/usr/include/torch/IOMulti.h is in libtorch3-dev 3.1-2.1build1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 | // Copyright (C) 2003--2004 Ronan Collobert (collober@idiap.ch)
//
// This file is part of Torch 3.1.
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// 1. Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// 2. Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// 3. The name of the author may not be used to endorse or promote products
// derived from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
// IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
// OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
// IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
// NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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#ifndef IO_MULTI_INC
#define IO_MULTI_INC
#include "IOSequence.h"
namespace Torch {
/** This IO takes several IOSequence, and will
act as if you had concatened all these IOSequence when
calling #getMatrix()#.
@author Ronan Collobert (collober@idiap.ch)
*/
class IOMulti : public IOSequence
{
public:
IOSequence **io_files;
int n_files;
int *indices;
int *offsets;
/// Takes #n_files_# pointers to IOSequence, given in #io_files_#.
IOMulti(IOSequence **io_files_, int n_files_);
virtual void getSequence(int t, Sequence *sequence);
virtual int getNumberOfFrames(int t);
virtual int getTotalNumberOfFrames();
virtual ~IOMulti();
};
}
#endif
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