/usr/include/tulip/GlRegularPolygon.h is in libtulip-dev 4.8.0dfsg-2build2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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*
* This file is part of Tulip (www.tulip-software.org)
*
* Authors: David Auber and the Tulip development Team
* from LaBRI, University of Bordeaux
*
* Tulip is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation, either version 3
* of the License, or (at your option) any later version.
*
* Tulip is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
*/
#ifndef GLREGULARPOLYGON_H
#define GLREGULARPOLYGON_H
#include <tulip/GlPolygon.h>
#include <tulip/Size.h>
namespace tlp {
/**
* @ingroup OpenGL
* @brief class to create a regular polygon
*/
class TLP_GL_SCOPE GlRegularPolygon : public GlPolygon {
public:
/**
* @brief Constructor
*
* The outline is the border of the regular polygon
*
* The fill is inside the regular polygon
*/
GlRegularPolygon(const Coord &position,
const Size &size,
unsigned int numberOfSides,
const Color &outlineColor = Color(255, 0 , 0 , 255),
const Color &fillColor = Color (0, 0, 255,255),
bool filled = true,
bool outlined =true,
const std::string &textureName="",
float outlineSize=1.);
/**
* @brief Destructor
*/
virtual ~GlRegularPolygon();
/**
* @brief Set the start angle in radian
*
* If the start angle is 0 : the regular polygon begin at the top middle point
*/
void setStartAngle(float angle);
/**
* @brief Get the number of Sides
*/
unsigned int getNumberOfSides();
/**
* @brief Set the number of sides (use setNumberOfSides)
*/
void resizePoints(const unsigned int number);
/**
* @brief Set the number of sides
*/
void setNumberOfSides(unsigned int number);
protected :
void computePolygon();
Coord position;
Size size;
unsigned int numberOfSides;
float startAngle;
};
}
#endif
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