This file is indexed.

/usr/include/tulip/vectorgraphproperty.h is in libtulip-dev 4.8.0dfsg-2build2.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
/*
 *
 * This file is part of Tulip (www.tulip-software.org)
 *
 * Authors: David Auber and the Tulip development Team
 * from LaBRI, University of Bordeaux
 *
 * Tulip is free software; you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License
 * as published by the Free Software Foundation, either version 3
 * of the License, or (at your option) any later version.
 *
 * Tulip is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details.
 *
 */
///@cond DOXYGEN_HIDDEN

#ifndef VECTORGRAPHPROPERTY_H
#define VECTORGRAPHPROPERTY_H
#include <algorithm>
#include <cassert>

namespace tlp {
class VectorGraph;
/**
 * @brief Internal class to access to a stl::vector in VectorGraph
 * @warning never use that class
 */
class ValArrayInterface {
  friend class VectorGraph;
protected:
  virtual void addElement(const unsigned int id) = 0;
  virtual void reserve(const size_t size) = 0;
  virtual ~ValArrayInterface() {}
};
//===========================================
/**
 * @brief Internal class to access to a stl::vector in VectorGraph
 * @warning never use that class
 */
template <typename TYPE>
class  ValArray : public  ValArrayInterface {
  friend class VectorGraph;
protected:
  ValArray(const unsigned int size = 0, const unsigned int capacity = 0) {
    _data.reserve(capacity);
    _data.resize(size);
  }
  virtual ~ValArray() {}
  void addElement(const unsigned int id) {
    if (id >= _data.size()) {
      _data.resize(id);
      _data.push_back(TYPE());
    }
  }
  void reserve(const size_t size) {
    _data.reserve(size);
  }

public:
  std::vector<TYPE> _data; /**< TODO */
};
/**
  * @class VectorGraphProperty
  * @brief That class enables to factorize code for NodeProperty and EdgeProperty in VectorGraph, it could not be used directly.
  * @see NodeProperty
  * @see EdgeProperty
  * @see VectorGraph
  */
template <typename TYPE>
class VectorGraphProperty {
  friend class VectorGraph;
public:
  virtual ~VectorGraphProperty() {}
  /**
    * @brief read/write accessor
    *
    * return the value of the ith element and enables to modify it.
    */
  typename std::vector<TYPE>::reference operator[](const size_t id) {
    //assert(isValid());
    assert(id < (*_array)._data.size());
    return (*_array)._data[id];
  }
  /**
    * @brief read accessor
    *
    * return the value of the ith element.
    */
  typename std::vector<TYPE>::const_reference operator[](const size_t id) const {
    //assert(isValid());
    assert(id < (*_array)._data.size());
    return (*_array)._data[id];
  }
  /**
    * @bried Set all the value of the property to the value given in parameter
    *
    * That function affect the same value to all elements of the vector, there
    * is no effect on the future value added in the vector
    * @warning There is differences between the setAll of the MutableContainer and
    * the setAll of VectorProperty (NodeProperty or EdgeProperty). The MutableContainer,
    * ensures that new inserted element will have the value given by the last setAll
    *
    * @see MutableContainer
    */
  void setAll(const TYPE &obj) {
    fill(_array->_data.begin(), _array->_data.end(), obj);
  }
  /**
    * @brief write accessor
    *
    * change the value of the ith element.
    */
  void set(const size_t id, const TYPE &obj) {
    (*this)[id] = obj;
  }
  /**
    * @brief read accessor
    *
    * return the value of the ith element.
    */
  typename std::vector<TYPE>::const_reference get(const size_t id) const {
    return (*this)[id];
  }
#ifndef NDEBUG
  virtual bool isValid() const = 0;
#endif

protected:
  VectorGraphProperty():_array(0), _graph(0) {
  }
  VectorGraphProperty(const VectorGraphProperty &obj): _array(obj._array), _graph(obj._graph) {
  }
  VectorGraphProperty(ValArray<TYPE> *array, VectorGraph *graph):_array(array), _graph(graph) {
  }
protected:
  ValArray<TYPE> *_array; /**< TODO */
  VectorGraph *_graph; /**< TODO */
};

