This file is indexed.

/usr/include/tulip/GlSphere.h is in libtulip-dev 4.8.0dfsg-2build2.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
/*
 *
 * This file is part of Tulip (www.tulip-software.org)
 *
 * Authors: David Auber and the Tulip development Team
 * from LaBRI, University of Bordeaux
 *
 * Tulip is free software; you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License
 * as published by the Free Software Foundation, either version 3
 * of the License, or (at your option) any later version.
 *
 * Tulip is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details.
 *
 */

#ifndef Tulip_GLSPHERE_H
#define Tulip_GLSPHERE_H

#include <tulip/tulipconf.h>

#include <tulip/Coord.h>
#include <tulip/Color.h>

#include <tulip/GlSimpleEntity.h>

namespace tlp {

/**
 * @ingroup OpenGL
 * @brief Class to create a sphere with GlEntity system
 */
class TLP_GL_SCOPE GlSphere : public GlSimpleEntity {

public:

  /**
   * @brief Constructor
   *
   * @warning Don't use this constructor
   */
  GlSphere() {}

  ~GlSphere();

  /**
   * @brief Create a sphere with a position, a radius a fill color and multiple rotation (if you want)
   */
  GlSphere(const Coord &position,float radius,const Color &color=Color(0,0,0,255),float rotX=0,float rotY=0,float rotZ=0);

  /**
   * @brief Create a sphere with a position, a radius, a texture, an alphe and multiple rotation (if you want)
   */
  GlSphere(const Coord &position,float radius,const std::string& textureFile,int alpha=255,float rotX=0,float rotY=0,float rotZ=0);

  /**
   * @brief Draw the sphere
   */
  virtual void draw(float lod,Camera *camera);

  /**
   * @brief Translate entity
   */
  virtual void translate(const Coord& mouvement);

  /**
   * @brief Get absolute position
   */
  const Coord& getPosition() const {
    return position;
  }

  /**
   * @brief Set absolute position
   */
  void setPosition(const Coord& pos) {
    position = pos;
  }

  /**
   * @brief Set the texture name
   */
  virtual void setTexture(const std::string &texture) {
    textureFile=texture;
  }

  /**
   * @brief Get the color
   */
  const Color& getColor() const {
    return color;
  }

  /**
   * @brief Set the color
   */
  void setColor(const Color &newColor) {
    color = newColor;
  }

  /**
   * @brief Function to export data in outString (in XML format)
   */
  virtual void getXML(std::string &outString);

  /**
   * @brief Function to set data with inString (in XML format)
   */
  virtual void setWithXML(const std::string &inString, unsigned int &currentPosition);

private:

  void generateBuffers(int space);

  Coord position;
  float radius;
  Color color;
  std::string textureFile;
  Coord rot;

  std::vector<unsigned int > buffers;
  std::vector<float> vertices;
  std::vector<float> texturesCoord;
  std::vector<unsigned short> indices;
  unsigned int verticesCount;

};


}

#endif // Tulip_GLSCENE_H