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/* Copyright (c) 2007 W.P. van Paassen
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 * 
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 * SOFTWARE.
 */

#ifndef __SDLMixerSoundINSTANCE_H__
#define __SDLMixerSoundINSTANCE_H__


#include "SoundInstance.h"

namespace Sexy
{

class SDLMixerSoundManager;

class SDLMixerSoundInstance : public SoundInstance
{
	friend class SDLMixerSoundManager;

protected:
	SDLMixerSoundManager*	mSDLMixerSoundManagerP;

	Mix_Chunk*			mSample;
        int mChannel;
	bool					mAutoRelease;
	bool					mReleased;

	float					mBasePan;
	float					mBaseVolume;
	float					mBasePitch;

	float					mPan;
	float					mVolume;
	float					mPitch;

	bool					mHasPlayed;

protected:
	void					RehupVolume();
	void					RehupPan();
	void					RehupPitch();

public:
	SDLMixerSoundInstance(SDLMixerSoundManager* theSoundManager, int channel, Mix_Chunk* theSourceSound);
	virtual ~SDLMixerSoundInstance();	
	
	virtual void			Release();
	
	virtual void			SetBaseVolume(double theBaseVolume); //0.0 to 1.0
	virtual void			SetBasePan(int theBasePan); //-100 to +100
	virtual void			AdjustBasePitch(float thePitch); //+0.5 to +2.0 relative to normal playing speed

	virtual void			SetVolume(double theVolume); //0.0 to 1.0
	virtual void			SetPan(int thePosition); //-100 to +100 = left to right	
	virtual void			AdjustPitch(double thePitch); //+0.5 to +2.0 relative to normal playing speed

	virtual bool			Play(bool looping, bool autoRelease);
	virtual void			Stop();
	virtual bool			IsPlaying();
	virtual bool			IsReleased();
	virtual double			GetVolume();

};

}

#endif //__SDLMixerSoundINSTANCE_H__