/usr/include/ThePEG/Handlers/LuminosityFunction.h is in libthepeg-dev 1.8.0-1.1.
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//
// LuminosityFunction.h is a part of ThePEG - Toolkit for HEP Event Generation
// Copyright (C) 1999-2011 Leif Lonnblad
//
// ThePEG is licenced under version 2 of the GPL, see COPYING for details.
// Please respect the MCnet academic guidelines, see GUIDELINES for details.
//
#ifndef ThePEG_LuminosityFunction_H
#define ThePEG_LuminosityFunction_H
// This is the declaration of the LuminosityFunction class.
#include "ThePEG/Handlers/HandlerBase.h"
#include "ThePEG/Handlers/LastXCombInfo.h"
#include "ThePEG/Vectors/LorentzRotation.fh"
#include "ThePEG/Utilities/Interval.h"
namespace ThePEG {
/**
* The LuminosityFunction describes the momentum distribution of the
* incoming beams in an experiment. This is used by a EventHandler to
* generate collisions in their CM system. The LuminosityFunction will
* be asked to produce a LorentzRotation giving the transformation to
* the laboratory system.
*
* The LuminosityFunction inherits from the LastXCombInfo class to
* give easy access to the information of the generated primary
* sub-process in the selected XComb.
*
* This base class implements simple fixed momentum beams with
* energies given by the BeamEMaxA and BeamEMaxB interfaces.
*
* @see \ref LuminosityFunctionInterfaces "The interfaces"
* defined for LuminosityFunction.
* @see XComb
*
*/
class LuminosityFunction: public HandlerBase, public LastXCombInfo<> {
/** EventHandler is a friend. */
friend class EventHandler;
public:
/** @name Standard constructors and destructors. */
//@{
/**
* Default constructor. Optionally the maximum energy of beam \a a
* and \a b can be given.
*/
LuminosityFunction(Energy a = 45.6*GeV, Energy b = 45.6*GeV);
//@}
/** @name Virtual functions to be overridden by sub-classes. */
//@{
/**
* Return true if this luminosity function can actually handle a
* given pair of incoming particles.
*/
virtual bool canHandle(const cPDPair &) const;
/**
* Return the maximum possible center of mass energy for an event.
*/
virtual Energy maximumCMEnergy() const;
/**
* Return the rotation needed to transform from the collision cm
* system to the labotatory system. This default version returns the
* unit transformation.
*/
virtual LorentzRotation getBoost() const;
/**
* Return the rapidity of the colliding particles (at the maximum
* energy) in the laboratory system. This default version assumes
* the CM system is the same as the lab system and returns zero.
*/
virtual double Y() const;
/**
* How many random numbers are needed to generate a phase space
* point? Default is zero in which means the energy of the incoming
* particles is fixed. The only other reasonable values are 1 and 2.
*/
virtual int nDim(const cPDPair &) const;
/**
* The value of the luminosity function for the given particle types
* for the given energy fractions l1 and l2 (\f$l=\log(1/x)\f$). The
* default version returns 1 if l1 and l2 are zero otherwize zero.
*/
virtual double value(const cPDPair &, double l1, double l2) const;
/**
* Generate energy fractions l1 and l2 (\f$l=\log(1/x)\f$) given
* 'nDim()' random numbers in the range ]0,1[ given by the
* iterators. The jacobian argument must be multiplied by the
* jacobian of the variable transformation to l1 and l2. The default
* version is just a delta function with a jacobian of 1.
*/
virtual pair<double,double>
generateLL(const double * r, double & jacobian) const;
//@}
public:
/** @name Simple access functions */
//@{
/**
* The maximum energy of the beam entering along the positive z-axis.
*/
Energy beamEMaxA() const { return theBeamEMaxA; }
/**
* The maximum energy of the beam entering along the negative z-axis.
*/
Energy beamEMaxB() const { return theBeamEMaxB; }
//@}
protected:
/**
* The maximum energy of the beam entering along the positive z-axis.
*/
void beamEMaxA(Energy x) { theBeamEMaxA = x; }
/**
* The maximum energy of the beam entering along the negative z-axis.
*/
void beamEMaxB(Energy x) { theBeamEMaxB = x; }
public:
/** @name Functions used by the persistent I/O system. */
//@{
/**
* Function used to write out object persistently.
* @param os the persistent output stream written to.
*/
void persistentOutput(PersistentOStream & os) const;
/**
* Function used to read in object persistently.
* @param is the persistent input stream read from.
* @param version the version number of the object when written.
*/
void persistentInput(PersistentIStream & is, int version);
//@}
/**
* Standard Init function used to initialize the interface.
*/
static void Init();
/**
* Set information about the selected XComb.
*/
void select(tXCombPtr);
protected:
/** @name Clone Methods. */
//@{
/**
* Make a simple clone of this object.
* @return a pointer to the new object.
*/
virtual IBPtr clone() const;
/** Make a clone of this object, possibly modifying the cloned object
* to make it sane.
* @return a pointer to the new object.
*/
virtual IBPtr fullclone() const;
//@}
private:
/**
* The maximum energy of the beam entering along the positive z-axis.
*/
Energy theBeamEMaxA;
/**
* The maximum energy of the beam entering along the negative z-axis.
*/
Energy theBeamEMaxB;
private:
/**
* Describe an abstract class with persistent data.
*/
static ClassDescription<LuminosityFunction> initLuminosityFunction;
/**
* Private and non-existent assignment operator.
*/
LuminosityFunction & operator=(const LuminosityFunction &);
};
/** @cond TRAITSPECIALIZATIONS */
/**
* This template specialization informs ThePEG about the
* base class of LuminosityFunction.
*/
template <>
struct BaseClassTrait<LuminosityFunction,1>: public ClassTraitsType {
/** Typedef of the base class of LuminosityFunction. */
typedef HandlerBase NthBase;
};
/**
* This template specialization informs ThePEG about the name of the
* LuminosityFunction class.
*/
template <>
struct ClassTraits<LuminosityFunction>:
public ClassTraitsBase<LuminosityFunction> {
/** Return the class name. */
static string className() { return "ThePEG::LuminosityFunction"; }
};
/** @endcond */
}
#endif /* ThePEG_LuminosityFunction_H */
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