/usr/include/tulip/GlGraphRenderingParameters.h is in libtulip-dev 4.8.0dfsg-2build2.
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*
* This file is part of Tulip (www.tulip-software.org)
*
* Authors: David Auber and the Tulip development Team
* from LaBRI, University of Bordeaux
*
* Tulip is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation, either version 3
* of the License, or (at your option) any later version.
*
* Tulip is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
*/
#ifndef Tulip_GLGRAPHRENDERINGPARAMETERS_H
#define Tulip_GLGRAPHRENDERINGPARAMETERS_H
#include <tulip/Color.h>
#include <tulip/DataSet.h>
#include <tulip/tulipconf.h>
namespace tlp {
class NumericProperty;
class BooleanProperty;
/**
* @ingroup OpenGL
* @brief That class defines all the parameters used by GlGraphComposite to render a graph
*
* @see GlGraphComposite
*/
class TLP_GL_SCOPE GlGraphRenderingParameters {
public:
/**
* @brief Constructor
*/
GlGraphRenderingParameters();
/**
* @brief Get parameters into a DataSet structure
*/
DataSet getParameters() const;
/**
* @brief Set parameters with a DataSet structure
*/
void setParameters(const DataSet &);
/**
* @brief activate or deactivate anlialiasing
*/
void setAntialiasing(const bool state);
/**
* @brief Return true if antialiasing is activated else false.
*/
bool isAntialiased()const;
/**
* @brief Activate or deactivate displaying of arrows along the graph's edges.
*/
void setViewArrow(const bool state);
/**
* @brief Return true if arrows drawing is activated else false.
*/
bool isViewArrow()const;
/**
* @brief Activate or deactivate displaying of labels on nodes.
*/
void setViewNodeLabel(const bool state);
/**
* @brief Return true if drawing of nodes' labels is activated.
*/
bool isViewNodeLabel() const;
/**
* @brief Activate or deactivate displaying of labels on nodes.
*/
void setViewEdgeLabel(const bool state);
/**
* @brief Return true if drawing of nodes' labels is activated.
*/
bool isViewEdgeLabel() const;
/**
* @brief Activate or deactivate displaying of labels outside the screen.
*/
void setViewOutScreenLabel(const bool state);
/**
* @brief Return true if drawing of outscreen labels is activated.
*/
bool isViewOutScreenLabel() const;
/**
* @brief Activate or deactivate interpolation of nodes colors along edge
*/
void setEdgeColorInterpolate(const bool state);
/**
* @brief Return true if color interpolation is activated
*/
bool isEdgeColorInterpolate() const;
/**
* @brief Activate or deactivate interpolation of nodes colors along edge
*/
void setEdgeSizeInterpolate(const bool state);
/**
* @brief Return true if color interpolation is activated
*/
bool isEdgeSizeInterpolate() const;
/**
* @brief Return the type of fonts used in the renderer(0=3D,1=bitmap,2=texture)
*/
unsigned int getFontsType() const;
/**
* @brief Set fonts type used in the renderer (0=3D,1=bitmap,2=texture)
*/
void setFontsType(unsigned int type);
/**
* @brief Set the path for the texture loading
*/
void setTexturePath(const std::string& path);
/**
* @brief Return the absolute path used for texture loading
*/
std::string getTexturePath() const;
/**
* @brief Set the absolute path used for the fonts loading
*/
void setFontsPath(const std::string& path);
/**
* @brief Return the absolute path used for the fonts loading
*/
std::string getFontsPath() const;
/**
* @brief If true and if labels are activated label inside meta nodes will be displayed
*/
void setViewMetaLabel(const bool state);
/**
* @brief Return the true if viewMetaLabels is enable else false
*/
bool isViewMetaLabel() const;
/**
* @brief If true edges are displayed.
*/
void setDisplayEdges(const bool state);
/**
* @brief Return true if edges are displayed.
*/
bool isDisplayEdges() const;
/**
* @brief If true nodes are displayed.
*/
void setDisplayNodes(const bool state);
/**
* @brief Return true if nodes are displayed.
*/
bool isDisplayNodes() const;
/**
* @brief If true meta-nodes are displayed.
*/
void setDisplayMetaNodes(const bool state);
/**
* @brief Return true if meta-nodes are displayed.
*/
bool isDisplayMetaNodes() const;
/**
* @brief set stencil number for selected nodes
*
* Stencil is an OpenGl system to ensure that other entity can't be displayed above this entity. It's a "guaranted visibility" system.
