/usr/include/tulip/Gl2DRect.h is in libtulip-dev 4.8.0dfsg-2build2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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*
* This file is part of Tulip (www.tulip-software.org)
*
* Authors: David Auber and the Tulip development Team
* from LaBRI, University of Bordeaux
*
* Tulip is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation, either version 3
* of the License, or (at your option) any later version.
*
* Tulip is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
*/
#ifndef Tulip_GL2DRECT_H
#define Tulip_GL2DRECT_H
#include <string>
#include <tulip/GlRect.h>
namespace tlp {
/**
* @ingroup OpenGL
*
* @brief Create a 2D rectangle
*
* This rect add screen percentage system (for example you can create a rectangle that start on (10%,10%) and finish on (90%90%)
* If you whan a simple 2D rectangle with normal coordinates use GlRect class
* @see GlRect
*/
class TLP_GL_SCOPE Gl2DRect : public GlRect {
public:
/**
* @brief Don't use this constructor
*/
Gl2DRect();
/**
* @brief Constructor
*
* @param top coordinate
* @param bottom coordinate
* @param left coordinate
* @param right coordinate
* @param textureName path to a texture
* @param inPercent if true : top/bottom/left/right is used as in percent parameters
*/
Gl2DRect(float top,float bottom,float left, float right,
const std::string& textureName,
bool inPercent=false);
/**
* @brief Constructor
*
* @param top coordinate
* @param bottom coordinate
* @param left coordinate
* @param right coordinate
* @param textureName path to a texture
* @param xInv if true : use viewportX - left and viewportX - right
* @param yInv if true : use viewportY - top and viewportY - bottom
*/
Gl2DRect(float bottom,float left,float height, float width,
const std::string& textureName,
bool xInv, bool yInv);
/**
* @brief Destructor
*/
virtual ~Gl2DRect() {}
virtual BoundingBox getBoundingBox();
virtual void draw(float lod,Camera *camera);
virtual void translate(const Coord& mouvement);
/**
* @brief Set texture
*/
virtual void setTexture(const std::string &name);
/**
* @brief Get texture
*/
virtual std::string getTexture();
/**
* @brief Set coordinates of rectangle
*/
virtual void setCoordinates(float bottom, float left, float width, float height);
virtual void getXML(std::string &outString);
virtual void setWithXML(const std::string &inString, unsigned int ¤tPosition);
protected:
float top;
float bottom;
float left;
float right;
bool inPercent;
bool xInv;
bool yInv;
};
}
#endif
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