/**
 * @class EdgeProperty
 * @brief That class enables to define a property/attribute on edges on a VectorGraph.
 *
 * Using EdgeProperty you can assign any kind of attribute to edges. To use that class
 * you must first create an instance of EdgeProperty and then connect it to your graph.
 * NodeProperty can be copied in another EdgeProperty, however the to NodeProperty will
 * share the same content. You can consider that EdgeProperty is just a pointer on a stl:vector.
 * to free memory used by a EdgeProperty connected to a graph you must use the free function.
 * @warning After the call to free all The copy of the orignal EdgeProperty are no more valid
 *
 * Using EdgeProperty you can store and access to values with the same efficiency as if
 * you created manually a vector. EdgeProperty manage for you the resize, etc... when the
 * graph is modified.
 *
 * Furthemrore, in DEBUG mode, operator[] check if one try to access outside of the Array Bound.
 * in DEBUG mode, the validy of the Property is also checked (if it has been free/alloc etc...)
 *
 * @code
 * VectorGraph g;
 * EdgeProperty<double> weight;
 * g.alloc(weight); //connect weight to g, g allocate memory for that attribute
 * edge e;
 * forEach(e, g.getEdges()) {
 *   weight[n] = g.deg(g.target(e)) + g.deg(g.source(e));
 * }
 * EdgeProperty<double> weight2 = weight; //weight2 and weight are pointing on the same memory addres
 * weight2[g[0]] = 3;
 * tlp::debug() << weight[g[0]]; //output 3
 * g.free(weight2); //free the memory, weight and weight2 are no more valid.
 * @endcode
 * @see VectorGraph alloc(EdgeProperty)
 * @see VectorGraph free(EdgeProperty)
 * @see VectorGraph
 */
template <typename TYPE>
class EdgeProperty : public VectorGraphProperty<TYPE> {
  friend class VectorGraph;
public:
  EdgeProperty():VectorGraphProperty<TYPE>() {}
  EdgeProperty(const EdgeProperty &obj): VectorGraphProperty<TYPE>(obj) {}
#ifndef NDEBUG
  bool isValid() const;
#endif

private:
  EdgeProperty(ValArray<TYPE> *array, VectorGraph *graph):VectorGraphProperty<TYPE>(array, graph) {}

};
/**
  * @class NodeProperty
  * @brief That class enables to define a property/attribute on nodes on a VectorGraph.
  *
  * Using NodeProperty you can assign any kind of attribute to nodes. To use that class
  * you must first create an instance of NodeProperty and then connect it to your graph.
  * NodeProperty can be copied in another NodeProperty, however the to NodeProperty will
  * share the same content. You can consider that NodeProperty is just a pointer on a stl:vector.
  * to free memory used by a NodeProperty connected to a graph you must use the free function.
  * @warning After the call to free all The copy of the orignal NodeProperty are no more valid
  *
  * Using NodeProperty you can store and access to values with the same efficiency as if
  * you created manually a vector. NodeProperty manage for you the resize, etc... when the
  * graph is modified.
  *
  * Furthemrore, in DEBUG mode, operator[] check if one try to access outside of the Array Bound.
  * in DEBUG mode, the validy of the Property is also checked (if it has been free/alloc etc...)
  *
  * @code
  * VectorGraph g;
  * NodeProperty<double> weight;
  * g.alloc(weight); //connect weight to g, g allocate memory for that attribute
  * node n;
  * forEach(n, g.getNodes()) {
  *   weight[n] = g.deg(n);
  * }
  * NodeProperty<double> weight2 = weight; //weight2 and weight are pointing on the same memory addres
  * weight2[g[0]] = 3;
  * tlp::debug() << weight[g[0]]; //output 3
  * g.free(weight2); //free the memory, weight and weight2 are no more valid.
  * @endcode
  * @see VectorGraph alloc(NodeProperty)
  * @see VectorGraph free(NodeProperty)
  */
template <typename TYPE>
class NodeProperty : public VectorGraphProperty<TYPE> {
  friend class VectorGraph;
public:
  NodeProperty():VectorGraphProperty<TYPE>() {}
  NodeProperty(const NodeProperty &obj): VectorGraphProperty<TYPE>(obj) {}
#ifndef NDEBUG
  bool isValid() const;
#endif

private:
  NodeProperty(ValArray<TYPE> *array, VectorGraph *graph):VectorGraphProperty<TYPE>(array, graph) {}
};

}
#endif // VECTORGRAPHPROPERTY_H
///@endcond