/usr/include/tulip/GlTriangle.h is in libtulip-dev 4.8.0dfsg-2build2.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 | /*
*
* This file is part of Tulip (www.tulip-software.org)
*
* Authors: David Auber and the Tulip development Team
* from LaBRI, University of Bordeaux
*
* Tulip is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation, either version 3
* of the License, or (at your option) any later version.
*
* Tulip is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
*/
#ifndef GLTRIANGLE_H
#define GLTRIANGLE_H
#include <tulip/GlRegularPolygon.h>
namespace tlp {
/**
* @ingroup OpenGL
* @brief Class to create a triangle
*/
class TLP_GL_SCOPE GlTriangle : public GlRegularPolygon {
public:
/**
* @brief Constructor
*/
GlTriangle(const Coord &position,
const Size &size,
const Color &outlineColor = Color(255, 0 , 0 , 255),
const Color &fillColor = Color (0, 0, 255,255),
bool filled = true,
bool outlined =true,
const std::string &textureName="",
float outlineSize=1.);
/**
* @brief Default empty destructor
*
* @warning Don't use this constructor
*/
virtual ~GlTriangle();
};
}
#endif
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