/usr/include/tulip/GlGraphComposite.h is in libtulip-dev 4.8.0dfsg-2build2.
This file is owned by root:root, with mode 0o644.
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*
* This file is part of Tulip (www.tulip-software.org)
*
* Authors: David Auber and the Tulip development Team
* from LaBRI, University of Bordeaux
*
* Tulip is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation, either version 3
* of the License, or (at your option) any later version.
*
* Tulip is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
*/
#ifndef Tulip_GLGRAPHCOMPOSITE_H
#define Tulip_GLGRAPHCOMPOSITE_H
#include <tulip/GlComposite.h>
#include <tulip/Observable.h>
#include <tulip/GlGraphRenderingParameters.h>
#include <tulip/GlGraphInputData.h>
#include <tulip/GlScene.h>
namespace tlp {
class Graph;
class GlGraphRenderer;
/**
* @ingroup OpenGL
* @brief Class use to visualize graph in OpenGL Tulip engine
*
* GlSimpleEntity specialisation used to visualize graph in GlScene system
* @see GlSimpleEntity
* @see GlScene
*
* To visualize graph you have to create a new GlGraphComposite and add it to a GlLayer of a GlScene
* After that you can change some visualize parameters throw GlGraphRenderingParameters class
* @see GlGraphRenderingParameters
* @see getRenderingParametersPointer()
*
* To render the graph in OpenGL, GlGraphComposite use a GlGraphRenderer. So if you want to change the system to render the graph, you have to create a new GlGraphRender
* @see GlGraphRenderer
*/
class TLP_GL_SCOPE GlGraphComposite : public GlComposite, public Observable {
public:
/**
* @brief Build a GlGraphComposite with the graph data
*
* You can specify a GlGraphRenderer, if you don't do this a GlGraphHighDetailsRenderer will be used to display the graph
*/
GlGraphComposite(Graph* graph, GlGraphRenderer *graphRenderer=NULL);
/**
* @brief Build a GlGraphComposite with the graph data
*
* Is better to use the other one constructor
*
* This graph composite is associated to the scene passed in parameter
*/
GlGraphComposite(Graph* graph, GlScene *scene);
/**
* @brief Destructor
*/
~GlGraphComposite();
/**
* @brief Return a copy of rendering parameters use for rendering
*
* So after you have to call setRenderingParameters
*/
const GlGraphRenderingParameters& getRenderingParameters();
/**
* @brief Set the rendering parameters use for rendering
*/
void setRenderingParameters(const GlGraphRenderingParameters ¶meter);
/**
* @brief Return a pointer on rendering parameters used for rendering
*
* With this function you don't have to call setRenderingParameters() function
*/
GlGraphRenderingParameters* getRenderingParametersPointer();
/**
* @brief Return the inputData use by the composite
*
* In GlGraphInputData you have properties used to render the graph
*/
GlGraphInputData* getInputData();
/**
* @brief Return the graph used by this GlGraphComposite
*/
Graph *getGraph() {
return inputData.getGraph();
}
///@cond DOXYGEN_HIDDEN
/**
* Function used to visit composite's children
*/
virtual void acceptVisitor(GlSceneVisitor *visitor);
/**
* You have to use this function if you want to visit nodes/edges of the graph composite
*/
virtual void acceptVisitorOnGraph(GlSceneVisitor *visitor);
virtual void draw(float lod,Camera* camera);
virtual void selectEntities(Camera *camera,RenderingEntitiesFlag type,int x, int y, int w, int h, std::vector<SelectedEntity>& selectedEntities);
/**
* Return set of metaNodes
*/
std::set<node> &getMetaNodes() {
if(nodesModified) {
metaNodes.clear();
Graph *graph=inputData.getGraph();
Iterator<node>* nodesIterator = graph->getNodes();
while (nodesIterator->hasNext()) {
node n=nodesIterator->next();
if(graph->getNodeMetaInfo(n))
metaNodes.insert(n);
}
delete nodesIterator;
nodesModified=false;
}
return metaNodes;
}
GlGraphRenderer *getRenderer() {
return graphRenderer;
}
/**
* @brief setRenderer Delete the old renderer and replace it by the new one. If the new renderer is equal to NULL create a GlGraphHighDetailsRenderer.
*/
void setRenderer(tlp::GlGraphRenderer*);
///@endcond
/**
* @brief Function to export data in outString (in XML format)
*/
virtual void getXML(std::string &outString);
/**
* @brief Function to set data with inString (in XML format)
*/
virtual void setWithXML(const std::string &inString, unsigned int ¤tPosition);
protected:
///@cond DOXYGEN_HIDDEN
void treatEvent(const Event& evt);
///@endcond
GlGraphRenderingParameters parameters;
GlGraphInputData inputData;
Graph *rootGraph;
GlGraphRenderer *graphRenderer;
bool nodesModified;
std::set<node> metaNodes;
};
}
#endif
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