/usr/include/tulip/GlTLPFeedBackBuilder.h is in libtulip-dev 4.8.0dfsg-2build2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 | /*
*
* This file is part of Tulip (www.tulip-software.org)
*
* Authors: David Auber and the Tulip development Team
* from LaBRI, University of Bordeaux
*
* Tulip is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation, either version 3
* of the License, or (at your option) any later version.
*
* Tulip is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
*/
///@cond DOXYGEN_HIDDEN
#ifndef Tulip_GLTLPFEEDBACKBUILDER_H
#define Tulip_GLTLPFEEDBACKBUILDER_H
#if defined(_MSC_VER)
#include <Windows.h>
#endif
#if defined(__APPLE__)
#include <OpenGL/gl.h>
#else
#include <GL/gl.h>
#endif
#include <vector>
#include <tulip/GlFeedBackBuilder.h>
namespace tlp {
enum TLP_FB_TROUGHTOKENTYPE {
TLP_FB_COLOR_INFO,
TLP_FB_BEGIN_ENTITY,
TLP_FB_END_ENTITY,
TLP_FB_BEGIN_GRAPH,
TLP_FB_END_GRAPH,
TLP_FB_BEGIN_NODE,
TLP_FB_END_NODE,
TLP_FB_BEGIN_EDGE,
TLP_FB_END_EDGE
};
class TLP_GL_SCOPE GlTLPFeedBackBuilder : public GlFeedBackBuilder {
public:
GlTLPFeedBackBuilder()
:inGlEntity(false),
inGlGraph(false),
inNode(false),
inEdge(false),
inColorInfo(false),
needData(false) {}
virtual ~GlTLPFeedBackBuilder() {}
virtual void colorInfo(GLfloat *) {}
virtual void beginGlEntity(GLfloat) {}
virtual void endGlEntity() {}
virtual void beginGlGraph(GLfloat) {}
virtual void endGlGraph() {}
virtual void beginNode(GLfloat) {}
virtual void endNode() {}
virtual void beginEdge(GLfloat) {}
virtual void endEdge() {}
virtual void passThroughToken(GLfloat *);
virtual void pointToken(GLfloat *) {}
virtual void lineToken(GLfloat *) {}
virtual void lineResetToken(GLfloat *) {}
virtual void polygonToken(GLfloat *) {}
virtual void bitmapToken(GLfloat *) {}
virtual void drawPixelToken(GLfloat *) {}
virtual void copyPixelToken(GLfloat *) {}
virtual void end() {}
private:
bool inGlEntity;
bool inGlGraph;
bool inNode;
bool inEdge;
bool inColorInfo;
bool needData;
std::vector<GLfloat> dataBuffer;
};
}
#endif // Tulip_GLFEEDBACKBUILDER_H
///@endcond
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