/usr/include/tulip/GlSimpleEntityItemModel.h is in libtulip-dev 4.8.0dfsg-2build2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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*
* This file is part of Tulip (www.tulip-software.org)
*
* Authors: David Auber and the Tulip development Team
* from LaBRI, University of Bordeaux
*
* Tulip is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation, either version 3
* of the License, or (at your option) any later version.
*
* Tulip is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
*/
///@cond DOXYGEN_HIDDEN
#ifndef GLSIMPLEENTITYITEMMODEL_H
#define GLSIMPLEENTITYITEMMODEL_H
#include <QAbstractItemModel>
#include <tulip/tulipconf.h>
namespace tlp {
class GlSimpleEntity;
class TLP_QT_SCOPE GlSimpleEntityItemEditor {
public:
GlSimpleEntityItemEditor(GlSimpleEntity* ent):entity(ent) {}
virtual ~GlSimpleEntityItemEditor() {}
/**
* @brief Return properties names for this entity
* These properties names are used to dynamically configure the embedded entity
* for example these function can be used by Mouse information interactor
* If you create a class that inherits of GlSimpleEntityItemEditor : you can reimplement this function to return your properties names
* for example : return QStringList() << "fillColor" << "outlineColor";
* @return QList of properties names
*/
virtual QStringList propertiesNames() const;
/**
* @brief Return properties (in QVariant format) for this entity
* These properties QVariant are used to dynamically configure the entity
* for example these function can be used by Mouse information interactor
* If you create a class that inherits of GlSimpleEntity : you can reimplement this function to return your properties
* for example : return QVariantList() << QVariant::fromValue<Color>(getFillColor()) << QVariant::fromValue<Color>(getOutlineColor());
* @return QList of properties (in QVariant format)
*/
virtual QVariantList propertiesQVariant() const;
/**
* @brief Set value for a property previously returned by propertiesNames() and properties() functions
* This function is call when we want to set value of a property
* this parameter is returned in list by propertiesNames() and properties funtions
* If you create a class that inherits of GlSimpleEntityItemEditor : you can reimplement this function to set your properties
* For example :
* if(name=="fillColor")
* setFillColor(value.value<Color>());
* else if(name=="outlineColor")
* setOutlineColor(value.value<Color>());
*/
virtual void setProperty(const QString &name, const QVariant &value);
protected :
GlSimpleEntity *entity;
};
class TLP_QT_SCOPE GlSimpleEntityItemModel : public QAbstractItemModel {
Q_OBJECT
Q_ENUMS(SimpleEntityRole)
public:
enum SimpleEntityRole {
SimpleEntityRole = Qt::UserRole+1
};
GlSimpleEntityItemModel(GlSimpleEntityItemEditor *itemEditor, QObject *parent=NULL);
virtual ~GlSimpleEntityItemModel();
int rowCount(const QModelIndex &parent = QModelIndex()) const;
int columnCount(const QModelIndex &parent = QModelIndex()) const;
QModelIndex parent(const QModelIndex &child) const;
QVariant headerData(int section, Qt::Orientation orientation, int role) const;
QModelIndex index(int row, int column,const QModelIndex &parent = QModelIndex()) const;
QVariant data(const QModelIndex &index, int role = Qt::DisplayRole) const;
QString headerText() const {
return QString("toto");
}
bool setData(const QModelIndex &index, const QVariant &value, int role);
Qt::ItemFlags flags(const QModelIndex &index) const {
return QAbstractItemModel::flags(index) | Qt::ItemIsEditable;
}
protected :
GlSimpleEntityItemEditor *editor;
};
}
#endif // GLSIMPLEENTITYITEMMODEL_H
///@endcond
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