* A small number causes a guaranted visibility
* Default value in Tulip is 0xFFFF (greater integer)
* And when we have stencil on entity value is 0x2
*/
void setSelectedNodesStencil(const int stencil);
/**
* @brief get stencil number for selected nodes
*/
int getSelectedNodesStencil() const;
/**
* @brief set stencil number for selected meta-nodes
*
* See setSelectedNodesStencil() documentation for more details on stencil number
*/
void setSelectedMetaNodesStencil(const int stencil);
/**
* @brief get stencil number for selected meta-nodes
*/
int getSelectedMetaNodesStencil() const;
/**
* @brief set stencil number for selected edges
*
* See setSelectedNodesStencil() documentation for more details on stencil number
*/
void setSelectedEdgesStencil(const int stencil);
/**
* @brief get stencil number for selected edges
*/
int getSelectedEdgesStencil() const;
/**
* @brief set stencil number for nodes
*
* See setSelectedNodesStencil() documentation for more details on stencil number
*/
void setNodesStencil(const int stencil);
/**
* @brief get stencil number for nodes
*/
int getNodesStencil() const;
/**
* @brief set stencil number for meta-nodes
*
* See setSelectedNodesStencil() documentation for more details on stencil number
*/
void setMetaNodesStencil(const int stencil);
/**
* @brief get stencil number for meta-nodes
*/
int getMetaNodesStencil() const;
/**
* @brief set stencil number for edges
*
* See setSelectedNodesStencil() documentation for more details on stencil number
*/
void setEdgesStencil(const int stencil);
/**
* @brief get stencil number for edges
*/
int getEdgesStencil() const;
/**
* @brief set stencil number for nodes label
*
* See setSelectedNodesStencil() documentation for more details on stencil number
*/
void setNodesLabelStencil(const int stencil);
/**
* @brief get stencil number for nodes label
*/
int getNodesLabelStencil() const;
/**
* @brief set stencil number for meta-nodes label
*
* See setSelectedNodesStencil() documentation for more details on stencil number
*/
void setMetaNodesLabelStencil(const int stencil);
/**
* @brief get stencil number for meta-nodes label
*/
int getMetaNodesLabelStencil() const;
/**
* @brief set stencil number for edges label
*
* See setSelectedNodesStencil() documentation for more details on stencil number
*/
void setEdgesLabelStencil(const int stencil);
/**
* @brief get stencil number for edges label
*/
int getEdgesLabelStencil() const;
/**
* @brief If true node and edges are ordered according to the element ordering property (default to viewMetric)
*/
void setElementOrdered(const bool state);
/**
* @brief Returns true if element ordering is activated
*/
bool isElementOrdered() const;
/**
* @brief If true (default value) nodes and edges are sorted in descending order according to the element ordering property (default to viewMetric)
*
* @since Tulip 4.8
*/
void setElementOrderedDescending(const bool state);
/**
* @brief Returns true if the nodes and edges are sorted in descending order when the element ordering is activated
*
* @since Tulip 4.8
*/
bool isElementOrderedDescending() const;
/**
* @brief Defines which property is used for the element ordering.
*
* @param property The property to use to order the elements.
*
**/
void setElementOrderingProperty(tlp::NumericProperty* property);
/**
* @brief Gets the property used for element ordering. Setting it to NULL will use viewMetric if the ordering is enabled.
*
* @return :NumericProperty* The Property currently used.
**/
tlp::NumericProperty* getElementOrderingProperty() const;
/**
* @brief If true node and edges are ordered according to the distance with camera
*/
void setElementZOrdered(const bool state);
/**
* @brief return true if element Z ordering is activated
*/
bool isElementZOrdered() const;
/**
* @brief if true use 3D displaying of edges instead of 2D lines on ALL edges
*/
void setEdge3D(const bool state);
/**
* @brief return true if 3D drawing of edges is activated
*/
bool isEdge3D() const;
/**
* @brief Get the size of the border that is added to any label when using bitmap fonts.
*
* @deprecated Use getLabelsDensity instead
*/
unsigned int _DEPRECATED getLabelsBorder() const;
/**
* @brief Get the size of label border
*
* Get the size of the border that is added to any label when
* using bitmap fonts. Setting this parameter to a high value
* enables de reduce the label density in the final drawing.
* Default value is set to 2 which enables readable labels.
