/usr/include/tulip/AbstractGlCurve.h is in libtulip-dev 4.8.0dfsg-2build2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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*
* This file is part of Tulip (www.tulip-software.org)
*
* Authors: David Auber and the Tulip development Team
* from LaBRI, University of Bordeaux
*
* Tulip is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation, either version 3
* of the License, or (at your option) any later version.
*
* Tulip is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
*/
///@cond DOXYGEN_HIDDEN
#ifndef ABSTRACTGLCURVE_H
#define ABSTRACTGLCURVE_H
#if defined(_MSC_VER)
#include <Windows.h>
#endif
#if defined(__APPLE__)
#include <OpenGL/gl.h>
#else
#include <GL/gl.h>
#endif
#include <map>
#include <tulip/GlSimpleEntity.h>
#include <tulip/Color.h>
namespace tlp {
class GlShaderProgram;
class GlShader;
class TLP_GL_SCOPE AbstractGlCurve : public GlSimpleEntity {
public :
AbstractGlCurve(const std::string &shaderProgramName, const std::string &curveSpecificShaderCode);
AbstractGlCurve(const std::string &shaderProgramName, const std::string &curveSpecificShaderCode, const std::vector<Coord> &controlPoints,
const Color &startColor, const Color &endColor, const float startSize, const float endSize, const unsigned int nbCurvePoints);
virtual ~AbstractGlCurve();
void draw(float lod, Camera *camera);
void translate(const Coord &move);
virtual void setTexture(const std::string &texture) {
this->texture = texture;
}
virtual void setOutlined(const bool outlined) {
this->outlined = outlined;
}
virtual void setOutlineColor(const Color &outlineColor) {
this->outlineColor = outlineColor;
}
/**
* If set to true, the curve quad outlines will have the same colors
* than the curve quad
*/
virtual void setOutlineColorInterpolation(const bool outlineColorInterpolation) {
this->outlineColorInterpolation = outlineColorInterpolation;
}
/**
* If set to true, the curve is drawn as a line and not as a thick quad
*/
void setLineCurve(const bool lineCurve) {
this->lineCurve = lineCurve;
}
void setCurveLineWidth(const float curveLineWidth) {
this->curveLineWidth = curveLineWidth;
}
void setCurveQuadBordersWidth(const float curveQuadBorderWidth) {
this->curveQuadBordersWidth = curveQuadBorderWidth;
}
virtual void setBillboardCurve(const bool billboardCurve) {
this->billboardCurve = billboardCurve;
}
virtual void setLookDir(const Coord &lookDir) {
this->lookDir = lookDir;
}
void getXML(std::string &);
void setWithXML(const std::string &,unsigned int &);
virtual void drawCurve(std::vector<Coord> &controlPoints, const Color &startColor, const Color &endColor, const float startSize, const float endSize, const unsigned int nbCurvePoints=100);
protected:
virtual void setCurveVertexShaderRenderingSpecificParameters() {}
virtual void cleanupAfterCurveVertexShaderRendering() {}
virtual Coord computeCurvePointOnCPU(const std::vector<Coord> &controlPoints, float t) = 0;
virtual void computeCurvePointsOnCPU(const std::vector<Coord> &controlPoints, std::vector<Coord> &curvePoints, unsigned int nbCurvePoints) = 0;
static void buildCurveVertexBuffers(const unsigned int nbCurvePoints, bool vboOk);
void initShader(const std::string &shaderProgramName, const std::string &curveSpecificShaderCode);
static std::map<unsigned int, GLfloat *> curveVertexBuffersData;
static std::map<unsigned int, std::vector<GLushort *> > curveVertexBuffersIndices;
static std::map<unsigned int, GLuint* > curveVertexBuffersObject;
static std::map<std::string, GlShaderProgram *> curvesShadersMap;
static std::map<std::string, GlShaderProgram *> curvesBillboardShadersMap;
static GlShader *curveVertexShaderNormalMain;
static GlShader *curveVertexShaderBillboardMain;
static GlShader *fisheyeDistortionVertexShader;
static GlShader *curveFragmentShader;
static bool canUseGeometryShader;
static std::map<std::string, std::pair<GlShaderProgram *, GlShaderProgram *> > curvesGeometryShadersMap;
static GlShader *curveVertexGeometryShaderNormalMain;
static std::map<std::string, std::pair<GlShaderProgram *, GlShaderProgram *> > curvesBillboardGeometryShadersMap;
std::string shaderProgramName;
GlShaderProgram *curveShaderProgramNormal;
GlShaderProgram *curveShaderProgramBillboard;
GlShaderProgram *curveShaderProgram;
std::vector<Coord> controlPoints;
Color startColor;
Color endColor;
float startSize;
float endSize;
unsigned int nbCurvePoints;
bool outlined;
Color outlineColor;
std::string texture;
float texCoordFactor;
bool billboardCurve;
Coord lookDir;
bool lineCurve;
float curveLineWidth;
float curveQuadBordersWidth;
bool outlineColorInterpolation;
};
}
#endif
///@endcond
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