/usr/include/tulip/GlCircle.h is in libtulip-dev 4.8.0dfsg-2build2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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*
* This file is part of Tulip (www.tulip-software.org)
*
* Authors: David Auber and the Tulip development Team
* from LaBRI, University of Bordeaux
*
* Tulip is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation, either version 3
* of the License, or (at your option) any later version.
*
* Tulip is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
*/
#ifndef GLCIRCLE_H
#define GLCIRCLE_H
#include <tulip/Color.h>
#include <tulip/Coord.h>
#include <tulip/GlRegularPolygon.h>
namespace tlp {
/**
* @ingroup OpenGL
* @brief Class used to render circles as GlEntity.
*
* If you want a circle : use this class
*/
class TLP_GL_SCOPE GlCircle : public GlRegularPolygon {
public:
/**
* @brief Constructor
*
* @param startAngle if start angle is equal to 0, the circle construction begin with the top center point
* @param segment number of triangle used to render the circle
*/
GlCircle(const Coord ¢er = Coord(0,0,0),
float radius = 1.,
const Color &outlineColor = Color(255, 0 , 0 , 255),
const Color &fillColor = Color (0, 0, 255,255),
bool filled = false,
bool outlined = true,
float startAngle = 0.0,
unsigned int segments = 10);
/**
* @brief Write-acess Accessor to the center, the radius and the startAngle of the circle.
*/
void set(const Coord ¢er, float radius, float startAngle);
/**
* @brief Function to export data in XML
*/
virtual void getXML(std::string &outString);
};
}
#endif
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