* @deprecated Use setLabelsDensity instead
*/
void _DEPRECATED setLabelsBorder(const unsigned int);
/**
* @brief set if Edge max size is block to node size
*/
void setEdgesMaxSizeToNodesSize(const bool b);
/**
* @brief return if Edge max size is block to node size
*/
bool getEdgesMaxSizeToNodesSize() const;
/**
* @brief if true draw graph with feedback information (very low)
*/
void setFeedbackRender(bool feedback);
/**
* @brief return true if the graph is draw with feedback information
*/
bool getFeedbackRender() const;
/**
* @brief Change the selection color
*/
void setSelectionColor(const Color &color);
/**
* @brief return the selection color
*/
Color getSelectionColor() const;
/**
* @brief return if labels are scaled to node size
*/
bool isLabelScaled() const;
/**
* Set if labels are scaled to node size
*/
void setLabelScaled(bool state);
/**
* @brief return if labels are rendered with a fixed font size (dynamic size otherwise)
*/
bool isLabelFixedFontSize() const;
/**
* Set if labels must be rendered with a fixed font size (dynamic size otherwise)
*/
void setLabelFixedFontSize(bool state);
/**
* @brief Return labels -density
*
* This density must be in interval -100 100
* -100 : No labels
* 0 : No overlap
* 100 : All labels
*/
int getLabelsDensity() const;
/**
* @brief Set labels density
*
* This density must be in interval -100 100
* -100 : No labels
* 0 : No overlap
* 100 : All labels
*/
void setLabelsDensity(int density);
/**
* @brief return min size of label : this min size is only used if labels are not scaled and are not rendered with a fixed font size
*/
int getMinSizeOfLabel() const;
/**
* @brief Set min size of label : this min size is only used if labels are not scaled and are not rendered with a fixed font size
*/
void setMinSizeOfLabel(int size);
/**
* @brief return max size of label : this max size is only used if labels are not scaled and are not rendered with a fixed font size
*/
int getMaxSizeOfLabel() const;
/**
* @brief Set max size of label : this max size is only used if labels are not scaled and are not rendered with a fixed font size
*/
void setMaxSizeOfLabel(int size);
/**
* @brief return if labels are billboarded
*/
bool getLabelsAreBillboarded() const {
return _labelsAreBillboarded;
}
/**
* @brief Set if labels are billboarded
*/
void setLabelsAreBillboarded(bool billboarded) {
_labelsAreBillboarded=billboarded;
}
/**
* @brief This property is use to filter nodes/edges display, for a node/edge if this property is false : the node/edge will not be diplayed
*
* @Warning : this property will not be saved in DataSet
*/
void setDisplayFilteringProperty(BooleanProperty *filteringProperty) {
_displayFilteringProperty=filteringProperty;
}
/**
* @brief Get the boolean property use to filtering displaying of nodes/edges
*/
BooleanProperty * getDisplayFilteringProperty() const {
return _displayFilteringProperty;
}
private:
bool _antialiased;
bool _viewArrow;
bool _viewNodeLabel;
bool _viewEdgeLabel;
bool _viewMetaLabel;
bool _viewOutScreenLabel;
bool _elementOrdered;
bool _elementOrderedDescending;
bool _edgeColorInterpolate;
bool _edge3D;
bool _edgeSizeInterpolate;
bool _displayEdges;
bool _displayNodes;
bool _displayMetaNodes;
bool _elementZOrdered;
int _selectedNodesStencil;
int _selectedMetaNodesStencil;
int _selectedEdgesStencil;
int _nodesStencil;
int _metaNodesStencil;
int _edgesStencil;
int _nodesLabelStencil;
int _metaNodesLabelStencil;
int _edgesLabelStencil;
bool _labelScaled;
bool _labelFixedFontSize;
int _labelMinSize;
int _labelMaxSize;
int _labelsDensity;
bool _labelsAreBillboarded;
std::string _fontsPath;
std::string _texturePath;
bool _edgesMaxSizeToNodesSize;
bool _feedbackRender;
Color _selectionColor;
BooleanProperty *_displayFilteringProperty;
NumericProperty* _elementOrderingProperty;
};
/** \brief Class to get the default selection color
*/
class TLP_GL_SCOPE GlDefaultSelectionColorManager {
public:
static void setManager(GlDefaultSelectionColorManager *);
static tlp::Color getDefaultSelectionColor();
virtual tlp::Color defaultSelectionColor()=0;
private:
static GlDefaultSelectionColorManager* manager;
};
}
#endif // Tulip_GLGRAPH_H
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