/usr/include/tulip/GlMainView.h is in libtulip-dev 4.8.0dfsg-2build2.
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*
* This file is part of Tulip (www.tulip-software.org)
*
* Authors: David Auber and the Tulip development Team
* from LaBRI, University of Bordeaux
*
* Tulip is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation, either version 3
* of the License, or (at your option) any later version.
*
* Tulip is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
*/
#ifndef Tulip_GLMAINVIEW_H
#define Tulip_GLMAINVIEW_H
#include <tulip/ViewWidget.h>
class QGraphicsProxyWidget;
class QAction;
class QRectF;
namespace tlp {
class GlOverviewGraphicsItem;
class SceneConfigWidget;
class SceneLayersConfigWidget;
class GlMainWidget;
class QuickAccessBar;
/**
* @ingroup Plugins
*
* @brief An abstract view that displays a GlMainWidget as its central widget.
*
* The GlMainView subclasses ViewWidget and always uses a GlMainWidget as the central widget of the panel. It also adds the following features:
* @list
* @li An overview of the scene that can be toggled on or off.
* @li Some configuration widgets that modify the rendering parameters.
* @li A quick access bar widget that allows the user to quickly modify some of the most used rendering parameters and graph properties (nodes color, edges display, etc)
* @li The possibility to make snapshots of the current scene
* @endlist
*
* Subclassing GlMainView means you will only want to display graphs in a single GlMainWidget. Switching the central widget can only be achieved from the ViewWidget class.
*
* @warning It is strongly unadvised to re-implement methods already implemented into tlp::View or tlp::ViewWidget. If you have to add custom behavior to those method, make sure to call the upper-class methods first:
@code
void MyView::setupWidget() { // Where MyView is a subclass of tlp::GlMainView
GlMainView::setupWidget(); // call this first
// insert custom behavior here
}
@endcode
* @see tlp::ViewWidget
*/
class TLP_QT_SCOPE GlMainView: public tlp::ViewWidget {
Q_OBJECT
tlp::GlMainWidget* _glMainWidget;
tlp::GlOverviewGraphicsItem* _overviewItem;
bool isOverviewVisible;
QGraphicsProxyWidget* _quickAccessBarItem;
QAction *_centerViewAction;
QAction *_forceRedrawAction;
QAction* _advAntiAliasingAction;
protected :
tlp::QuickAccessBar* _quickAccessBar;
tlp::SceneConfigWidget* _sceneConfigurationWidget;
tlp::SceneLayersConfigWidget* _sceneLayersConfigurationWidget;
public:
enum OverviewPosition {OVERVIEW_TOP_LEFT, OVERVIEW_TOP_RIGHT, OVERVIEW_BOTTOM_LEFT, OVERVIEW_BOTTOM_RIGHT};
GlMainView();
virtual ~GlMainView();
tlp::GlMainWidget* getGlMainWidget() const;
virtual QList<QWidget*> configurationWidgets() const;
bool overviewVisible() const;
QPixmap snapshot(const QSize &outputSize=QSize()) const;
void setOverviewPosition(const OverviewPosition &position);
OverviewPosition overviewPosition() const;
void setUpdateOverview(bool updateOverview);
bool updateOverview() const;
public slots:
/**
* @brief Calls GlMainWidget::draw();
*/
virtual void draw();
/**
* @brief Calls GlMainWidget::redraw();
*/
void redraw();
/**
* @brief Calls GlMainWidget::redraw();
*/
virtual void refresh();
/**
* @brief Force the overview to be redrawn. Since GlMainView already detects graph's modifications, this method should not be called manually to avoid extra rendering.
*/
virtual void drawOverview(bool generatePixmap=true);
/**
* @brief Centers the scene's camera
*/
virtual void centerView(bool graphChanged = false);
/**
* @brief Toggles the overview on or off
*/
void setOverviewVisible(bool);
/**
* @brief Toggles the orthogonal projection on or off, then draws
*/
void setViewOrtho(bool);
/**
* @brief Force the settings set in the configuration widgets to be re-applied.
*/
void applySettings();
/**
* @brief Display a dialog that takes a snapshot of the current scene.
*/
void openSnapshotDialog();
void undoCallback();
void setAntiAliasing(bool);
void setAdvancedAntiAliasing(bool);
protected slots:
virtual void glMainViewDrawn(bool graphChanged);
virtual void sceneRectChanged(const QRectF&);
void setQuickAccessBarVisible(bool);
void fillContextMenu(QMenu *menu,const QPointF &);
void delayedCenterView();
protected:
virtual void setupWidget();
bool quickAccessBarVisible() const;
void assignNewGlMainWidget(GlMainWidget *glMainWidget,bool deleteOldGlMainWidget=true);
bool eventFilter(QObject* obj, QEvent* event);
tlp::GlOverviewGraphicsItem* overviewItem() const;
OverviewPosition _overviewPosition;
bool _updateOverview;
};
}
#endif /* GLMAINVIEW_H_ */
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