/usr/include/sofa/helper/io/Mesh.h is in libsofa1-dev 1.0~beta4-10ubuntu2.
This file is owned by root:root, with mode 0o644.
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* SOFA, Simulation Open-Framework Architecture, version 1.0 beta 4 *
* (c) 2006-2009 MGH, INRIA, USTL, UJF, CNRS *
* *
* This library is free software; you can redistribute it and/or modify it *
* under the terms of the GNU Lesser General Public License as published by *
* the Free Software Foundation; either version 2.1 of the License, or (at *
* your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, but WITHOUT *
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or *
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License *
* for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with this library; if not, write to the Free Software Foundation, *
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. *
*******************************************************************************
* SOFA :: Framework *
* *
* Authors: M. Adam, J. Allard, B. Andre, P-J. Bensoussan, S. Cotin, C. Duriez,*
* H. Delingette, F. Falipou, F. Faure, S. Fonteneau, L. Heigeas, C. Mendoza, *
* M. Nesme, P. Neumann, J-P. de la Plata Alcade, F. Poyer and F. Roy *
* *
* Contact information: contact@sofa-framework.org *
******************************************************************************/
#ifndef SOFA_HELPER_IO_MESH_H
#define SOFA_HELPER_IO_MESH_H
#include <sofa/helper/vector.h>
#include <sofa/defaulttype/Vec.h>
#include <sofa/helper/Factory.h>
//#include <sofa/core/objectmodel/Data.h>
#include <sofa/helper/helper.h>
namespace sofa
{
namespace helper
{
namespace io
{
using sofa::helper::vector;
using sofa::defaulttype::Vector3;
using sofa::defaulttype::Vec4f;
class SOFA_HELPER_API Mesh
{
public:
class SOFA_HELPER_API Material
{
public:
std::string name; /* name of material */
Vec4f diffuse ; /* diffuse component */
Vec4f ambient ; /* ambient component */
Vec4f specular; /* specular component */
Vec4f emissive; /* emmissive component */
float shininess; /* specular exponent */
bool useDiffuse;
bool useSpecular;
bool useAmbient;
bool useEmissive;
bool useShininess;
bool activated;
void setColor(float r, float g, float b, float a);
inline friend std::ostream& operator << (std::ostream& out, const Material& m )
{
out << m.name << " ";
out << "Diffuse" << " " << m.useDiffuse << " " << m.diffuse << " ";
out << "Ambient" << " " << m.useAmbient << " " << m.ambient << " ";
out << "Specular" << " " << m.useSpecular << " " << m.specular << " ";
out << "Emissive" << " " << m.useEmissive << " " << m.emissive << " ";
out << "Shininess" << " " << m.useShininess << " " << m.shininess ;
return out;
}
inline friend std::istream& operator >> (std::istream& in, Material &m )
{
std::string element;
in >> m.name ;
for (unsigned int i=0;i<5;++i)
{
in >> element;
if (element == std::string("Diffuse") || element == std::string("diffuse") ) { in >> m.useDiffuse ;in >> m.diffuse; }
else if (element == std::string("Ambient") || element == std::string("ambient") ) { in >> m.useAmbient ;in >> m.ambient; }
else if (element == std::string("Specular") || element == std::string("specular") ) { in >> m.useSpecular ;in >> m.specular; }
else if (element == std::string("Emissive") || element == std::string("emissive") ) { in >> m.useEmissive ;in >> m.emissive; }
else if (element == std::string("Shininess") || element == std::string("shininess") ) { in >> m.useShininess ;in >> m.shininess; }
}
return in;
}
Material();
};
protected:
vector<Vector3> vertices;
vector<Vector3> texCoords; // for the moment, we suppose that texCoords is order 2 (2 texCoords for a vertex)
vector<Vector3> normals;
vector< vector < vector <int> > > facets;
//sofa::core::objectmodel::Data< Material > material;
Material material;
std::string textureName;
public:
vector<Vector3> & getVertices()
{
//std::cout << "vertices size : " << vertices.size() << std::endl;
return vertices;
};
vector<Vector3> & getTexCoords() { return texCoords; }
vector<Vector3> & getNormals() { return normals; }
vector< vector < vector <int> > > & getFacets()
{
//std::cout << "facets size : " << facets.size() << std::endl;
return facets;
};
const Material& getMaterial() {return material; }
std::string& getTextureName()
{
return textureName;
};
typedef Factory<std::string, Mesh, std::string> FactoryMesh;
static Mesh* Create(std::string filename);
static Mesh* Create(std::string loader, std::string filename);
template<class Object>
static void create(Object*& obj, std::string arg)
{
obj = new Object(arg);
}
};
} // namespace io
} // namespace helper
} // namespace sofa
#endif
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