/usr/include/libtomahawk/resolvers/ScriptCollection.h is in libtomahawk-dev 0.8.4+dfsg1-0ubuntu1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 | /* === This file is part of Tomahawk Player - <http://tomahawk-player.org> ===
*
* Copyright 2013, Teo Mrnjavac <teo@kde.org>
*
* Tomahawk is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Tomahawk is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Tomahawk. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef SCRIPTCOLLECTION_H
#define SCRIPTCOLLECTION_H
#include "ExternalResolver.h"
#include "collection/Collection.h"
#include "collection/ArtistsRequest.h"
#include "collection/AlbumsRequest.h"
#include "Typedefs.h"
#include "DllMacro.h"
#include <QIcon>
namespace Tomahawk
{
class DLLEXPORT ScriptCollection : public Collection
{
Q_OBJECT
public:
explicit ScriptCollection( const source_ptr& source,
ExternalResolver* resolver,
QObject* parent = 0 );
virtual ~ScriptCollection();
/**
* @brief setServiceName sets the name of the service that provides the ScriptCollection.
* Please note that by default, the pretty name is the same as the resolver's name, e.g.
* "Ampache", thus prettyName and itemName yield "Ampache Collection" and "Ampache",
* respectively.
* However, a resolver might want to change this string to something more appropriate and
* different from the resolver's name, to identify the specific service rather than just the
* resolver.
*/
virtual void setServiceName( const QString& name );
virtual QString prettyName() const;
virtual QString itemName() const;
virtual BackendType backendType() const { return ScriptCollectionType; }
virtual void setIcon( const QIcon& icon );
virtual QIcon icon() const;
virtual QPixmap bigIcon() const;
virtual void setDescription( const QString& text );
virtual QString description() const;
virtual ExternalResolver* resolver() { return m_resolver; }
virtual Tomahawk::ArtistsRequest* requestArtists();
virtual Tomahawk::AlbumsRequest* requestAlbums( const Tomahawk::artist_ptr& artist );
virtual Tomahawk::TracksRequest* requestTracks( const Tomahawk::album_ptr& album );
virtual void setTrackCount( int count );
virtual int trackCount() const;
private:
ExternalResolver* m_resolver;
QString m_servicePrettyName;
QString m_description;
int m_trackCount;
QIcon m_icon;
};
} //ns
#endif // SCRIPTCOLLECTION_H
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