/usr/include/torch/ConnectedMachine.h is in libtorch3-dev 3.1-2.1build1.
This file is owned by root:root, with mode 0o644.
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//
// This file is part of Torch 3.1.
//
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#ifndef CONNECTED_MACHINE_INC
#define CONNECTED_MACHINE_INC
#include "GradientMachine.h"
namespace Torch {
struct ConnectedNode
{
GradientMachine *machine;
Sequence **input_links;
Sequence **alpha_links;
int *alpha_links_offset;
int n_input_links;
int n_alpha_links;
int n_inputs_check;
Sequence *inputs;
Sequence *alpha;
};
/** Easy connections between several #GradientMachine#.
GradientMachine has "layers" on which you can
add some #GradientMachine#.
The inputs of the machine on the first layer will
be the inputs of the #ConnectedMachine#.
The outputs of the #ConnectedMachine# are the union
(in the order of adding) of all machines on the
last layer.
@author Ronan Collobert (collober@idiap.ch)
*/
class ConnectedMachine : public GradientMachine
{
private:
Sequence *start_alpha;
int current_alpha_offset;
int current_layer;
int current_machine;
void checkInternalLinks();
public:
ConnectedNode ***machines;
int *n_machines_on_layer;
int n_layers;
//-----
///
ConnectedMachine();
/** Add a Full Connected Layer. The #machine# is fully connected
to the previous layer. If necessary, a layer is added before
adding the machine.
*/
void addFCL(GradientMachine *machine);
/// Add a #machine# on the current layer
void addMachine(GradientMachine *machine);
/** Connect the last added machine on #machine#.
Note that #machine# \emph{must} be in a previous layer.
*/
void connectOn(GradientMachine *machine);
/// Add a layer (you don't have to call that for the first layer)
void addLayer();
/** Contruct the machine... you need to call that after adding and
connecting all the machines. */
void build();
//-----
virtual void reset();
virtual void iterInitialize();
virtual void forward(Sequence *inputs);
virtual void backward(Sequence *inputs, Sequence *alpha);
virtual void loadXFile(XFile *file);
virtual void saveXFile(XFile *file);
virtual void setPartialBackprop(bool flag=true);
virtual void setDataSet(DataSet *dataset_);
virtual ~ConnectedMachine();
};
}
#endif
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