
		{
			if (!mutex_->tryEnterMutex())
			{
				UI_THROW_CODE(Locked_, "Mutex is locked");
			}
		}
	}

	/** @brief Destructor; unlocks the mutex. */
	~MutexLock()
	{
		mutex_->leaveMutex();
	}
private:
	Mutex * const mutex_;
};


/** @brief Get canonical absolute path name (mutex-protected)
 *
 * You should create one instance of this for one multi-threaded environment, and then
 * call the object's get() method. Purpose is to be faster than realpath() by not having
 * to create a buffer of MAX_PATH each time we call. Tests however suprisingly show
 * it's even somewhat slower.
 *
 * @param path Path to canonize.
 *
 * @attention Do not use more than one object in a multi-threaded environment.
 *
 * @see UI::Util::realpath().
 *
 */
template <typename M>
class RealPath
{
public:
	/** @brief Get canonical path, mutex-protected. */
	std::string get(std::string const & path)
	{
		MutexLock<M> lock(mutex_);
		Sys::realpath(path.c_str(), buffer_);
		return std::string(buffer_);
	};

private:
	M mutex_;
	char buffer_[PATH_MAX];
};

/** @brief Helper class to get a scope executed with some other effective uid. */
class EUIDSwap
{
public:
	/** @brief Error codes for exceptions. */
	enum ErrorCode
	{
		SetEuidErr_ = 1
	};
	/** @brief This classes exceptions. */
	typedef CodeException<ErrorCode> Exception;

	EUIDSwap(uid_t uid=Sys::getuid());
	~EUIDSwap();

	/** @brief Get the original effective user id. */
	uid_t getOrigUID() const;

private:
	uid_t const origEUID_;
};

}}
#endif